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A set of small fixes (#16849)
* Linux Clippy lints fixed * Zed local tasks are now simpler to rerun * Zed's `release-fast` build profile keeps the debug info so it's possible to properly debug things without altering the sources Release Notes: - N/A
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@ -2,11 +2,15 @@
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{
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"label": "clippy",
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"command": "./script/clippy",
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"args": []
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"args": [],
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"allow_concurrent_runs": true,
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"use_new_terminal": false
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},
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{
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"label": "cargo run --profile release-fast",
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"command": "cargo",
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"args": ["run", "--profile", "release-fast"]
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"args": ["run", "--profile", "release-fast"],
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"allow_concurrent_runs": true,
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"use_new_terminal": false
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}
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]
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@ -545,6 +545,7 @@ zed = { codegen-units = 16 }
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[profile.release-fast]
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inherits = "release"
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debug = "full"
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lto = false
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codegen-units = 16
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@ -512,10 +512,6 @@ mod custom_path_matcher {
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})
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}
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pub fn sources(&self) -> &[String] {
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&self.sources
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}
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pub fn is_match<P: AsRef<Path>>(&self, other: P) -> bool {
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let other_path = other.as_ref();
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self.sources
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@ -774,6 +774,7 @@ impl BladeRenderer {
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}
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/// Required to compile on macOS, but not currently supported.
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#[cfg_attr(any(target_os = "linux", target_os = "windows"), allow(dead_code))]
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pub fn fps(&self) -> f32 {
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0.0
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}
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