Fix cmd+k in terminal and fix sporadic keybind misses (#7388)

This fixes `cmd+k` in the terminal taking 1s to have an effect. It is
now immediate.

It also fixes #7270 by ensuring that we don't set a bad state when
matching keybindings.

It matches keybindings per context and if it finds a match on a lower
context it doesn't keep pending keystrokes. If it finds two matches on
the same context level, requiring more keystrokes, then it waits.



Release Notes:

- Fixed `cmd-k` in terminal taking 1s to have an effect. Also fixed
sporadic non-matching of keybindings if there are overlapping
keybindings.
([#7270](https://github.com/zed-industries/zed/issues/7270)).

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This commit is contained in:
Thorsten Ball 2024-02-05 18:55:27 +01:00 committed by GitHub
parent 47329f4489
commit 583ce44359
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GPG Key ID: B5690EEEBB952194
6 changed files with 71 additions and 82 deletions

View File

@ -415,7 +415,15 @@
"cmd-?": "assistant::ToggleFocus",
"cmd-alt-s": "workspace::SaveAll",
"cmd-k m": "language_selector::Toggle",
"escape": "workspace::Unfollow"
"escape": "workspace::Unfollow",
"cmd-k cmd-left": ["workspace::ActivatePaneInDirection", "Left"],
"cmd-k cmd-right": ["workspace::ActivatePaneInDirection", "Right"],
"cmd-k cmd-up": ["workspace::ActivatePaneInDirection", "Up"],
"cmd-k cmd-down": ["workspace::ActivatePaneInDirection", "Down"],
"cmd-k shift-left": ["workspace::SwapPaneInDirection", "Left"],
"cmd-k shift-right": ["workspace::SwapPaneInDirection", "Right"],
"cmd-k shift-up": ["workspace::SwapPaneInDirection", "Up"],
"cmd-k shift-down": ["workspace::SwapPaneInDirection", "Down"]
}
},
// Bindings from Sublime Text
@ -441,18 +449,6 @@
"ctrl-alt-shift-f": "editor::SelectToNextSubwordEnd"
}
},
{
"bindings": {
"cmd-k cmd-left": ["workspace::ActivatePaneInDirection", "Left"],
"cmd-k cmd-right": ["workspace::ActivatePaneInDirection", "Right"],
"cmd-k cmd-up": ["workspace::ActivatePaneInDirection", "Up"],
"cmd-k cmd-down": ["workspace::ActivatePaneInDirection", "Down"],
"cmd-k shift-left": ["workspace::SwapPaneInDirection", "Left"],
"cmd-k shift-right": ["workspace::SwapPaneInDirection", "Right"],
"cmd-k shift-up": ["workspace::SwapPaneInDirection", "Up"],
"cmd-k shift-down": ["workspace::SwapPaneInDirection", "Down"]
}
},
// Bindings from Atom
{
"context": "Pane",

View File

@ -5967,6 +5967,6 @@ async fn test_cmd_k_left(cx: &mut TestAppContext) {
cx.executor().advance_clock(Duration::from_secs(2));
cx.simulate_keystrokes("left");
workspace.update(cx, |workspace, cx| {
assert!(workspace.items(cx).collect::<Vec<_>>().len() == 3);
assert!(workspace.items(cx).collect::<Vec<_>>().len() == 2);
});
}

View File

@ -62,16 +62,6 @@ use std::{
rc::Rc,
};
/// KeymatchMode controls how keybindings are resolved in the case of conflicting pending keystrokes.
/// When `Sequenced`, gpui will wait for 1s for sequences to complete.
/// When `Immediate`, gpui will immediately resolve the keybinding.
#[derive(Default, PartialEq)]
pub enum KeymatchMode {
#[default]
Sequenced,
Immediate,
}
#[derive(Clone, Copy, Debug, Eq, PartialEq, Hash)]
pub(crate) struct DispatchNodeId(usize);
@ -84,7 +74,6 @@ pub(crate) struct DispatchTree {
keystroke_matchers: FxHashMap<SmallVec<[KeyContext; 4]>, KeystrokeMatcher>,
keymap: Rc<RefCell<Keymap>>,
action_registry: Rc<ActionRegistry>,
pub(crate) keymatch_mode: KeymatchMode,
}
#[derive(Default)]
@ -116,7 +105,6 @@ impl DispatchTree {
keystroke_matchers: FxHashMap::default(),
keymap,
action_registry,
keymatch_mode: KeymatchMode::Sequenced,
}
}
@ -127,7 +115,6 @@ impl DispatchTree {
self.focusable_node_ids.clear();
self.view_node_ids.clear();
self.keystroke_matchers.clear();
self.keymatch_mode = KeymatchMode::Sequenced;
}
pub fn push_node(
@ -335,7 +322,7 @@ impl DispatchTree {
.collect()
}
// dispatch_key pushses the next keystroke into any key binding matchers.
// dispatch_key pushes the next keystroke into any key binding matchers.
// any matching bindings are returned in the order that they should be dispatched:
// * First by length of binding (so if you have a binding for "b" and "ab", the "ab" binding fires first)
// * Secondly by depth in the tree (so if Editor has a binding for "b" and workspace a
@ -364,6 +351,11 @@ impl DispatchTree {
.or_insert_with(|| KeystrokeMatcher::new(self.keymap.clone()));
let result = keystroke_matcher.match_keystroke(keystroke, &context_stack);
if result.pending && !pending && !bindings.is_empty() {
context_stack.pop();
continue;
}
pending = result.pending || pending;
for new_binding in result.bindings {
match bindings

View File

@ -2,12 +2,12 @@ use crate::{
px, size, transparent_black, Action, AnyDrag, AnyView, AppContext, Arena, AsyncWindowContext,
AvailableSpace, Bounds, Context, Corners, CursorStyle, DispatchActionListener, DispatchNodeId,
DispatchTree, DisplayId, Edges, Effect, Entity, EntityId, EventEmitter, FileDropEvent, Flatten,
Global, GlobalElementId, Hsla, KeyBinding, KeyContext, KeyDownEvent, KeyMatch, KeymatchMode,
KeymatchResult, Keystroke, KeystrokeEvent, Model, ModelContext, Modifiers, MouseButton,
MouseMoveEvent, MouseUpEvent, Pixels, PlatformAtlas, PlatformDisplay, PlatformInput,
PlatformWindow, Point, PromptLevel, Render, ScaledPixels, SharedString, Size, SubscriberSet,
Subscription, TaffyLayoutEngine, Task, View, VisualContext, WeakView, WindowAppearance,
WindowBounds, WindowOptions, WindowTextSystem,
Global, GlobalElementId, Hsla, KeyBinding, KeyContext, KeyDownEvent, KeyMatch, KeymatchResult,
Keystroke, KeystrokeEvent, Model, ModelContext, Modifiers, MouseButton, MouseMoveEvent,
MouseUpEvent, Pixels, PlatformAtlas, PlatformDisplay, PlatformInput, PlatformWindow, Point,
PromptLevel, Render, ScaledPixels, SharedString, Size, SubscriberSet, Subscription,
TaffyLayoutEngine, Task, View, VisualContext, WeakView, WindowAppearance, WindowBounds,
WindowOptions, WindowTextSystem,
};
use anyhow::{anyhow, Context as _, Result};
use collections::FxHashSet;
@ -291,10 +291,6 @@ struct PendingInput {
}
impl PendingInput {
fn is_noop(&self) -> bool {
self.bindings.is_empty() && (self.keystrokes.iter().all(|k| k.ime_key.is_none()))
}
fn input(&self) -> String {
self.keystrokes
.iter()
@ -1282,21 +1278,12 @@ impl<'a> WindowContext<'a> {
.dispatch_path(node_id);
if let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() {
let KeymatchResult {
bindings,
mut pending,
} = self
let KeymatchResult { bindings, pending } = self
.window
.rendered_frame
.dispatch_tree
.dispatch_key(&key_down_event.keystroke, &dispatch_path);
if self.window.rendered_frame.dispatch_tree.keymatch_mode == KeymatchMode::Immediate
&& !bindings.is_empty()
{
pending = false;
}
if pending {
let mut currently_pending = self.window.pending_input.take().unwrap_or_default();
if currently_pending.focus.is_some() && currently_pending.focus != self.window.focus
@ -1311,8 +1298,6 @@ impl<'a> WindowContext<'a> {
currently_pending.bindings.push(binding);
}
// for vim compatibility, we also should check "is input handler enabled"
if !currently_pending.is_noop() {
currently_pending.timer = Some(self.spawn(|mut cx| async move {
cx.background_executor.timer(Duration::from_secs(1)).await;
cx.update(move |cx| {
@ -1324,9 +1309,6 @@ impl<'a> WindowContext<'a> {
})
.log_err();
}));
} else {
currently_pending.timer = None;
}
self.window.pending_input = Some(currently_pending);
self.propagate_event = false;
@ -1354,8 +1336,21 @@ impl<'a> WindowContext<'a> {
}
}
self.dispatch_key_down_up_event(event, &dispatch_path);
if !self.propagate_event {
return;
}
self.dispatch_keystroke_observers(event, None);
}
fn dispatch_key_down_up_event(
&mut self,
event: &dyn Any,
dispatch_path: &SmallVec<[DispatchNodeId; 32]>,
) {
// Capture phase
for node_id in &dispatch_path {
for node_id in dispatch_path {
let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
for key_listener in node.key_listeners.clone() {
@ -1381,8 +1376,6 @@ impl<'a> WindowContext<'a> {
}
}
}
self.dispatch_keystroke_observers(event, None);
}
/// Determine whether a potential multi-stroke key binding is in progress on this window.
@ -1419,6 +1412,24 @@ impl<'a> WindowContext<'a> {
}
}
let dispatch_path = self
.window
.rendered_frame
.dispatch_tree
.dispatch_path(node_id);
for keystroke in currently_pending.keystrokes {
let event = KeyDownEvent {
keystroke,
is_held: false,
};
self.dispatch_key_down_up_event(&event, &dispatch_path);
if !self.propagate_event {
return;
}
}
if !input.is_empty() {
if let Some(mut input_handler) = self.window.platform_window.take_input_handler() {
input_handler.flush_pending_input(&input, self);

View File

@ -31,11 +31,11 @@ use crate::{
prelude::*, size, AnyTooltip, AppContext, AvailableSpace, Bounds, BoxShadow, ContentMask,
Corners, CursorStyle, DevicePixels, DispatchPhase, DispatchTree, ElementId, ElementStateBox,
EntityId, FocusHandle, FocusId, FontId, GlobalElementId, GlyphId, Hsla, ImageData,
InputHandler, IsZero, KeyContext, KeyEvent, KeymatchMode, LayoutId, MonochromeSprite,
MouseEvent, PaintQuad, Path, Pixels, PlatformInputHandler, Point, PolychromeSprite, Quad,
RenderGlyphParams, RenderImageParams, RenderSvgParams, Scene, Shadow, SharedString, Size,
StackingContext, StackingOrder, Style, Surface, TextStyleRefinement, Underline, UnderlineStyle,
Window, WindowContext, SUBPIXEL_VARIANTS,
InputHandler, IsZero, KeyContext, KeyEvent, LayoutId, MonochromeSprite, MouseEvent, PaintQuad,
Path, Pixels, PlatformInputHandler, Point, PolychromeSprite, Quad, RenderGlyphParams,
RenderImageParams, RenderSvgParams, Scene, Shadow, SharedString, Size, StackingContext,
StackingOrder, Style, Surface, TextStyleRefinement, Underline, UnderlineStyle, Window,
WindowContext, SUBPIXEL_VARIANTS,
};
type AnyMouseListener = Box<dyn FnMut(&dyn Any, DispatchPhase, &mut ElementContext) + 'static>;
@ -1143,15 +1143,6 @@ impl<'a> ElementContext<'a> {
}
}
/// keymatch mode immediate instructs GPUI to prefer shorter action bindings.
/// In the case that you have a keybinding of `"cmd-k": "terminal::Clear"` and
/// `"cmd-k left": "workspace::MoveLeft"`, GPUI will by default wait for 1s after
/// you type cmd-k to see if you're going to type left.
/// This is problematic in the terminal
pub fn keymatch_mode_immediate(&mut self) {
self.window.next_frame.dispatch_tree.keymatch_mode = KeymatchMode::Immediate;
}
/// Register a mouse event listener on the window for the next frame. The type of event
/// is determined by the first parameter of the given listener. When the next frame is rendered
/// the listener will be cleared.

View File

@ -776,7 +776,6 @@ impl Element for TerminalElement {
self.interactivity
.paint(bounds, bounds.size, state, cx, |_, _, cx| {
cx.handle_input(&self.focus, terminal_input_handler);
cx.keymatch_mode_immediate();
cx.on_key_event({
let this = self.terminal.clone();