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https://github.com/zed-industries/zed.git
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Use RefinementCascade to compose pressability and hoverability
Co-Authored-By: Conrad Irwin <conrad@zed.dev>
This commit is contained in:
parent
569d99a5a1
commit
5996b6b46b
@ -3,21 +3,22 @@ use crate::{
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interactive::{InteractionHandlers, Interactive},
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layout_context::LayoutContext,
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paint_context::PaintContext,
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style::{Style, StyleHelpers, StyleRefinement, Styleable},
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style::{Style, StyleHelpers, Styleable},
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};
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use anyhow::Result;
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use gpui::LayoutId;
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use refineable::{Refineable, RefinementCascade};
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use smallvec::SmallVec;
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pub struct Div<V: 'static> {
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style: StyleRefinement,
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styles: RefinementCascade<Style>,
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handlers: InteractionHandlers<V>,
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children: SmallVec<[AnyElement<V>; 2]>,
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}
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pub fn div<V>() -> Div<V> {
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Div {
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style: Default::default(),
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styles: Default::default(),
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handlers: Default::default(),
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children: Default::default(),
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}
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@ -36,16 +37,16 @@ impl<V: 'static> Element<V> for Div<V> {
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.map(|child| child.layout(view, cx))
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.collect::<Result<Vec<LayoutId>>>()?;
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cx.add_layout_node(self.style(), (), children)
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let style = Style::from_refinement(&self.style_cascade().merged());
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cx.add_layout_node(style.clone(), (), children)
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}
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fn paint(&mut self, view: &mut V, layout: &mut Layout<V, ()>, cx: &mut PaintContext<V>)
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where
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Self: Sized,
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{
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let style = self.style();
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style.paint_background::<V, Self>(layout, cx);
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self.computed_style()
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.paint_background(layout.bounds(cx), cx);
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for child in &mut self.children {
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child.paint(view, cx);
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}
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@ -55,8 +56,12 @@ impl<V: 'static> Element<V> for Div<V> {
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impl<V> Styleable for Div<V> {
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type Style = Style;
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fn declared_style(&mut self) -> &mut StyleRefinement {
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&mut self.style
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fn style_cascade(&mut self) -> &mut RefinementCascade<Self::Style> {
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&mut self.styles
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}
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fn declared_style(&mut self) -> &mut <Self::Style as Refineable>::Refinement {
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self.styles.base()
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}
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}
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@ -1,5 +1,4 @@
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use anyhow::Result;
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use derive_more::{Deref, DerefMut};
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use anyhow::{anyhow, Result};
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use gpui::{geometry::rect::RectF, EngineLayout};
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use smallvec::SmallVec;
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use std::marker::PhantomData;
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@ -83,13 +82,10 @@ impl<V> AnyElement<V> {
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}
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}
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#[derive(Deref, DerefMut)]
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pub struct Layout<V, D> {
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id: LayoutId,
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engine_layout: Option<EngineLayout>,
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#[deref]
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#[deref_mut]
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element_data: D,
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element_data: Option<D>,
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view_type: PhantomData<V>,
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}
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@ -98,7 +94,7 @@ impl<V: 'static, D> Layout<V, D> {
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Self {
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id,
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engine_layout: None,
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element_data: element_data,
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element_data: Some(element_data),
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view_type: PhantomData,
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}
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}
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@ -111,20 +107,26 @@ impl<V: 'static, D> Layout<V, D> {
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self.engine_layout(cx).order
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}
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pub fn update<F, T>(&mut self, update: F) -> Result<T>
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where
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F: FnOnce(&mut Self, &mut D) -> T,
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{
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self.element_data
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.take()
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.map(|mut element_data| {
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let result = update(self, &mut element_data);
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self.element_data = Some(element_data);
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result
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})
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.ok_or_else(|| anyhow!("reentrant calls to Layout::update are not allowed"))
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}
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fn engine_layout(&mut self, cx: &mut PaintContext<'_, '_, '_, '_, V>) -> &mut EngineLayout {
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self.engine_layout
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.get_or_insert_with(|| cx.computed_layout(self.id).log_err().unwrap_or_default())
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}
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}
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impl<V: 'static> Layout<V, Option<AnyElement<V>>> {
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pub fn paint(&mut self, view: &mut V, cx: &mut PaintContext<V>) {
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let mut element = self.element_data.take().unwrap();
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element.paint(view, cx);
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self.element_data = Some(element);
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}
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}
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pub trait ParentElement<V: 'static> {
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fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]>;
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@ -2,24 +2,24 @@ use crate::{
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element::{Element, Layout},
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layout_context::LayoutContext,
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paint_context::PaintContext,
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style::{Style, StyleHelpers, StyleRefinement, Styleable},
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style::{Style, StyleHelpers, Styleable},
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};
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use anyhow::Result;
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use gpui::platform::MouseMovedEvent;
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use refineable::Refineable;
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use std::cell::Cell;
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use refineable::{CascadeSlot, Refineable, RefinementCascade};
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use std::{cell::Cell, rc::Rc};
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pub struct Hoverable<E: Styleable> {
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hovered: Cell<bool>,
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child_style: StyleRefinement,
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hovered_style: StyleRefinement,
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hovered: Rc<Cell<bool>>,
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cascade_slot: CascadeSlot,
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hovered_style: <E::Style as Refineable>::Refinement,
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child: E,
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}
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pub fn hoverable<E: Styleable>(mut child: E) -> Hoverable<E> {
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Hoverable {
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hovered: Cell::new(false),
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child_style: child.declared_style().clone(),
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hovered: Rc::new(Cell::new(false)),
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cascade_slot: child.style_cascade().reserve(),
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hovered_style: Default::default(),
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child,
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}
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@ -28,7 +28,11 @@ pub fn hoverable<E: Styleable>(mut child: E) -> Hoverable<E> {
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impl<E: Styleable> Styleable for Hoverable<E> {
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type Style = E::Style;
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fn declared_style(&mut self) -> &mut crate::style::StyleRefinement {
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fn style_cascade(&mut self) -> &mut RefinementCascade<Self::Style> {
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self.child.style_cascade()
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}
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fn declared_style(&mut self) -> &mut <Self::Style as Refineable>::Refinement {
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&mut self.hovered_style
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}
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}
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@ -55,13 +59,10 @@ impl<V: 'static, E: Element<V> + Styleable> Element<V> for Hoverable<E> {
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let order = layout.order(cx);
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self.hovered.set(bounds.contains_point(cx.mouse_position()));
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if self.hovered.get() {
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// If hovered, refine the child's style with this element's style.
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self.child.declared_style().refine(&self.hovered_style);
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} else {
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// Otherwise, set the child's style back to its original style.
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*self.child.declared_style() = self.child_style.clone();
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}
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let slot = self.cascade_slot;
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let style = self.hovered.get().then_some(self.hovered_style.clone());
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self.style_cascade().set(slot, style);
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let hovered = self.hovered.clone();
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cx.on_event(order, move |view, event: &MouseMovedEvent, cx| {
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@ -22,6 +22,7 @@ mod hoverable;
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mod interactive;
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mod layout_context;
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mod paint_context;
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mod pressable;
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mod style;
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mod text;
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mod themes;
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@ -54,8 +55,10 @@ fn playground<V: 'static>(theme: &ThemeColors) -> impl Element<V> {
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.h_full()
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.w_1_2()
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.fill(theme.success(0.5))
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.hoverable()
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.hovered()
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.fill(theme.error(0.5))
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.pressed()
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.fill(theme.warning(0.5))
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// .child(button().label("Hello").click(|_, _, _| println!("click!")))
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}
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81
crates/gpui/playground/src/pressable.rs
Normal file
81
crates/gpui/playground/src/pressable.rs
Normal file
@ -0,0 +1,81 @@
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use crate::{
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element::{Element, Layout},
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layout_context::LayoutContext,
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paint_context::PaintContext,
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style::{Style, StyleHelpers, Styleable},
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};
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use anyhow::Result;
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use gpui::platform::MouseButtonEvent;
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use refineable::{CascadeSlot, Refineable, RefinementCascade};
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use std::{cell::Cell, rc::Rc};
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pub struct Pressable<E: Styleable> {
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pressed: Rc<Cell<bool>>,
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pressed_style: <E::Style as Refineable>::Refinement,
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cascade_slot: CascadeSlot,
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child: E,
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}
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pub fn pressable<E: Styleable>(mut child: E) -> Pressable<E> {
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Pressable {
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pressed: Rc::new(Cell::new(false)),
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pressed_style: Default::default(),
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cascade_slot: child.style_cascade().reserve(),
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child,
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}
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}
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impl<E: Styleable> Styleable for Pressable<E> {
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type Style = E::Style;
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fn declared_style(&mut self) -> &mut <Self::Style as Refineable>::Refinement {
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&mut self.pressed_style
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}
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fn style_cascade(&mut self) -> &mut RefinementCascade<E::Style> {
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self.child.style_cascade()
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}
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}
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impl<V: 'static, E: Element<V> + Styleable> Element<V> for Pressable<E> {
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type Layout = E::Layout;
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fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<Layout<V, Self::Layout>>
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where
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Self: Sized,
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{
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self.child.layout(view, cx)
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}
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fn paint(
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&mut self,
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view: &mut V,
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layout: &mut Layout<V, Self::Layout>,
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cx: &mut PaintContext<V>,
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) where
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Self: Sized,
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{
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let slot = self.cascade_slot;
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let style = self.pressed.get().then_some(self.pressed_style.clone());
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self.style_cascade().set(slot, style);
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let bounds = layout.bounds(cx);
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let order = layout.order(cx);
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let pressed = self.pressed.clone();
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cx.on_event(order, move |view, event: &MouseButtonEvent, cx| {
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if event.is_down {
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if bounds.contains_point(event.position) {
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pressed.set(true);
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cx.repaint();
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}
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} else if pressed.get() {
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pressed.set(false);
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cx.repaint();
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}
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});
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self.child.paint(view, layout, cx);
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}
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}
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impl<E: Styleable<Style = Style>> StyleHelpers for Pressable<E> {}
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@ -1,18 +1,18 @@
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use crate::{
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color::Hsla,
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element::{Element, Layout},
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hoverable::{hoverable, Hoverable},
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paint_context::PaintContext,
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pressable::{pressable, Pressable},
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};
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use gpui::{
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fonts::TextStyleRefinement,
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geometry::{
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AbsoluteLength, DefiniteLength, Edges, EdgesRefinement, Length, Point, PointRefinement,
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Size, SizeRefinement,
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rect::RectF, AbsoluteLength, DefiniteLength, Edges, EdgesRefinement, Length, Point,
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PointRefinement, Size, SizeRefinement,
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},
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};
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use playground_macros::styleable_helpers;
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use refineable::Refineable;
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use refineable::{Refineable, RefinementCascade};
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pub use taffy::style::{
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AlignContent, AlignItems, AlignSelf, Display, FlexDirection, FlexWrap, JustifyContent,
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Overflow, Position,
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@ -126,12 +126,7 @@ impl Style {
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/// Paints the background of an element styled with this style.
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/// Return the bounds in which to paint the content.
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pub fn paint_background<V: 'static, E: Element<V>>(
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&self,
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layout: &mut Layout<V, E::Layout>,
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cx: &mut PaintContext<V>,
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) {
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let bounds = layout.bounds(cx);
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pub fn paint_background<V: 'static>(&self, bounds: RectF, cx: &mut PaintContext<V>) {
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let rem_size = cx.rem_pixels();
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if let Some(color) = self.fill.as_ref().and_then(Fill::color) {
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cx.scene.push_quad(gpui::Quad {
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@ -202,7 +197,7 @@ impl OptionalTextStyle {
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}
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}
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#[derive(Clone)]
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#[derive(Clone, Debug)]
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pub enum Fill {
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Color(Hsla),
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}
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@ -247,22 +242,28 @@ impl CornerRadii {
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}
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pub trait Styleable {
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type Style: refineable::Refineable;
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type Style: Refineable + Default;
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fn declared_style(&mut self) -> &mut playground::style::StyleRefinement;
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fn style_cascade(&mut self) -> &mut RefinementCascade<Self::Style>;
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fn declared_style(&mut self) -> &mut <Self::Style as Refineable>::Refinement;
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fn style(&mut self) -> playground::style::Style {
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let mut style = playground::style::Style::default();
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style.refine(self.declared_style());
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style
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fn computed_style(&mut self) -> Self::Style {
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Self::Style::from_refinement(&self.style_cascade().merged())
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}
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fn hoverable(self) -> Hoverable<Self>
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fn hovered(self) -> Hoverable<Self>
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where
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Self: Sized,
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{
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hoverable(self)
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}
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fn pressed(self) -> Pressable<Self>
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where
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Self: Sized,
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{
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pressable(self)
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}
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}
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// Helpers methods that take and return mut self. This includes tailwind style methods for standard sizes etc.
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@ -270,7 +271,6 @@ pub trait Styleable {
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// Example:
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// // Sets the padding to 0.5rem, just like class="p-2" in Tailwind.
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// fn p_2(mut self) -> Self where Self: Sized;
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use crate as playground; // Macro invocation references this crate as playground.
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pub trait StyleHelpers: Styleable<Style = Style> {
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styleable_helpers!();
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|
@ -62,16 +62,16 @@ pub fn derive_element(input: TokenStream) -> TokenStream {
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impl #impl_generics playground::element::Element<#view_type_name> for #type_name #type_generics
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#where_clause
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{
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type Layout = Option<playground::element::AnyElement<#view_type_name #lifetimes>>;
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type Layout = playground::element::AnyElement<#view_type_name #lifetimes>;
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fn layout(
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&mut self,
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view: &mut V,
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cx: &mut playground::element::LayoutContext<V>,
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) -> anyhow::Result<playground::element::Layout<V, Self::Layout>> {
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let mut element = self.render(view, cx).into_any();
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let layout_id = element.layout(view, cx)?;
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Ok(playground::element::Layout::new(layout_id, Some(element)))
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let mut rendered_element = self.render(view, cx).into_any();
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let layout_id = rendered_element.layout(view, cx)?;
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Ok(playground::element::Layout::new(layout_id, rendered_element))
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}
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fn paint(
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@ -80,7 +80,7 @@ pub fn derive_element(input: TokenStream) -> TokenStream {
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layout: &mut playground::element::Layout<V, Self::Layout>,
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cx: &mut playground::element::PaintContext<V>,
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) {
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layout.paint(view, cx);
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layout.update(|_, rendered_element| rendered_element.paint(view, cx)).ok();
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}
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}
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|
@ -20,6 +20,7 @@ pub fn styleable_helpers(input: TokenStream) -> TokenStream {
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let output = quote! {
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#(#methods)*
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};
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output.into()
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}
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|
@ -1905,7 +1905,6 @@ impl AppContext {
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fn handle_repaint_window_effect(&mut self, window: AnyWindowHandle) {
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self.update_window(window, |cx| {
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cx.layout(false).log_err();
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if let Some(scene) = cx.paint().log_err() {
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cx.window.platform_window.present_scene(scene);
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}
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|
@ -1,7 +1,7 @@
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pub use derive_refineable::Refineable;
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pub trait Refineable {
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type Refinement: Default;
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pub trait Refineable: Clone {
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type Refinement: Refineable<Refinement = Self::Refinement> + Default;
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fn refine(&mut self, refinement: &Self::Refinement);
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fn refined(mut self, refinement: &Self::Refinement) -> Self
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@ -11,4 +11,46 @@ pub trait Refineable {
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self.refine(refinement);
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self
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}
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fn from_refinement(refinement: &Self::Refinement) -> Self
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where
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Self: Default + Sized,
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{
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Self::default().refined(refinement)
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}
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}
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pub struct RefinementCascade<S: Refineable>(Vec<Option<S::Refinement>>);
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impl<S: Refineable + Default> Default for RefinementCascade<S> {
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fn default() -> Self {
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Self(vec![Some(Default::default())])
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}
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}
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||||
#[derive(Copy, Clone)]
|
||||
pub struct CascadeSlot(usize);
|
||||
|
||||
impl<S: Refineable + Default> RefinementCascade<S> {
|
||||
pub fn reserve(&mut self) -> CascadeSlot {
|
||||
self.0.push(None);
|
||||
return CascadeSlot(self.0.len() - 1);
|
||||
}
|
||||
|
||||
pub fn base(&mut self) -> &mut S::Refinement {
|
||||
self.0[0].as_mut().unwrap()
|
||||
}
|
||||
|
||||
pub fn set(&mut self, slot: CascadeSlot, refinement: Option<S::Refinement>) {
|
||||
self.0[slot.0] = refinement
|
||||
}
|
||||
|
||||
pub fn merged(&self) -> S::Refinement {
|
||||
let mut merged = self.0[0].clone().unwrap();
|
||||
for refinement in self.0.iter().skip(1) {
|
||||
if let Some(refinement) = refinement {
|
||||
merged.refine(refinement);
|
||||
}
|
||||
}
|
||||
merged
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user