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Don't use stale layout when view cache is invalidated in GPUI (#7914)
When a view is invalidated, we want to participate in Taffy layout with an accurate style rather than the dummy style we use when a view is cached. Previously, we only detected invalidation during paint. This adds logic to layout as well to avoid using the dummy style when dirty. Release Notes: - N/A --------- Co-authored-by: Nathan <nathan@zed.dev>
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@ -282,7 +282,10 @@ impl Element for AnyView {
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cx: &mut ElementContext,
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) -> (LayoutId, Self::State) {
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cx.with_view_id(self.entity_id(), |cx| {
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if self.cache {
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if self.cache
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&& !cx.window.dirty_views.contains(&self.entity_id())
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&& !cx.window.refreshing
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{
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if let Some(state) = state {
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let layout_id = cx.request_layout(&state.root_style, None);
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return (layout_id, state);
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@ -313,8 +316,6 @@ impl Element for AnyView {
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&& cache_key.content_mask == cx.content_mask()
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&& cache_key.stacking_order == *cx.stacking_order()
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&& cache_key.text_style == cx.text_style()
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&& !cx.window.dirty_views.contains(&self.entity_id())
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&& !cx.window.refreshing
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{
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cx.reuse_view(state.next_stacking_order_id);
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return;
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