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Fix incorrect placement of terminal selection when dragging
Co-authored-by: Mikayla <mikayla@zed.dev>
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parent
0c4e2ef419
commit
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@ -162,22 +162,20 @@ pub fn mouse_side(
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pos: Point<Pixels>,
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cur_size: TerminalSize,
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) -> alacritty_terminal::index::Direction {
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let cell_width = cur_size.cell_width.floor();
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let cell_width = cur_size.cell_width;
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if cell_width == px(0.) {
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return Side::Right;
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}
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let x = pos.x.floor();
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let cell_x = cmp::max(px(0.), x - cell_width) % cell_width;
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let half_cell_width = (cur_size.cell_width / 2.0).floor();
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let cell_x = cmp::max(px(0.), pos.x) % cell_width;
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let half_cell_width = cur_size.cell_width / 2.0;
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let additional_padding = (cur_size.width() - cur_size.cell_width * 2.) % cur_size.cell_width;
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let end_of_grid = cur_size.width() - cur_size.cell_width - additional_padding;
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//Width: Pixels or columns?
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if cell_x > half_cell_width
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// Edge case when mouse leaves the window.
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|| x >= end_of_grid
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|| pos.x >= end_of_grid
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{
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Side::Right
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} else {
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