mirror of
https://github.com/zed-industries/zed.git
synced 2024-11-08 07:35:01 +03:00
Return impl IntoElement from RenderOnce::render
This makes it a bit more approachable to implement. This required converting the state of Component to AnyElement, which costs an allocation. I'm hoping this will be ok performance-wise now that AnyElements use bump allocation, but I need to benchmark still.
This commit is contained in:
parent
1b5c8b2b4a
commit
68e7d99219
@ -1,5 +1,5 @@
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use gpui::{
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div, AnyElement, Div, ElementId, IntoElement, ParentElement, RenderOnce, Styled, WindowContext,
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div, AnyElement, ElementId, IntoElement, ParentElement, RenderOnce, Styled, WindowContext,
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};
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use smallvec::SmallVec;
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@ -9,9 +9,7 @@ pub struct FacePile {
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}
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impl RenderOnce for FacePile {
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type Output = Div;
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fn render(self, _: &mut WindowContext) -> Self::Output {
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fn render(self, _: &mut WindowContext) -> impl IntoElement {
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let player_count = self.faces.len();
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let player_list = self.faces.into_iter().enumerate().map(|(ix, player)| {
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let isnt_last = ix < player_count - 1;
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@ -113,9 +113,7 @@ pub trait Render: 'static + Sized {
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/// You can derive [IntoElement] on any type that implements this trait.
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/// It is used to allow views to be expressed in terms of abstract data.
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pub trait RenderOnce: 'static {
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type Output: IntoElement;
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fn render(self, cx: &mut WindowContext) -> Self::Output;
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fn render(self, cx: &mut WindowContext) -> impl IntoElement;
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}
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pub trait ParentElement {
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@ -139,66 +137,29 @@ pub trait ParentElement {
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}
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}
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pub struct Component<C> {
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component: Option<C>,
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}
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pub struct Component<C: RenderOnce>(Option<C>);
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pub struct ComponentState<C: RenderOnce> {
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rendered_element: Option<<C::Output as IntoElement>::Element>,
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rendered_element_state: Option<<<C::Output as IntoElement>::Element as Element>::State>,
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}
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impl<C> Component<C> {
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impl<C: RenderOnce> Component<C> {
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pub fn new(component: C) -> Self {
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Component {
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component: Some(component),
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}
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Component(Some(component))
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}
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}
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impl<C: RenderOnce> Element for Component<C> {
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type State = ComponentState<C>;
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type State = AnyElement;
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fn request_layout(
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&mut self,
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state: Option<Self::State>,
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_: Option<Self::State>,
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cx: &mut WindowContext,
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) -> (LayoutId, Self::State) {
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let mut element = self.component.take().unwrap().render(cx).into_element();
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if let Some(element_id) = element.element_id() {
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let layout_id =
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cx.with_element_state(element_id, |state, cx| element.request_layout(state, cx));
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let state = ComponentState {
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rendered_element: Some(element),
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rendered_element_state: None,
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};
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(layout_id, state)
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} else {
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let (layout_id, state) =
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element.request_layout(state.and_then(|s| s.rendered_element_state), cx);
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let state = ComponentState {
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rendered_element: Some(element),
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rendered_element_state: Some(state),
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};
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(layout_id, state)
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}
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let mut element = self.0.take().unwrap().render(cx).into_any_element();
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let layout_id = element.request_layout(cx);
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(layout_id, element)
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}
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fn paint(&mut self, bounds: Bounds<Pixels>, state: &mut Self::State, cx: &mut WindowContext) {
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let mut element = state.rendered_element.take().unwrap();
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if let Some(element_id) = element.element_id() {
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cx.with_element_state(element_id, |element_state, cx| {
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let mut element_state = element_state.unwrap();
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element.paint(bounds, &mut element_state, cx);
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((), element_state)
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});
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} else {
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element.paint(
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bounds,
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&mut state.rendered_element_state.as_mut().unwrap(),
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cx,
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);
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}
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fn paint(&mut self, _: Bounds<Pixels>, element: &mut Self::State, cx: &mut WindowContext) {
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element.paint(cx)
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}
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}
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@ -220,7 +181,7 @@ pub struct GlobalElementId(SmallVec<[ElementId; 32]>);
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trait ElementObject {
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fn element_id(&self) -> Option<ElementId>;
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fn layout(&mut self, cx: &mut WindowContext) -> LayoutId;
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fn request_layout(&mut self, cx: &mut WindowContext) -> LayoutId;
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fn paint(&mut self, cx: &mut WindowContext);
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@ -395,7 +356,7 @@ where
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self.as_ref().unwrap().element_id()
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}
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fn layout(&mut self, cx: &mut WindowContext) -> LayoutId {
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fn request_layout(&mut self, cx: &mut WindowContext) -> LayoutId {
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DrawableElement::request_layout(self.as_mut().unwrap(), cx)
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}
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@ -435,8 +396,8 @@ impl AnyElement {
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AnyElement(element)
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}
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pub fn layout(&mut self, cx: &mut WindowContext) -> LayoutId {
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self.0.layout(cx)
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pub fn request_layout(&mut self, cx: &mut WindowContext) -> LayoutId {
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self.0.request_layout(cx)
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}
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pub fn paint(&mut self, cx: &mut WindowContext) {
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@ -475,7 +436,7 @@ impl Element for AnyElement {
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_: Option<Self::State>,
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cx: &mut WindowContext,
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) -> (LayoutId, Self::State) {
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let layout_id = self.layout(cx);
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let layout_id = self.request_layout(cx);
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(layout_id, ())
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}
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@ -782,7 +782,7 @@ impl Element for Div {
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child_layout_ids = self
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.children
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.iter_mut()
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.map(|child| child.layout(cx))
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.map(|child| child.request_layout(cx))
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.collect::<SmallVec<_>>();
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cx.request_layout(&style, child_layout_ids.iter().copied())
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})
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@ -68,7 +68,7 @@ impl Element for Overlay {
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let child_layout_ids = self
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.children
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.iter_mut()
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.map(|child| child.layout(cx))
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.map(|child| child.request_layout(cx))
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.collect::<SmallVec<_>>();
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let mut overlay_style = Style::default();
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@ -87,7 +87,7 @@ impl<V: Render> Element for View<V> {
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cx: &mut WindowContext,
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) -> (LayoutId, Self::State) {
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let mut element = self.update(cx, |view, cx| view.render(cx).into_any_element());
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let layout_id = element.layout(cx);
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let layout_id = element.request_layout(cx);
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(layout_id, Some(element))
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}
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@ -321,7 +321,7 @@ mod any_view {
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) -> (LayoutId, AnyElement) {
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let view = view.clone().downcast::<V>().unwrap();
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let mut element = view.update(cx, |view, cx| view.render(cx).into_any_element());
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let layout_id = element.layout(cx);
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let layout_id = element.request_layout(cx);
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(layout_id, element)
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}
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@ -136,9 +136,7 @@ impl QuickActionBarButton {
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}
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impl RenderOnce for QuickActionBarButton {
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type Output = IconButton;
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fn render(self, _: &mut WindowContext) -> Self::Output {
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fn render(self, _: &mut WindowContext) -> impl IntoElement {
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let tooltip = self.tooltip.clone();
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let action = self.action.boxed_clone();
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@ -43,9 +43,7 @@ impl HighlightedText {
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}
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impl RenderOnce for HighlightedText {
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type Output = HighlightedLabel;
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fn render(self, _cx: &mut WindowContext) -> Self::Output {
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fn render(self, _cx: &mut WindowContext) -> impl IntoElement {
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HighlightedLabel::new(self.text, self.highlight_positions)
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}
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}
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@ -1,6 +1,5 @@
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use gpui::{
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div, hsla, prelude::*, px, rems, AnyElement, Div, ElementId, Hsla, SharedString, Stateful,
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WindowContext,
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div, hsla, prelude::*, px, rems, AnyElement, Div, ElementId, Hsla, SharedString, WindowContext,
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};
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use itertools::Itertools;
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use smallvec::SmallVec;
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@ -74,9 +73,7 @@ impl ParentElement for StoryContainer {
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}
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impl RenderOnce for StoryContainer {
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type Output = Stateful<Div>;
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fn render(self, _cx: &mut WindowContext) -> Self::Output {
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fn render(self, _cx: &mut WindowContext) -> impl IntoElement {
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div()
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.size_full()
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.flex()
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@ -294,9 +291,7 @@ impl StoryItem {
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}
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impl RenderOnce for StoryItem {
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type Output = Div;
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fn render(self, _cx: &mut WindowContext) -> Self::Output {
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fn render(self, _cx: &mut WindowContext) -> impl IntoElement {
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div()
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.my_2()
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.flex()
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@ -358,9 +353,7 @@ impl StorySection {
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}
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impl RenderOnce for StorySection {
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type Output = Div;
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fn render(self, _cx: &mut WindowContext) -> Self::Output {
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fn render(self, _cx: &mut WindowContext) -> impl IntoElement {
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let children: SmallVec<[AnyElement; 2]> = SmallVec::from_iter(Itertools::intersperse_with(
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self.children.into_iter(),
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|| Story::divider().into_any_element(),
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@ -80,9 +80,7 @@ struct ZIndexExample {
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}
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impl RenderOnce for ZIndexExample {
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type Output = Div;
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fn render(self, _cx: &mut WindowContext) -> Self::Output {
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fn render(self, _cx: &mut WindowContext) -> impl IntoElement {
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div()
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.relative()
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.size_full()
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@ -1,5 +1,5 @@
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use crate::prelude::*;
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use gpui::{img, Div, Hsla, ImageSource, Img, IntoElement, Styled};
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use gpui::{img, Hsla, ImageSource, Img, IntoElement, Styled};
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#[derive(Debug, Default, PartialEq, Clone)]
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pub enum Shape {
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@ -16,9 +16,7 @@ pub struct Avatar {
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}
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impl RenderOnce for Avatar {
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type Output = Div;
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fn render(mut self, cx: &mut WindowContext) -> Self::Output {
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fn render(mut self, cx: &mut WindowContext) -> impl IntoElement {
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if self.image.style().corner_radii.top_left.is_none() {
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self = self.shape(Shape::Circle);
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}
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@ -136,9 +136,8 @@ impl ButtonCommon for Button {
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}
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impl RenderOnce for Button {
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type Output = ButtonLike;
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fn render(self, _cx: &mut WindowContext) -> Self::Output {
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#[allow(refining_impl_trait)]
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fn render(self, _cx: &mut WindowContext) -> ButtonLike {
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let is_disabled = self.base.disabled;
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let is_selected = self.base.selected;
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@ -63,9 +63,7 @@ impl Selectable for ButtonIcon {
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}
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impl RenderOnce for ButtonIcon {
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type Output = IconElement;
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fn render(self, _cx: &mut WindowContext) -> Self::Output {
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fn render(self, _cx: &mut WindowContext) -> impl IntoElement {
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let icon = self
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.selected_icon
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.filter(|_| self.selected)
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@ -1,5 +1,5 @@
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use gpui::{relative, DefiniteLength, MouseButton};
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use gpui::{rems, transparent_black, AnyElement, AnyView, ClickEvent, Div, Hsla, Rems, Stateful};
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use gpui::{rems, transparent_black, AnyElement, AnyView, ClickEvent, Hsla, Rems};
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use smallvec::SmallVec;
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use crate::prelude::*;
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@ -363,9 +363,7 @@ impl ParentElement for ButtonLike {
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}
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impl RenderOnce for ButtonLike {
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type Output = Stateful<Div>;
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fn render(self, cx: &mut WindowContext) -> Self::Output {
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fn render(self, cx: &mut WindowContext) -> impl IntoElement {
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self.base
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.h_flex()
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.id(self.id.clone())
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@ -106,9 +106,7 @@ impl VisibleOnHover for IconButton {
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}
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impl RenderOnce for IconButton {
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type Output = ButtonLike;
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fn render(self, _cx: &mut WindowContext) -> Self::Output {
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fn render(self, _cx: &mut WindowContext) -> impl IntoElement {
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let is_disabled = self.base.disabled;
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let is_selected = self.base.selected;
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@ -99,9 +99,7 @@ impl ButtonCommon for ToggleButton {
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}
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impl RenderOnce for ToggleButton {
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type Output = ButtonLike;
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fn render(self, _cx: &mut WindowContext) -> Self::Output {
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fn render(self, _cx: &mut WindowContext) -> impl IntoElement {
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let is_disabled = self.base.disabled;
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let is_selected = self.base.selected;
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@ -1,4 +1,4 @@
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use gpui::{div, prelude::*, Div, Element, ElementId, IntoElement, Styled, WindowContext};
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use gpui::{div, prelude::*, Element, ElementId, IntoElement, Styled, WindowContext};
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use crate::prelude::*;
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use crate::{Color, Icon, IconElement, Selection};
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@ -19,9 +19,7 @@ pub struct Checkbox {
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}
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impl RenderOnce for Checkbox {
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type Output = gpui::Stateful<Div>;
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fn render(self, cx: &mut WindowContext) -> Self::Output {
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fn render(self, cx: &mut WindowContext) -> impl IntoElement {
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let group_id = format!("checkbox_group_{:?}", self.id);
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let icon = match self.checked {
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@ -28,9 +28,7 @@ impl Disclosure {
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}
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impl RenderOnce for Disclosure {
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type Output = IconButton;
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fn render(self, _cx: &mut WindowContext) -> Self::Output {
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fn render(self, _cx: &mut WindowContext) -> impl IntoElement {
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IconButton::new(
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self.id,
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match self.is_open {
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@ -1,4 +1,4 @@
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use gpui::{Div, Hsla, IntoElement};
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use gpui::{Hsla, IntoElement};
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use crate::prelude::*;
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@ -31,9 +31,7 @@ pub struct Divider {
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}
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impl RenderOnce for Divider {
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type Output = Div;
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fn render(self, cx: &mut WindowContext) -> Self::Output {
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fn render(self, cx: &mut WindowContext) -> impl IntoElement {
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div()
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.map(|this| match self.direction {
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DividerDirection::Horizontal => {
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|
@ -1,4 +1,4 @@
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use gpui::{rems, svg, IntoElement, Rems, Svg};
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use gpui::{rems, svg, IntoElement, Rems};
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use strum::EnumIter;
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use crate::prelude::*;
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@ -200,9 +200,7 @@ pub struct IconElement {
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}
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impl RenderOnce for IconElement {
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type Output = Svg;
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fn render(self, cx: &mut WindowContext) -> Self::Output {
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fn render(self, cx: &mut WindowContext) -> impl IntoElement {
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svg()
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.size(self.size.rems())
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.flex_none()
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|
@ -1,4 +1,4 @@
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use gpui::{Div, Position};
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use gpui::Position;
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use crate::prelude::*;
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@ -45,9 +45,7 @@ impl Indicator {
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}
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impl RenderOnce for Indicator {
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type Output = Div;
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fn render(self, cx: &mut WindowContext) -> Self::Output {
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fn render(self, cx: &mut WindowContext) -> impl IntoElement {
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div()
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.flex_none()
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.map(|this| match self.style {
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|
@ -1,5 +1,5 @@
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use crate::{h_stack, prelude::*, Icon, IconElement, IconSize};
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use gpui::{relative, rems, Action, Div, FocusHandle, IntoElement, Keystroke};
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use gpui::{relative, rems, Action, FocusHandle, IntoElement, Keystroke};
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#[derive(IntoElement, Clone)]
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pub struct KeyBinding {
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@ -11,9 +11,7 @@ pub struct KeyBinding {
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}
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impl RenderOnce for KeyBinding {
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type Output = Div;
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fn render(self, cx: &mut WindowContext) -> Self::Output {
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fn render(self, cx: &mut WindowContext) -> impl IntoElement {
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h_stack()
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.flex_none()
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.gap_2()
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@ -87,9 +85,7 @@ pub struct Key {
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}
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impl RenderOnce for Key {
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type Output = Div;
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fn render(self, cx: &mut WindowContext) -> Self::Output {
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fn render(self, cx: &mut WindowContext) -> impl IntoElement {
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let single_char = self.key.len() == 1;
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div()
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@ -121,9 +117,7 @@ pub struct KeyIcon {
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}
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impl RenderOnce for KeyIcon {
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type Output = Div;
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fn render(self, _cx: &mut WindowContext) -> Self::Output {
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fn render(self, _cx: &mut WindowContext) -> impl IntoElement {
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div()
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.w(rems(14. / 16.))
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.child(IconElement::new(self.icon).size(IconSize::Small))
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|
@ -46,9 +46,7 @@ impl LabelCommon for HighlightedLabel {
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}
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impl RenderOnce for HighlightedLabel {
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type Output = LabelLike;
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|
||||
fn render(self, cx: &mut WindowContext) -> Self::Output {
|
||||
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
|
||||
let highlight_color = cx.theme().colors().text_accent;
|
||||
|
||||
let mut highlight_indices = self.highlight_indices.iter().copied().peekable();
|
||||
|
@ -40,9 +40,7 @@ impl LabelCommon for Label {
|
||||
}
|
||||
|
||||
impl RenderOnce for Label {
|
||||
type Output = LabelLike;
|
||||
|
||||
fn render(self, _cx: &mut WindowContext) -> Self::Output {
|
||||
fn render(self, _cx: &mut WindowContext) -> impl IntoElement {
|
||||
self.base.child(self.label)
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
use gpui::{relative, AnyElement, Div, Styled};
|
||||
use gpui::{relative, AnyElement, Styled};
|
||||
use smallvec::SmallVec;
|
||||
|
||||
use crate::prelude::*;
|
||||
@ -76,9 +76,7 @@ impl ParentElement for LabelLike {
|
||||
}
|
||||
|
||||
impl RenderOnce for LabelLike {
|
||||
type Output = Div;
|
||||
|
||||
fn render(self, cx: &mut WindowContext) -> Self::Output {
|
||||
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
|
||||
div()
|
||||
.when(self.strikethrough, |this| {
|
||||
this.relative().child(
|
||||
|
@ -1,4 +1,4 @@
|
||||
use gpui::{AnyElement, Div};
|
||||
use gpui::AnyElement;
|
||||
use smallvec::SmallVec;
|
||||
|
||||
use crate::{prelude::*, v_stack, Label, ListHeader};
|
||||
@ -46,9 +46,7 @@ impl ParentElement for List {
|
||||
}
|
||||
|
||||
impl RenderOnce for List {
|
||||
type Output = Div;
|
||||
|
||||
fn render(self, _cx: &mut WindowContext) -> Self::Output {
|
||||
fn render(self, _cx: &mut WindowContext) -> impl IntoElement {
|
||||
v_stack().w_full().py_1().children(self.header).map(|this| {
|
||||
match (self.children.is_empty(), self.toggle) {
|
||||
(false, _) => this.children(self.children),
|
||||
|
@ -1,6 +1,5 @@
|
||||
use gpui::{AnyElement, ClickEvent, Div, Stateful};
|
||||
|
||||
use crate::{h_stack, prelude::*, Disclosure, Label};
|
||||
use gpui::{AnyElement, ClickEvent};
|
||||
|
||||
#[derive(IntoElement)]
|
||||
pub struct ListHeader {
|
||||
@ -76,9 +75,7 @@ impl Selectable for ListHeader {
|
||||
}
|
||||
|
||||
impl RenderOnce for ListHeader {
|
||||
type Output = Stateful<Div>;
|
||||
|
||||
fn render(self, cx: &mut WindowContext) -> Self::Output {
|
||||
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
|
||||
h_stack()
|
||||
.id(self.label.clone())
|
||||
.w_full()
|
||||
|
@ -1,6 +1,4 @@
|
||||
use gpui::{
|
||||
px, AnyElement, AnyView, ClickEvent, Div, MouseButton, MouseDownEvent, Pixels, Stateful,
|
||||
};
|
||||
use gpui::{px, AnyElement, AnyView, ClickEvent, MouseButton, MouseDownEvent, Pixels};
|
||||
use smallvec::SmallVec;
|
||||
|
||||
use crate::{prelude::*, Disclosure};
|
||||
@ -147,9 +145,7 @@ impl ParentElement for ListItem {
|
||||
}
|
||||
|
||||
impl RenderOnce for ListItem {
|
||||
type Output = Stateful<Div>;
|
||||
|
||||
fn render(self, cx: &mut WindowContext) -> Self::Output {
|
||||
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
|
||||
h_stack()
|
||||
.id(self.id)
|
||||
.w_full()
|
||||
|
@ -1,14 +1,10 @@
|
||||
use gpui::Div;
|
||||
|
||||
use crate::prelude::*;
|
||||
|
||||
#[derive(IntoElement)]
|
||||
pub struct ListSeparator;
|
||||
|
||||
impl RenderOnce for ListSeparator {
|
||||
type Output = Div;
|
||||
|
||||
fn render(self, cx: &mut WindowContext) -> Self::Output {
|
||||
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
|
||||
div()
|
||||
.h_px()
|
||||
.w_full()
|
||||
|
@ -1,5 +1,3 @@
|
||||
use gpui::Div;
|
||||
|
||||
use crate::prelude::*;
|
||||
use crate::{h_stack, Icon, IconElement, IconSize, Label};
|
||||
|
||||
@ -26,9 +24,7 @@ impl ListSubHeader {
|
||||
}
|
||||
|
||||
impl RenderOnce for ListSubHeader {
|
||||
type Output = Div;
|
||||
|
||||
fn render(self, _cx: &mut WindowContext) -> Self::Output {
|
||||
fn render(self, _cx: &mut WindowContext) -> impl IntoElement {
|
||||
h_stack().flex_1().w_full().relative().py_1().child(
|
||||
div()
|
||||
.h_6()
|
||||
|
@ -1,5 +1,5 @@
|
||||
use gpui::{
|
||||
div, AnyElement, Div, Element, ElementId, IntoElement, ParentElement, RenderOnce, Styled,
|
||||
div, AnyElement, Element, ElementId, IntoElement, ParentElement, RenderOnce, Styled,
|
||||
WindowContext,
|
||||
};
|
||||
use smallvec::SmallVec;
|
||||
@ -41,9 +41,7 @@ pub struct Popover {
|
||||
}
|
||||
|
||||
impl RenderOnce for Popover {
|
||||
type Output = Div;
|
||||
|
||||
fn render(self, cx: &mut WindowContext) -> Self::Output {
|
||||
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
|
||||
div()
|
||||
.flex()
|
||||
.gap_1()
|
||||
|
@ -153,7 +153,7 @@ impl<M: ManagedView> Element for PopoverMenu<M> {
|
||||
}
|
||||
|
||||
let mut element = overlay.child(menu.clone()).into_any();
|
||||
menu_layout_id = Some(element.layout(cx));
|
||||
menu_layout_id = Some(element.request_layout(cx));
|
||||
element
|
||||
});
|
||||
|
||||
@ -164,7 +164,7 @@ impl<M: ManagedView> Element for PopoverMenu<M> {
|
||||
|
||||
let child_layout_id = child_element
|
||||
.as_mut()
|
||||
.map(|child_element| child_element.layout(cx));
|
||||
.map(|child_element| child_element.request_layout(cx));
|
||||
|
||||
let layout_id = cx.request_layout(
|
||||
&gpui::Style::default(),
|
||||
|
@ -81,7 +81,7 @@ impl<M: ManagedView> Element for RightClickMenu<M> {
|
||||
overlay = overlay.position(*position.borrow());
|
||||
|
||||
let mut element = overlay.child(menu.clone()).into_any();
|
||||
menu_layout_id = Some(element.layout(cx));
|
||||
menu_layout_id = Some(element.request_layout(cx));
|
||||
element
|
||||
});
|
||||
|
||||
@ -92,7 +92,7 @@ impl<M: ManagedView> Element for RightClickMenu<M> {
|
||||
|
||||
let child_layout_id = child_element
|
||||
.as_mut()
|
||||
.map(|child_element| child_element.layout(cx));
|
||||
.map(|child_element| child_element.request_layout(cx));
|
||||
|
||||
let layout_id = cx.request_layout(
|
||||
&gpui::Style::default(),
|
||||
|
@ -93,9 +93,8 @@ impl ParentElement for Tab {
|
||||
}
|
||||
|
||||
impl RenderOnce for Tab {
|
||||
type Output = Stateful<Div>;
|
||||
|
||||
fn render(self, cx: &mut WindowContext) -> Self::Output {
|
||||
#[allow(refining_impl_trait)]
|
||||
fn render(self, cx: &mut WindowContext) -> Stateful<Div> {
|
||||
let (text_color, tab_bg, _tab_hover_bg, _tab_active_bg) = match self.selected {
|
||||
false => (
|
||||
cx.theme().colors().text_muted,
|
||||
|
@ -1,4 +1,4 @@
|
||||
use gpui::{AnyElement, ScrollHandle, Stateful};
|
||||
use gpui::{AnyElement, ScrollHandle};
|
||||
use smallvec::SmallVec;
|
||||
|
||||
use crate::prelude::*;
|
||||
@ -89,9 +89,7 @@ impl ParentElement for TabBar {
|
||||
}
|
||||
|
||||
impl RenderOnce for TabBar {
|
||||
type Output = Stateful<Div>;
|
||||
|
||||
fn render(self, cx: &mut WindowContext) -> Self::Output {
|
||||
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
|
||||
const HEIGHT_IN_REMS: f32 = 30. / 16.;
|
||||
|
||||
div()
|
||||
|
@ -4305,7 +4305,7 @@ impl Element for DisconnectedOverlay {
|
||||
"Your connection to the remote project has been lost.",
|
||||
))
|
||||
.into_any();
|
||||
(overlay.layout(cx), overlay)
|
||||
(overlay.request_layout(cx), overlay)
|
||||
}
|
||||
|
||||
fn paint(&mut self, bounds: Bounds<Pixels>, overlay: &mut Self::State, cx: &mut WindowContext) {
|
||||
|
Loading…
Reference in New Issue
Block a user