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https://github.com/zed-industries/zed.git
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Rename List -> UniformList
Co-authored-by: Mikayla <mikayla@zed.dev>
This commit is contained in:
parent
2412873719
commit
6928ad1335
@ -1,11 +1,11 @@
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mod div;
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mod img;
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mod list;
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mod svg;
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mod text;
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mod uniform_list;
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pub use div::*;
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pub use img::*;
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pub use list::*;
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pub use svg::*;
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pub use text::*;
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pub use uniform_list::*;
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@ -9,18 +9,18 @@ use smallvec::SmallVec;
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use std::{cmp, ops::Range, sync::Arc};
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use taffy::style::Overflow;
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pub fn list<Id, V, C>(
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pub fn uniform_list<Id, V, C>(
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id: Id,
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item_count: usize,
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f: impl 'static + Fn(&mut V, Range<usize>, &mut ViewContext<V>) -> SmallVec<[C; 64]>,
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) -> List<V>
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) -> UniformList<V>
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where
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Id: Into<ElementId>,
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V: 'static,
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C: Component<V>,
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{
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let id = id.into();
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List {
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UniformList {
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id: id.clone(),
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style: Default::default(),
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item_count,
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@ -35,7 +35,7 @@ where
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}
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}
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pub struct List<V: 'static> {
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pub struct UniformList<V: 'static> {
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id: ElementId,
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style: StyleRefinement,
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item_count: usize,
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@ -47,20 +47,20 @@ pub struct List<V: 'static> {
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) -> SmallVec<[AnyElement<V>; 64]>,
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>,
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interactivity: StatefulInteractivity<V>,
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scroll_handle: Option<ListScrollHandle>,
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scroll_handle: Option<UniformListScrollHandle>,
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}
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#[derive(Clone)]
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pub struct ListScrollHandle(Arc<Mutex<Option<ListScrollHandleState>>>);
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pub struct UniformListScrollHandle(Arc<Mutex<Option<ScrollHandleState>>>);
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#[derive(Clone, Debug)]
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struct ListScrollHandleState {
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struct ScrollHandleState {
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item_height: Pixels,
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list_height: Pixels,
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scroll_offset: Arc<Mutex<Point<Pixels>>>,
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}
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impl ListScrollHandle {
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impl UniformListScrollHandle {
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pub fn new() -> Self {
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Self(Arc::new(Mutex::new(None)))
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}
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@ -80,19 +80,14 @@ impl ListScrollHandle {
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}
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}
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#[derive(Default)]
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pub struct ListState {
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interactive: InteractiveElementState,
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}
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impl<V: 'static> Styled for List<V> {
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impl<V: 'static> Styled for UniformList<V> {
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fn style(&mut self) -> &mut StyleRefinement {
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&mut self.style
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}
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}
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impl<V: 'static> Element<V> for List<V> {
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type ElementState = ListState;
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impl<V: 'static> Element<V> for UniformList<V> {
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type ElementState = InteractiveElementState;
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fn id(&self) -> Option<crate::ElementId> {
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Some(self.id.clone())
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@ -104,8 +99,7 @@ impl<V: 'static> Element<V> for List<V> {
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element_state: Option<Self::ElementState>,
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_: &mut ViewContext<V>,
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) -> Self::ElementState {
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let element_state = element_state.unwrap_or_default();
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element_state
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element_state.unwrap_or_default()
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}
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fn layout(
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@ -141,16 +135,15 @@ impl<V: 'static> Element<V> for List<V> {
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if self.item_count > 0 {
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let item_height = self.measure_item_height(view_state, padded_bounds, cx);
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if let Some(scroll_handle) = self.scroll_handle.clone() {
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scroll_handle.0.lock().replace(ListScrollHandleState {
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scroll_handle.0.lock().replace(ScrollHandleState {
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item_height,
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list_height: padded_bounds.size.height,
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scroll_offset: element_state.interactive.track_scroll_offset(),
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scroll_offset: element_state.track_scroll_offset(),
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});
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}
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let visible_item_count =
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(padded_bounds.size.height / item_height).ceil() as usize + 1;
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let scroll_offset = element_state
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.interactive
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.scroll_offset()
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.map_or((0.0).into(), |offset| offset.y);
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let first_visible_element_ix = (-scroll_offset / item_height).floor() as usize;
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@ -194,19 +187,14 @@ impl<V: 'static> Element<V> for List<V> {
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let overflow = point(style.overflow.x, Overflow::Scroll);
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cx.with_z_index(0, |cx| {
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self.interactivity.paint(
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bounds,
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content_size,
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overflow,
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&mut element_state.interactive,
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cx,
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);
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self.interactivity
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.paint(bounds, content_size, overflow, element_state, cx);
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});
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})
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}
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}
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impl<V> List<V> {
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impl<V> UniformList<V> {
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fn measure_item_height(
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&self,
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view_state: &mut V,
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@ -228,25 +216,25 @@ impl<V> List<V> {
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cx.layout_bounds(layout_id).size.height
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}
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pub fn track_scroll(mut self, handle: ListScrollHandle) -> Self {
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pub fn track_scroll(mut self, handle: UniformListScrollHandle) -> Self {
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self.scroll_handle = Some(handle);
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self
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}
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}
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impl<V: 'static> StatelessInteractive<V> for List<V> {
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impl<V: 'static> StatelessInteractive<V> for UniformList<V> {
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fn stateless_interactivity(&mut self) -> &mut StatelessInteractivity<V> {
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self.interactivity.as_stateless_mut()
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}
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}
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impl<V: 'static> StatefulInteractive<V> for List<V> {
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impl<V: 'static> StatefulInteractive<V> for UniformList<V> {
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fn stateful_interactivity(&mut self) -> &mut StatefulInteractivity<V> {
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&mut self.interactivity
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}
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}
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impl<V: 'static> Component<V> for List<V> {
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impl<V: 'static> Component<V> for UniformList<V> {
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fn render(self) -> AnyElement<V> {
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AnyElement::new(self)
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}
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@ -1,6 +1,6 @@
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use gpui::{
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div, list, Component, ElementId, FocusHandle, ListScrollHandle, ParentElement,
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StatelessInteractive, Styled, ViewContext,
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div, uniform_list, Component, ElementId, FocusHandle, ParentElement, StatelessInteractive,
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Styled, UniformListScrollHandle, ViewContext,
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};
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use std::cmp;
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@ -24,7 +24,6 @@ pub trait PickerDelegate: Sized + 'static {
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fn confirm(&mut self, secondary: bool, picker_id: ElementId, cx: &mut ViewContext<Self>);
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fn dismissed(&mut self, picker_id: ElementId, cx: &mut ViewContext<Self>);
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// todo!("rename to render_candidate?")
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fn render_match(
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&self,
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ix: usize,
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@ -47,7 +46,7 @@ impl<V: PickerDelegate> Picker<V> {
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impl<V: 'static + PickerDelegate> Picker<V> {
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pub fn render(self, view: &mut V, _cx: &mut ViewContext<V>) -> impl Component<V> {
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let id = self.id.clone();
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let scroll_handle = ListScrollHandle::new();
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let scroll_handle = UniformListScrollHandle::new();
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div()
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.size_full()
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.id(self.id.clone())
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@ -120,7 +119,7 @@ impl<V: 'static + PickerDelegate> Picker<V> {
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}
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})
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.child(
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list(
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uniform_list(
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"candidates",
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view.match_count(self.id.clone()),
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move |view: &mut V, visible_range, cx| {
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