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https://github.com/zed-industries/zed.git
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Make Line::paint
interface consistent with Line::paint_wrapped
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
This commit is contained in:
parent
bdc35f03f2
commit
6a071e865f
@ -49,7 +49,7 @@ impl gpui::Element for TextElement {
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fn paint(
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&mut self,
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bounds: RectF,
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_: RectF,
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visible_bounds: RectF,
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_: &mut Self::LayoutState,
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cx: &mut gpui::PaintContext,
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) -> Self::PaintState {
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@ -84,11 +84,11 @@ impl gpui::Element for TextElement {
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);
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cx.scene.push_quad(Quad {
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bounds: bounds,
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bounds,
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background: Some(Color::white()),
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..Default::default()
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});
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line.paint(bounds.origin(), bounds, cx);
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line.paint(bounds.origin(), visible_bounds, bounds.height(), cx);
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}
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fn dispatch_event(
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@ -132,11 +132,7 @@ impl Element for Label {
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line: &mut Self::LayoutState,
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cx: &mut PaintContext,
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) -> Self::PaintState {
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line.paint(
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bounds.origin(),
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RectF::new(vec2f(0., 0.), bounds.size()),
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cx,
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)
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line.paint(bounds.origin(), visible_bounds, bounds.size().y(), cx)
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}
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fn dispatch_event(
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@ -205,8 +205,14 @@ impl Line {
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}
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}
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pub fn paint(&self, origin: Vector2F, visible_bounds: RectF, cx: &mut PaintContext) {
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let padding_top = (visible_bounds.height() - self.layout.ascent - self.layout.descent) / 2.;
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pub fn paint(
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&self,
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origin: Vector2F,
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visible_bounds: RectF,
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line_height: f32,
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cx: &mut PaintContext,
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) {
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let padding_top = (line_height - self.layout.ascent - self.layout.descent) / 2.;
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let baseline_origin = vec2f(0., padding_top + self.layout.ascent);
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let mut color_runs = self.color_runs.iter();
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@ -220,7 +226,7 @@ impl Line {
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.x();
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for glyph in &run.glyphs {
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let glyph_origin = baseline_origin + glyph.position;
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let glyph_origin = origin + baseline_origin + glyph.position;
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if glyph_origin.x() + max_glyph_width < visible_bounds.origin().x() {
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continue;
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@ -243,7 +249,7 @@ impl Line {
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font_id: run.font_id,
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font_size: self.layout.font_size,
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id: glyph.id,
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origin: origin + glyph_origin,
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origin: glyph_origin,
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color,
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});
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}
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@ -234,25 +234,33 @@ impl EditorElement {
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}
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}
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fn paint_gutter(&mut self, rect: RectF, layout: &LayoutState, cx: &mut PaintContext) {
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fn paint_gutter(
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&mut self,
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bounds: RectF,
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visible_bounds: RectF,
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layout: &LayoutState,
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cx: &mut PaintContext,
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) {
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let scroll_top = layout.snapshot.scroll_position().y() * layout.line_height;
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for (ix, line) in layout.line_number_layouts.iter().enumerate() {
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if let Some(line) = line {
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let line_origin = rect.origin()
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let line_origin = bounds.origin()
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+ vec2f(
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rect.width() - line.width() - layout.gutter_padding,
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bounds.width() - line.width() - layout.gutter_padding,
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ix as f32 * layout.line_height - (scroll_top % layout.line_height),
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);
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line.paint(
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line_origin,
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RectF::new(vec2f(0., 0.), vec2f(line.width(), layout.line_height)),
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cx,
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);
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line.paint(line_origin, visible_bounds, layout.line_height, cx);
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}
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}
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}
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fn paint_text(&mut self, bounds: RectF, layout: &LayoutState, cx: &mut PaintContext) {
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fn paint_text(
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&mut self,
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bounds: RectF,
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visible_bounds: RectF,
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layout: &LayoutState,
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cx: &mut PaintContext,
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) {
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let view = self.view(cx.app);
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let settings = self.view(cx.app).settings.borrow();
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let theme = &settings.theme.editor;
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@ -338,17 +346,18 @@ impl EditorElement {
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}
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}
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// Draw glyphs
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for (ix, line) in layout.line_layouts.iter().enumerate() {
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let row = start_row + ix as u32;
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line.paint(
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content_origin + vec2f(-scroll_left, row as f32 * layout.line_height - scroll_top),
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RectF::new(
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vec2f(scroll_left, 0.),
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vec2f(bounds.width(), layout.line_height),
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),
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cx,
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);
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if let Some(visible_text_bounds) = bounds.intersection(visible_bounds) {
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// Draw glyphs
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for (ix, line) in layout.line_layouts.iter().enumerate() {
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let row = start_row + ix as u32;
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line.paint(
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content_origin
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+ vec2f(-scroll_left, row as f32 * layout.line_height - scroll_top),
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visible_text_bounds,
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layout.line_height,
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cx,
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);
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}
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}
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cx.scene.push_layer(Some(bounds));
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@ -559,7 +568,7 @@ impl Element for EditorElement {
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fn paint(
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&mut self,
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bounds: RectF,
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_: RectF,
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visible_bounds: RectF,
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layout: &mut Self::LayoutState,
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cx: &mut PaintContext,
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) -> Self::PaintState {
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@ -574,9 +583,9 @@ impl Element for EditorElement {
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self.paint_background(gutter_bounds, text_bounds, layout, cx);
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if layout.gutter_size.x() > 0. {
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self.paint_gutter(gutter_bounds, layout, cx);
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self.paint_gutter(gutter_bounds, visible_bounds, layout, cx);
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}
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self.paint_text(text_bounds, layout, cx);
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self.paint_text(text_bounds, visible_bounds, layout, cx);
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cx.scene.pop_layer();
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