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https://github.com/zed-industries/zed.git
synced 2024-11-10 05:37:29 +03:00
Fixed cursor positioning bugs in multi-byte charcters. Still have at least one though :/
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parent
62939322d3
commit
6ac5cc0d2a
@ -520,7 +520,7 @@ impl EditorElement {
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cursors.push(Cursor {
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color: selection_style.cursor,
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block_width,
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origin: content_origin + vec2f(x, y),
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origin: vec2f(x, y),
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line_height: layout.line_height,
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shape: self.cursor_shape,
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block_text,
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@ -546,13 +546,12 @@ impl EditorElement {
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cx.scene.push_layer(Some(bounds));
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for cursor in cursors {
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cursor.paint(cx);
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cursor.paint(content_origin, cx);
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}
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cx.scene.pop_layer();
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if let Some((position, context_menu)) = layout.context_menu.as_mut() {
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cx.scene.push_stacking_context(None);
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let cursor_row_layout = &layout.line_layouts[(position.row() - start_row) as usize];
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let x = cursor_row_layout.x_for_index(position.column() as usize) - scroll_left;
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let y = (position.row() + 1) as f32 * layout.line_height - scroll_top;
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@ -1658,14 +1657,15 @@ impl Cursor {
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}
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}
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pub fn paint(&self, cx: &mut PaintContext) {
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pub fn paint(&self, origin: Vector2F, cx: &mut PaintContext) {
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let bounds = match self.shape {
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CursorShape::Bar => RectF::new(self.origin, vec2f(2.0, self.line_height)),
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CursorShape::Block => {
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RectF::new(self.origin, vec2f(self.block_width, self.line_height))
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}
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CursorShape::Bar => RectF::new(self.origin + origin, vec2f(2.0, self.line_height)),
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CursorShape::Block => RectF::new(
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self.origin + origin,
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vec2f(self.block_width, self.line_height),
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),
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CursorShape::Underscore => RectF::new(
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self.origin + Vector2F::new(0.0, self.line_height - 2.0),
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self.origin + origin + Vector2F::new(0.0, self.line_height - 2.0),
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vec2f(self.block_width, 2.0),
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),
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};
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@ -1678,7 +1678,7 @@ impl Cursor {
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});
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if let Some(block_text) = &self.block_text {
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block_text.paint(self.origin, bounds, self.line_height, cx);
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block_text.paint(self.origin + origin, bounds, self.line_height, cx);
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}
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}
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}
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@ -464,7 +464,7 @@ fn to_alac_rgb(color: Color) -> AlacRgb {
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::terminal_element::build_chunks;
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use crate::terminal_element::{build_chunks, BuiltChunks};
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use gpui::TestAppContext;
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///Basic integration test, can we get the terminal to show up, execute a command,
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@ -481,9 +481,10 @@ mod tests {
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terminal
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.condition(cx, |terminal, _cx| {
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let term = terminal.term.clone();
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let (chunks, _) = build_chunks(
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let BuiltChunks { chunks, .. } = build_chunks(
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term.lock().renderable_content().display_iter,
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&Default::default(),
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Default::default(),
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);
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let content = chunks.iter().map(|e| e.0.trim()).collect::<String>();
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content.contains("7")
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@ -78,7 +78,7 @@ pub struct LayoutState {
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lines: Vec<Line>,
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line_height: LineHeight,
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em_width: CellWidth,
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cursor: Option<(Vector2F, Color, Option<Line>)>,
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cursor: Option<Cursor>,
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cur_size: SizeInfo,
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background_color: Color,
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background_rects: Vec<(RectF, Color)>, //Vec index == Line index for the LineSpan
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@ -120,18 +120,18 @@ impl Element for TerminalEl {
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let terminal_theme = &(cx.global::<Settings>()).theme.terminal;
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let term = view_handle.read(cx).term.lock();
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// let cursor_char = term.grid().cursor_cell().c.to_string();
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let cursor_text = {
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let grid = term.grid();
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let cursor_point = grid.cursor.point;
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grid[cursor_point.line][cursor_point.column].c.to_string()
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};
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let grid = term.grid();
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let cursor_point = grid.cursor.point;
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let cursor_text = grid[cursor_point.line][cursor_point.column].c.to_string();
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let content = term.renderable_content();
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//And we're off! Begin layouting
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let (chunks, line_count) = build_chunks(content.display_iter, &terminal_theme);
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let BuiltChunks {
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chunks,
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line_count,
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cursor_index,
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} = build_chunks(content.display_iter, &terminal_theme, cursor_point);
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let shaped_lines = layout_highlighted_chunks(
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chunks
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@ -163,13 +163,30 @@ impl Element for TerminalEl {
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},
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)],
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);
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let cursor = get_cursor_position(
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content.cursor.point,
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content.cursor.point.line.0 as usize,
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cursor_index,
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&shaped_lines,
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content.display_offset,
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&line_height,
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)
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.map(|cursor_rect| (cursor_rect, terminal_theme.cursor, Some(block_text)));
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.map(move |(cursor_position, block_width)| {
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let block_width = if block_width != 0.0 {
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block_width
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} else {
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cell_width.0
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};
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Cursor::new(
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cursor_position,
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block_width,
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line_height.0,
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terminal_theme.cursor,
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CursorShape::Block,
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Some(block_text.clone()),
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)
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});
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(
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constraint.max,
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@ -239,20 +256,11 @@ impl Element for TerminalEl {
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cx.scene.pop_layer();
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//Draw cursor
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cx.scene.push_layer(Some(visible_bounds));
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if let Some((c, color, block_text)) = &layout.cursor {
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let editor_cursor = Cursor::new(
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origin + *c,
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layout.em_width.0,
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layout.line_height.0,
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*color,
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CursorShape::Block,
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block_text.clone(), //TODO fix this
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);
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editor_cursor.paint(cx);
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if let Some(cursor) = &layout.cursor {
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cx.scene.push_layer(Some(visible_bounds));
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cursor.paint(origin, cx);
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cx.scene.pop_layer();
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}
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cx.scene.pop_layer();
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#[cfg(debug_assertions)]
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if DEBUG_GRID {
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@ -339,21 +347,30 @@ fn make_new_size(
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)
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}
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pub struct BuiltChunks {
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pub chunks: Vec<(String, Option<HighlightStyle>, RectSpan)>,
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pub line_count: usize,
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pub cursor_index: usize,
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}
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///In a single pass, this function generates the background and foreground color info for every item in the grid.
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pub(crate) fn build_chunks(
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grid_iterator: GridIterator<Cell>,
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theme: &TerminalStyle,
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) -> (Vec<(String, Option<HighlightStyle>, RectSpan)>, usize) {
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cursor_point: Point,
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) -> BuiltChunks {
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let mut line_count: usize = 0;
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let mut cursor_index: usize = 0;
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//Every `group_by()` -> `into_iter()` pair needs to be seperated by a local variable so
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//rust knows where to put everything.
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//Start by grouping by lines
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let lines = grid_iterator.group_by(|i| i.point.line.0);
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let result = lines
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.into_iter()
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.map(|(_, line)| {
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.map(|(_line_grid_index, line)| {
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line_count += 1;
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let mut col_index = 0;
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//Setup a variable
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//Then group by style
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let chunks = line.group_by(|i| cell_style(&i, theme));
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@ -361,9 +378,20 @@ pub(crate) fn build_chunks(
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.into_iter()
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.map(|(style, fragment)| {
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//And assemble the styled fragment into it's background and foreground information
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let str_fragment = fragment.map(|indexed| indexed.c).collect::<String>();
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let mut str_fragment = String::new();
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for indexed_cell in fragment {
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if cursor_point.line.0 == indexed_cell.point.line.0
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&& indexed_cell.point.column < cursor_point.column.0
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{
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cursor_index += indexed_cell.c.to_string().len();
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}
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str_fragment.push(indexed_cell.c);
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}
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let start = col_index;
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let end = start + str_fragment.len() as i32;
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//munge it here
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col_index = end;
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(
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str_fragment,
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@ -378,7 +406,12 @@ pub(crate) fn build_chunks(
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.flatten()
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//We have a Vec<Vec<>> (Vec of lines of styled chunks), flatten to just Vec<> (the styled chunks)
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.collect::<Vec<(String, Option<HighlightStyle>, RectSpan)>>();
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(result, line_count)
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BuiltChunks {
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chunks: result,
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line_count,
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cursor_index,
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}
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}
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///Convert a RectSpan in terms of character offsets, into RectFs of exact offsets
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@ -408,17 +441,23 @@ fn make_background_rects(
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.collect::<Vec<(RectF, Color)>>()
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}
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///Create the rectangle for a cursor, exactly positioned according to the text
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// Compute the cursor position and expected block width, may return a zero width if x_for_index returns
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// the same position for sequential indexes. Use em_width instead
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fn get_cursor_position(
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cursor_point: Point,
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line: usize,
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line_index: usize,
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shaped_lines: &Vec<Line>,
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display_offset: usize,
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line_height: &LineHeight,
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) -> Option<Vector2F> {
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let cursor_line = cursor_point.line.0 as usize + display_offset;
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) -> Option<(Vector2F, f32)> {
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let cursor_line = line + display_offset;
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shaped_lines.get(cursor_line).map(|layout_line| {
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let cursor_x = layout_line.x_for_index(cursor_point.column.0);
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vec2f(cursor_x, cursor_line as f32 * line_height.0)
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let cursor_x = layout_line.x_for_index(line_index);
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let next_char_x = layout_line.x_for_index(line_index + 1);
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(
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vec2f(cursor_x, cursor_line as f32 * line_height.0),
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next_char_x - cursor_x,
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)
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})
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}
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