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Add RPC implementation details to the collaboration plan
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# Collaboration V1
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### Sharing UI
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## Sharing UI
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* For each worktree that I edit in Zed, there is a *Share* button that I can click to turn *sharing*
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on or off for that worktree.
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changes that have occured outside of Zed, and avoid auto-sharing on startup when that has
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happened?
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### Sharing Semantics
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## Sharing Semantics
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* While sharing, the entire state of my worktree is replicated and stored forever on the Zed server.
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Other collaborators can freely read the last state of my worktree, even after I've quit Zed.
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* When we add a local persisten history of our worktree, we will be able to
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avoid uploading entire snapshots of files that have changes since our last sharing session.
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Instead, the server can report that last version vector that it has seen for a file,
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and we can use that to construct a diff based on our history.
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and we can use that to construct a diff based on our history.
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## RPC implementation details
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Every client will have a single TCP connection to `zed.dev`.
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The API will consist of resources named with URL-like paths, for example: `/worktrees/1`.
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You'll be able to communicate with any resource in the following ways:
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* `send`: A "fire-and-forget" message with no reply. (We may not need this)
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* `request`: A message that expects a reply message that is tagged with the same sequence number as the request.
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* `request_stream`: A message that expects a series of reply messages that are tagged with the same sequence number as the request. Unsure if this is needed beyond `subscribe`.
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* `subscribe`: Returns a stream that allows the resource to emit messages at any time in the future. When the stream is dropped, we unsubscribe automatically.
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Any resource you can subscribe to is considered a *channel*, and all of its processing needs to occur on a single machine. We'll recognize channels based on their URL pattern and handle them specially in our frontend servers. For any channel, the frontend will perform a lookup for the machine on which that channel exists. If no machine exists, we'll select one. Maybe it's always the frontend itself?. If a channel already exists on another server, we'll proxy the connection through the frontend and relay and broadcasts from this channel to the client.
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The client will interact with the server via a `api::Client` object. Model objects with remote behavior will interact directly with this client to communicate with the server. For example, `Worktree` will be changed to an enum type with `Local` and `Remote` variants. The local variant will have an optional `client` in order to stream local changes to the server when sharing. The remote variant will always have a client and implement all worktree operations in terms of it.
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```rs
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enum Worktree {
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Local {
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remote: Option<Client>,
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}
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Remote {
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remote: Client,
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}
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}
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impl Worktree {
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async fn remote(client, id, cx) -> anyhow::Result<Self> {
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// Subscribe to the stream of all worktree events going forward
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let events = client.subscribe::<WorktreeEvent>(format!("/worktrees/{}", worktree_id)).await?;
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// Stream the entries of the worktree
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let entry_chunks = client.request_stream()
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// In the background, populate all worktree entries in the initial stream and process any change events.
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// This is similar to what we do
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let _handle = thread::spawn(smol::block_on(async move {
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for chunk in entry_chunks {
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// Grab the lock and fill in the new entries
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}
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while let Some() = events.recv_next() {
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// Update the tree
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}
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}))
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// The _handle depicted here won't actually work, but we need to terminate the thread and drop the subscription
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// when the Worktree is dropped... maybe we use a similar approach to how we handle local worktrees.
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Self::Remote {
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_handle,
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client,
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}
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}
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}
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```
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