Fix panic in remove active item

This commit is contained in:
Mikayla Maki 2023-04-21 10:08:52 -07:00
parent 1fa52adabd
commit 6ee0d104d6

View File

@ -785,6 +785,10 @@ impl Pane {
) -> Option<Task<Result<()>>> {
let pane_handle = workspace.active_pane().clone();
let pane = pane_handle.read(cx);
if pane.items.is_empty() {
return Some(Task::Ready(Some(Ok(()))));
}
let active_item_id = pane.items[pane.active_item_index].id();
let task = Self::close_item_by_id(workspace, pane_handle, active_item_id, cx);
@ -2098,6 +2102,21 @@ mod tests {
use gpui::{executor::Deterministic, TestAppContext};
use project::FakeFs;
#[gpui::test]
async fn test_remove_active_empty(cx: &mut TestAppContext) {
Settings::test_async(cx);
let fs = FakeFs::new(cx.background());
let project = Project::test(fs, None, cx).await;
let (_, workspace) = cx.add_window(|cx| Workspace::test_new(project.clone(), cx));
let task = workspace.update(cx, |workspace, cx| {
Pane::close_active_item(workspace, &CloseActiveItem, cx).unwrap()
});
assert!(task.await.is_ok())
}
#[gpui::test]
async fn test_add_item_with_new_item(cx: &mut TestAppContext) {
cx.foreground().forbid_parking();