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ui: Render disclosures with IconButtonShape::Square
(#13004)
This PR adjusts the `Disclosure` component to render using `IconButtonShape::Square`. This tightens up the hover styles so they aren't quite so massive. ### Before <img width="116" alt="Screenshot 2024-06-13 at 3 22 43 PM" src="https://github.com/zed-industries/zed/assets/1486634/dea8f8fb-a041-4aa7-89be-0cd2d7889955"> ### After <img width="113" alt="Screenshot 2024-06-13 at 3 23 02 PM" src="https://github.com/zed-industries/zed/assets/1486634/7682cce6-4f83-4f3e-b91f-3023849bd314"> Release Notes: - Tweaked the style of disclosure controls throughout the UI.
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@ -2,7 +2,7 @@ use std::sync::Arc;
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use gpui::ClickEvent;
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use crate::{prelude::*, Color, IconButton, IconName, IconSize};
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use crate::{prelude::*, Color, IconButton, IconButtonShape, IconName, IconSize};
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#[derive(IntoElement)]
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pub struct Disclosure {
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@ -38,6 +38,7 @@ impl RenderOnce for Disclosure {
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false => IconName::ChevronRight,
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},
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)
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.shape(IconButtonShape::Square)
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.icon_color(Color::Muted)
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.icon_size(IconSize::Small)
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.when_some(self.on_toggle, move |this, on_toggle| {
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