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Tweak client reconnect timing (#12393)
* Start with a longer duration * Widen the range used for randomizing the duration between retries * Increase the maximum duration between retries Release Notes: - N/A
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@ -84,7 +84,8 @@ lazy_static! {
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std::env::var("ZED_ALWAYS_ACTIVE").map_or(false, |e| !e.is_empty());
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}
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pub const INITIAL_RECONNECTION_DELAY: Duration = Duration::from_millis(100);
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pub const INITIAL_RECONNECTION_DELAY: Duration = Duration::from_millis(500);
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pub const MAX_RECONNECTION_DELAY: Duration = Duration::from_secs(10);
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pub const CONNECTION_TIMEOUT: Duration = Duration::from_secs(20);
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actions!(client, [SignIn, SignOut, Reconnect]);
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@ -287,7 +288,6 @@ struct ClientState {
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status: (watch::Sender<Status>, watch::Receiver<Status>),
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entity_id_extractors: HashMap<TypeId, fn(&dyn AnyTypedEnvelope) -> u64>,
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_reconnect_task: Option<Task<()>>,
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reconnect_interval: Duration,
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entities_by_type_and_remote_id: HashMap<(TypeId, u64), WeakSubscriber>,
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models_by_message_type: HashMap<TypeId, AnyWeakModel>,
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entity_types_by_message_type: HashMap<TypeId, TypeId>,
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@ -363,7 +363,6 @@ impl Default for ClientState {
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status: watch::channel_with(Status::SignedOut),
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entity_id_extractors: Default::default(),
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_reconnect_task: None,
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reconnect_interval: Duration::from_secs(5),
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models_by_message_type: Default::default(),
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entities_by_type_and_remote_id: Default::default(),
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entity_types_by_message_type: Default::default(),
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@ -623,7 +622,6 @@ impl Client {
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}
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Status::ConnectionLost => {
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let this = self.clone();
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let reconnect_interval = state.reconnect_interval;
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state._reconnect_task = Some(cx.spawn(move |cx| async move {
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#[cfg(any(test, feature = "test-support"))]
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let mut rng = StdRng::seed_from_u64(0);
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@ -642,8 +640,9 @@ impl Client {
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);
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cx.background_executor().timer(delay).await;
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delay = delay
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.mul_f32(rng.gen_range(1.0..=2.0))
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.min(reconnect_interval);
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.mul_f32(rng.gen_range(0.5..=2.5))
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.max(INITIAL_RECONNECTION_DELAY)
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.min(MAX_RECONNECTION_DELAY);
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} else {
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break;
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}
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