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Use type_id to determine what has the focus
Co-Authored-By: Antonio Scandurra <me@as-cii.com>
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46efb844af
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@ -2757,6 +2757,12 @@ impl AppContext {
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Some(self.views.get(&(window_id, view_id))?.ui_name())
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}
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pub fn view_type_id(&self, window_id: usize, view_id: usize) -> Option<TypeId> {
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self.views
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.get(&(window_id, view_id))
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.map(|view| view.as_any().type_id())
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}
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pub fn background(&self) -> &Arc<executor::Background> {
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&self.background
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}
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@ -5,6 +5,7 @@ use gpui::{
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ViewHandle, WeakModelHandle, WeakViewHandle,
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};
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use settings::Settings;
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use std::any::TypeId;
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use terminal::Terminal;
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use workspace::{dock::FocusDock, item::ItemHandle, NewTerminal, StatusItemView, Workspace};
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@ -50,7 +51,9 @@ impl View for TerminalButton {
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let focused_view = cx.focused_view_id(cx.window_id());
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let active = focused_view
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.map(|view| cx.view_ui_name(cx.window_id(), view) == Some(TerminalView::ui_name()))
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.map(|view_id| {
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cx.view_type_id(cx.window_id(), view_id) == Some(TypeId::of::<TerminalView>())
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})
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.unwrap_or(false);
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let has_terminals = !project.local_terminal_handles().is_empty();
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