Add Overlay component to gpui2

This commit is contained in:
Conrad Irwin 2023-11-15 22:58:30 -07:00
parent 8c14a8fa95
commit 74afa62a55
6 changed files with 259 additions and 32 deletions

View File

@ -22,7 +22,6 @@ use util::ResultExt;
const DRAG_THRESHOLD: f64 = 2.;
const TOOLTIP_DELAY: Duration = Duration::from_millis(500);
const TOOLTIP_OFFSET: Point<Pixels> = Point::new(px(10.0), px(8.0));
pub struct GroupStyle {
pub group: SharedString,
@ -419,9 +418,8 @@ pub trait StatefulInteractiveComponent<V: 'static, E: Element<V>>: InteractiveCo
self.interactivity().tooltip_builder.is_none(),
"calling tooltip more than once on the same element is not supported"
);
self.interactivity().tooltip_builder = Some(Rc::new(move |view_state, cx| {
build_tooltip(view_state, cx).into()
}));
self.interactivity().tooltip_builder =
Some(Rc::new(move |view_state, cx| build_tooltip(view_state, cx)));
self
}
@ -965,7 +963,7 @@ where
waiting: None,
tooltip: Some(AnyTooltip {
view: tooltip_builder(view_state, cx),
cursor_offset: cx.mouse_position() + TOOLTIP_OFFSET,
cursor_offset: cx.mouse_position(),
}),
});
cx.notify();

View File

@ -1,11 +1,13 @@
mod div;
mod img;
mod overlay;
mod svg;
mod text;
mod uniform_list;
pub use div::*;
pub use img::*;
pub use overlay::*;
pub use svg::*;
pub use text::*;
pub use uniform_list::*;

View File

@ -0,0 +1,203 @@
use smallvec::SmallVec;
use crate::{
point, AnyElement, BorrowWindow, Bounds, Element, LayoutId, ParentComponent, Pixels, Point,
Size, Style,
};
pub struct OverlayState {
child_layout_ids: SmallVec<[LayoutId; 4]>,
}
pub struct Overlay<V> {
children: SmallVec<[AnyElement<V>; 2]>,
anchor_corner: AnchorCorner,
fit_mode: OverlayFitMode,
// todo!();
// anchor_position: Option<Vector2F>,
// position_mode: OverlayPositionMode,
}
/// overlay gives you a floating element that will avoid overflowing the window bounds.
/// Its children should have no margin to avoid measurement issues.
pub fn overlay<V: 'static>() -> Overlay<V> {
Overlay {
children: SmallVec::new(),
anchor_corner: AnchorCorner::TopLeft,
fit_mode: OverlayFitMode::SwitchAnchor,
}
}
impl<V> Overlay<V> {
/// Sets which corner of the overlay should be anchored to the current position.
pub fn anchor(mut self, anchor: AnchorCorner) -> Self {
self.anchor_corner = anchor;
self
}
/// Snap to window edge instead of switching anchor corner when an overflow would occur.
pub fn snap_to_window(mut self) -> Self {
self.fit_mode = OverlayFitMode::SnapToWindow;
self
}
}
impl<V: 'static> ParentComponent<V> for Overlay<V> {
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
&mut self.children
}
}
impl<V: 'static> Element<V> for Overlay<V> {
type ElementState = OverlayState;
fn element_id(&self) -> Option<crate::ElementId> {
None
}
fn layout(
&mut self,
view_state: &mut V,
_: Option<Self::ElementState>,
cx: &mut crate::ViewContext<V>,
) -> (crate::LayoutId, Self::ElementState) {
let child_layout_ids = self
.children
.iter_mut()
.map(|child| child.layout(view_state, cx))
.collect::<SmallVec<_>>();
let layout_id = cx.request_layout(&Style::default(), child_layout_ids.iter().copied());
(layout_id, OverlayState { child_layout_ids })
}
fn paint(
&mut self,
bounds: crate::Bounds<crate::Pixels>,
view_state: &mut V,
element_state: &mut Self::ElementState,
cx: &mut crate::ViewContext<V>,
) {
if element_state.child_layout_ids.is_empty() {
return;
}
let mut child_min = point(Pixels::MAX, Pixels::MAX);
let mut child_max = Point::default();
for child_layout_id in &element_state.child_layout_ids {
let child_bounds = cx.layout_bounds(*child_layout_id);
child_min = child_min.min(&child_bounds.origin);
child_max = child_max.max(&child_bounds.lower_right());
}
let size: Size<Pixels> = (child_max - child_min).into();
let origin = bounds.origin;
let mut desired = self.anchor_corner.get_bounds(origin, size);
let limits = Bounds {
origin: Point::zero(),
size: cx.viewport_size(),
};
match self.fit_mode {
OverlayFitMode::SnapToWindow => {
// Snap the horizontal edges of the overlay to the horizontal edges of the window if
// its horizontal bounds overflow
if desired.right() > limits.right() {
desired.origin.x -= desired.right() - limits.right();
} else if desired.left() < limits.left() {
desired.origin.x = limits.origin.x;
}
// Snap the vertical edges of the overlay to the vertical edges of the window if
// its vertical bounds overflow.
if desired.bottom() > limits.bottom() {
desired.origin.y -= desired.bottom() - limits.bottom();
} else if desired.top() < limits.top() {
desired.origin.y = limits.origin.y;
}
}
OverlayFitMode::SwitchAnchor => {
let mut anchor_corner = self.anchor_corner;
if desired.left() < limits.left() || desired.right() > limits.right() {
anchor_corner = anchor_corner.switch_axis(Axis::Horizontal);
}
if bounds.top() < limits.top() || bounds.bottom() > limits.bottom() {
anchor_corner = anchor_corner.switch_axis(Axis::Vertical);
}
// Update bounds if needed
if anchor_corner != self.anchor_corner {
desired = anchor_corner.get_bounds(origin, size)
}
}
OverlayFitMode::None => {}
}
cx.with_element_offset(desired.origin - bounds.origin, |cx| {
for child in &mut self.children {
child.paint(view_state, cx);
}
})
}
}
enum Axis {
Horizontal,
Vertical,
}
#[derive(Copy, Clone)]
pub enum OverlayFitMode {
SnapToWindow,
SwitchAnchor,
None,
}
#[derive(Clone, Copy, PartialEq, Eq)]
pub enum AnchorCorner {
TopLeft,
TopRight,
BottomLeft,
BottomRight,
}
impl AnchorCorner {
fn get_bounds(&self, origin: Point<Pixels>, size: Size<Pixels>) -> Bounds<Pixels> {
let origin = match self {
Self::TopLeft => origin,
Self::TopRight => Point {
x: origin.x - size.width,
y: origin.y,
},
Self::BottomLeft => Point {
x: origin.x,
y: origin.y - size.height,
},
Self::BottomRight => Point {
x: origin.x - size.width,
y: origin.y - size.height,
},
};
Bounds { origin, size }
}
fn switch_axis(self, axis: Axis) -> Self {
match axis {
Axis::Vertical => match self {
AnchorCorner::TopLeft => AnchorCorner::BottomLeft,
AnchorCorner::TopRight => AnchorCorner::BottomRight,
AnchorCorner::BottomLeft => AnchorCorner::TopLeft,
AnchorCorner::BottomRight => AnchorCorner::TopRight,
},
Axis::Horizontal => match self {
AnchorCorner::TopLeft => AnchorCorner::TopRight,
AnchorCorner::TopRight => AnchorCorner::TopLeft,
AnchorCorner::BottomLeft => AnchorCorner::BottomRight,
AnchorCorner::BottomRight => AnchorCorner::BottomLeft,
},
}
}
}

View File

@ -421,6 +421,22 @@ impl<T> Bounds<T>
where
T: Add<T, Output = T> + Clone + Default + Debug,
{
pub fn top(&self) -> T {
self.origin.y.clone()
}
pub fn bottom(&self) -> T {
self.origin.y.clone() + self.size.height.clone()
}
pub fn left(&self) -> T {
self.origin.x.clone()
}
pub fn right(&self) -> T {
self.origin.x.clone() + self.size.width.clone()
}
pub fn upper_right(&self) -> Point<T> {
Point {
x: self.origin.x.clone() + self.size.width.clone(),

View File

@ -1,5 +1,6 @@
use gpui::{div, prelude::*, px, Div, Render, SharedString, Stateful, Styled, View, WindowContext};
use theme2::ActiveTheme;
use ui::Tooltip;
pub struct ScrollStory;
@ -35,16 +36,18 @@ impl Render for ScrollStory {
} else {
color_2
};
div().id(id).bg(bg).size(px(100. as f32)).when(
row >= 5 && column >= 5,
|d| {
div()
.id(id)
.tooltip(move |_, cx| Tooltip::text(format!("{}, {}", row, column), cx))
.bg(bg)
.size(px(100. as f32))
.when(row >= 5 && column >= 5, |d| {
d.overflow_scroll()
.child(div().size(px(50.)).bg(color_1))
.child(div().size(px(50.)).bg(color_2))
.child(div().size(px(50.)).bg(color_1))
.child(div().size(px(50.)).bg(color_2))
},
)
})
}))
}))
}

View File

@ -1,4 +1,4 @@
use gpui::{Action, AnyView, Div, Render, VisualContext};
use gpui::{overlay, Action, AnyView, Overlay, Render, VisualContext};
use settings2::Settings;
use theme2::{ActiveTheme, ThemeSettings};
@ -68,30 +68,35 @@ impl Tooltip {
}
impl Render for Tooltip {
type Element = Div<Self>;
type Element = Overlay<Self>;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
let ui_font = ThemeSettings::get_global(cx).ui_font.family.clone();
v_stack()
.elevation_2(cx)
.font(ui_font)
.text_ui_sm()
.text_color(cx.theme().colors().text)
.py_1()
.px_2()
.child(
h_stack()
.child(self.title.clone())
.when_some(self.key_binding.clone(), |this, key_binding| {
this.justify_between().child(key_binding)
overlay().child(
// padding to avoid mouse cursor
div().pl_2().pt_2p5().child(
v_stack()
.elevation_2(cx)
.font(ui_font)
.text_ui_sm()
.text_color(cx.theme().colors().text)
.py_1()
.px_2()
.child(
h_stack()
.child(self.title.clone())
.when_some(self.key_binding.clone(), |this, key_binding| {
this.justify_between().child(key_binding)
}),
)
.when_some(self.meta.clone(), |this, meta| {
this.child(
Label::new(meta)
.size(LabelSize::Small)
.color(TextColor::Muted),
)
}),
)
.when_some(self.meta.clone(), |this, meta| {
this.child(
Label::new(meta)
.size(LabelSize::Small)
.color(TextColor::Muted),
)
})
),
)
}
}