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Clean up references in doc comments (#3983)
This PR cleans up a number of references in doc comments so that `rustdoc` will link and display them correctly. Release Notes: - N/A
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@ -163,17 +163,17 @@ impl App {
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self.0.borrow().app_metadata.clone()
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}
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/// Returns a handle to the [BackgroundExecutor] associated with this app, which can be used to spawn futures in the background.
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/// Returns a handle to the [`BackgroundExecutor`] associated with this app, which can be used to spawn futures in the background.
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pub fn background_executor(&self) -> BackgroundExecutor {
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self.0.borrow().background_executor.clone()
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}
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/// Returns a handle to the [ForegroundExecutor] associated with this app, which can be used to spawn futures in the foreground.
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/// Returns a handle to the [`ForegroundExecutor`] associated with this app, which can be used to spawn futures in the foreground.
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pub fn foreground_executor(&self) -> ForegroundExecutor {
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self.0.borrow().foreground_executor.clone()
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}
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/// Returns a reference to the [TextSystem] associated with this app.
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/// Returns a reference to the [`TextSystem`] associated with this app.
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pub fn text_system(&self) -> Arc<TextSystem> {
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self.0.borrow().text_system.clone()
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}
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@ -299,7 +299,7 @@ impl AppContext {
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app
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}
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/// Quit the application gracefully. Handlers registered with `ModelContext::on_app_quit`
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/// Quit the application gracefully. Handlers registered with [`ModelContext::on_app_quit`]
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/// will be given 100ms to complete before exiting.
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pub fn shutdown(&mut self) {
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let mut futures = Vec::new();
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@ -580,7 +580,7 @@ impl AppContext {
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self.pending_effects.push_back(effect);
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}
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/// Called at the end of AppContext::update to complete any side effects
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/// Called at the end of [`AppContext::update`] to complete any side effects
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/// such as notifying observers, emitting events, etc. Effects can themselves
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/// cause effects, so we continue looping until all effects are processed.
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fn flush_effects(&mut self) {
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@ -31,14 +31,14 @@ pub trait IntoElement: Sized {
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/// The specific type of element into which the implementing type is converted.
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type Element: Element;
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/// The [ElementId] of self once converted into an [Element].
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/// The [`ElementId`] of self once converted into an [`Element`].
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/// If present, the resulting element's state will be carried across frames.
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fn element_id(&self) -> Option<ElementId>;
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/// Convert self into a type that implements [Element].
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/// Convert self into a type that implements [`Element`].
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fn into_element(self) -> Self::Element;
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/// Convert self into a dynamically-typed [AnyElement].
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/// Convert self into a dynamically-typed [`AnyElement`].
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fn into_any_element(self) -> AnyElement {
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self.into_element().into_any()
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}
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@ -115,7 +115,7 @@ pub trait Render: 'static + Sized {
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fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement;
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}
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/// You can derive [IntoElement] on any type that implements this trait.
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/// You can derive [`IntoElement`] on any type that implements this trait.
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/// It is used to allow views to be expressed in terms of abstract data.
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pub trait RenderOnce: 'static {
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fn render(self, cx: &mut WindowContext) -> impl IntoElement;
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@ -224,7 +224,7 @@ enum ElementDrawPhase<S> {
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},
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}
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/// A wrapper around an implementer of [Element] that allows it to be drawn in a window.
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/// A wrapper around an implementer of [`Element`] that allows it to be drawn in a window.
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impl<E: Element> DrawableElement<E> {
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fn new(element: E) -> Self {
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DrawableElement {
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@ -33,8 +33,10 @@ pub struct ForegroundExecutor {
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}
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/// Task is a primitive that allows work to happen in the background.
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/// It implements Future so you can `.await` on it.
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/// If you drop a task it will be cancelled immediately. Calling `.detach()` allows
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///
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/// It implements [`Future`] so you can `.await` on it.
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///
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/// If you drop a task it will be cancelled immediately. Calling [`Task::detach`] allows
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/// the task to continue running in the background, but with no way to return a value.
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#[must_use]
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#[derive(Debug)]
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@ -387,7 +389,7 @@ impl ForegroundExecutor {
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}
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}
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/// Scope manages a set of tasks that are enqueued and waited on together. See `BackgroundExecutor#scoped`
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/// Scope manages a set of tasks that are enqueued and waited on together. See [`BackgroundExecutor::scoped`].
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pub struct Scope<'a> {
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executor: BackgroundExecutor,
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futures: Vec<Pin<Box<dyn Future<Output = ()> + Send + 'static>>>,
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@ -34,7 +34,7 @@ pub trait InputHandler: 'static + Sized {
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) -> Option<Bounds<Pixels>>;
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}
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/// The canonical implementation of `PlatformInputHandler`. Call `WindowContext::handle_input`
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/// The canonical implementation of [`PlatformInputHandler`]. Call [`WindowContext::handle_input`]
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/// with an instance during your element's paint.
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pub struct ElementInputHandler<V> {
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view: View<V>,
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@ -14,12 +14,12 @@ pub struct MacDisplay(pub(crate) CGDirectDisplayID);
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unsafe impl Send for MacDisplay {}
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impl MacDisplay {
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/// Get the screen with the given [DisplayId].
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/// Get the screen with the given [`DisplayId`].
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pub fn find_by_id(id: DisplayId) -> Option<Self> {
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Self::all().find(|screen| screen.id() == id)
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}
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/// Get the screen with the given persistent [Uuid].
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/// Get the screen with the given persistent [`Uuid`].
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pub fn find_by_uuid(uuid: Uuid) -> Option<Self> {
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Self::all().find(|screen| screen.uuid().ok() == Some(uuid))
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}
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@ -37,10 +37,10 @@ where
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})))
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}
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/// Inserts a new `[Subscription]` for the given `emitter_key`. By default, subscriptions
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/// Inserts a new [`Subscription`] for the given `emitter_key`. By default, subscriptions
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/// are inert, meaning that they won't be listed when calling `[SubscriberSet::remove]` or `[SubscriberSet::retain]`.
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/// This method returns a tuple of a `[Subscription]` and an `impl FnOnce`, and you can use the latter
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/// to activate the `[Subscription]`.
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/// This method returns a tuple of a [`Subscription`] and an `impl FnOnce`, and you can use the latter
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/// to activate the [`Subscription`].
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#[must_use]
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pub fn insert(
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&self,
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@ -248,7 +248,7 @@ pub trait ManagedView: FocusableView + EventEmitter<DismissEvent> {}
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impl<M: FocusableView + EventEmitter<DismissEvent>> ManagedView for M {}
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/// Emitted by implementers of [ManagedView] to indicate the view should be dismissed, such as when a view is presented as a modal.
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/// Emitted by implementers of [`ManagedView`] to indicate the view should be dismissed, such as when a view is presented as a modal.
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pub struct DismissEvent;
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// Holds the state for a specific window.
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@ -464,8 +464,8 @@ impl ContentMask<Pixels> {
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}
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/// Provides access to application state in the context of a single window. Derefs
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/// to an `AppContext`, so you can also pass a `WindowContext` to any method that takes
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/// an `AppContext` and call any `AppContext` methods.
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/// to an [`AppContext`], so you can also pass a [`WindowContext`] to any method that takes
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/// an [`AppContext`] and call any [`AppContext`] methods.
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pub struct WindowContext<'a> {
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pub(crate) app: &'a mut AppContext,
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pub(crate) window: &'a mut Window,
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@ -493,20 +493,20 @@ impl<'a> WindowContext<'a> {
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self.window.removed = true;
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}
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/// Obtain a new `FocusHandle`, which allows you to track and manipulate the keyboard focus
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/// Obtain a new [`FocusHandle`], which allows you to track and manipulate the keyboard focus
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/// for elements rendered within this window.
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pub fn focus_handle(&mut self) -> FocusHandle {
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FocusHandle::new(&self.window.focus_handles)
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}
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/// Obtain the currently focused `FocusHandle`. If no elements are focused, returns `None`.
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/// Obtain the currently focused [`FocusHandle`]. If no elements are focused, returns `None`.
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pub fn focused(&self) -> Option<FocusHandle> {
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self.window
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.focus
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.and_then(|id| FocusHandle::for_id(id, &self.window.focus_handles))
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}
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/// Move focus to the element associated with the given `FocusHandle`.
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/// Move focus to the element associated with the given [`FocusHandle`].
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pub fn focus(&mut self, handle: &FocusHandle) {
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if !self.window.focus_enabled || self.window.focus == Some(handle.id) {
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return;
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@ -605,8 +605,8 @@ impl<'a> WindowContext<'a> {
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}
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/// Subscribe to events emitted by a model or view.
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/// The entity to which you're subscribing must implement the [EventEmitter] trait.
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/// The callback will be invoked a handle to the emitting entity (either a [View] or [Model]), the event, and a window context for the current window.
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/// The entity to which you're subscribing must implement the [`EventEmitter`] trait.
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/// The callback will be invoked a handle to the emitting entity (either a [`View`] or [`Model`]), the event, and a window context for the current window.
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pub fn subscribe<Emitter, E, Evt>(
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&mut self,
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entity: &E,
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@ -2061,7 +2061,7 @@ impl<'a> BorrowMut<AppContext> for WindowContext<'a> {
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}
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}
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/// This trait contains functionality that is shared across [ViewContext] and [WindowContext]
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/// This trait contains functionality that is shared across [`ViewContext`] and [`WindowContext`]
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pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
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#[doc(hidden)]
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fn app_mut(&mut self) -> &mut AppContext {
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@ -2328,10 +2328,10 @@ impl BorrowMut<Window> for WindowContext<'_> {
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impl<T> BorrowWindow for T where T: BorrowMut<AppContext> + BorrowMut<Window> {}
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/// Provides access to application state that is specialized for a particular [View].
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/// Provides access to application state that is specialized for a particular [`View`].
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/// Allows you to interact with focus, emit events, etc.
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/// ViewContext also derefs to [WindowContext], giving you access to all of its methods as well.
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/// When you call [View::<V>::update], you're passed a `&mut V` and an `&mut ViewContext<V>`.
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/// ViewContext also derefs to [`WindowContext`], giving you access to all of its methods as well.
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/// When you call [`View::update`], you're passed a `&mut V` and an `&mut ViewContext<V>`.
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pub struct ViewContext<'a, V> {
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window_cx: WindowContext<'a>,
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view: &'a View<V>,
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@ -2407,7 +2407,7 @@ impl<'a, V: 'static> ViewContext<'a, V> {
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});
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}
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/// Observe another model or view for changes to it's state, as tracked by the [AppContext::notify]
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/// Observe another model or view for changes to its state, as tracked by [`ModelContext::notify`].
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pub fn observe<V2, E>(
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&mut self,
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entity: &E,
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@ -2442,8 +2442,8 @@ impl<'a, V: 'static> ViewContext<'a, V> {
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}
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/// Subscribe to events emitted by another model or view.
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/// The entity to which you're subscribing must implement the [EventEmitter] trait.
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/// The callback will be invoked with a reference to the current view, a handle to the emitting entity (either a [View] or [Model]), the event, and a view context for the current view.
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/// The entity to which you're subscribing must implement the [`EventEmitter`] trait.
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/// The callback will be invoked with a reference to the current view, a handle to the emitting entity (either a [`View`] or [`Model`]), the event, and a view context for the current view.
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pub fn subscribe<V2, E, Evt>(
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&mut self,
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entity: &E,
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@ -2687,8 +2687,8 @@ impl<'a, V: 'static> ViewContext<'a, V> {
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}
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/// Schedule a future to be run asynchronously.
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/// The given callback is invoked with a [WeakView<V>] to avoid leaking the view for a long-running process.
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/// It's also given an `AsyncWindowContext`, which can be used to access the state of the view across await points.
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/// The given callback is invoked with a [`WeakView<V>`] to avoid leaking the view for a long-running process.
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/// It's also given an [`AsyncWindowContext`], which can be used to access the state of the view across await points.
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/// The returned future will be polled on the main thread.
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pub fn spawn<Fut, R>(
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&mut self,
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@ -2789,7 +2789,7 @@ impl<'a, V: 'static> ViewContext<'a, V> {
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});
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}
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/// Move focus to the current view, assuming it implements [FocusableView].
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/// Move focus to the current view, assuming it implements [`FocusableView`].
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pub fn focus_self(&mut self)
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where
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V: FocusableView,
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@ -3119,21 +3119,21 @@ impl AnyWindowHandle {
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// }
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// }
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/// An identifier for an [Element].
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/// An identifier for an [`Element`](crate::Element).
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///
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/// Can be constructed with a string, a number, or both, as well
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/// as other internal representations.
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#[derive(Clone, Debug, Eq, PartialEq, Hash)]
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pub enum ElementId {
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/// The id of a View element
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/// The ID of a View element
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View(EntityId),
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/// An integer id
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/// An integer ID.
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Integer(usize),
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/// A string based id
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/// A string based ID.
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Name(SharedString),
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/// An id that's equated with a focus handle
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/// An ID that's equated with a focus handle.
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FocusHandle(FocusId),
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/// A combination of a name and an integer
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/// A combination of a name and an integer.
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NamedInteger(SharedString, usize),
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}
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@ -3204,7 +3204,7 @@ impl From<(&'static str, u64)> for ElementId {
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}
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/// A rectangle to be rendered in the window at the given position and size.
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/// Passed as an argument [WindowContext::paint_quad].
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/// Passed as an argument [`WindowContext::paint_quad`].
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#[derive(Clone)]
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pub struct PaintQuad {
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bounds: Bounds<Pixels>,
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@ -25,10 +25,10 @@ const CHUNK_BASE: usize = 6;
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#[cfg(not(test))]
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const CHUNK_BASE: usize = 16;
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/// Type alias to [HashMatrix], an implementation of a homomorphic hash function. Two [Rope] instances
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/// Type alias to [`HashMatrix`], an implementation of a homomorphic hash function. Two [`Rope`] instances
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/// containing the same text will produce the same fingerprint. This hash function is special in that
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/// it allows us to hash individual chunks and aggregate them up the [Rope]'s tree, with the resulting
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/// hash being equivalent to hashing all the text contained in the [Rope] at once.
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/// it allows us to hash individual chunks and aggregate them up the [`Rope`]'s tree, with the resulting
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/// hash being equivalent to hashing all the text contained in the [`Rope`] at once.
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pub type RopeFingerprint = HashMatrix;
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#[derive(Clone, Default)]
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@ -90,7 +90,7 @@ impl Anchor {
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content.summary_for_anchor(self)
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}
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/// Returns true when the [Anchor] is located inside a visible fragment.
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/// Returns true when the [`Anchor`] is located inside a visible fragment.
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pub fn is_valid(&self, buffer: &BufferSnapshot) -> bool {
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if *self == Anchor::MIN || *self == Anchor::MAX {
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true
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