mirror of
https://github.com/zed-industries/zed.git
synced 2024-11-07 20:39:04 +03:00
WIP: Start on rendering glyphs
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
This commit is contained in:
parent
43abd96769
commit
764bfba2e2
26
Cargo.lock
generated
26
Cargo.lock
generated
@ -549,6 +549,25 @@ dependencies = [
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"termcolor",
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]
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[[package]]
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name = "etagere"
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version = "0.2.4"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "520d7de540904fd09b11c03a47d50a7ce4ff37d1aa763f454fa60d9088ef8356"
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dependencies = [
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"euclid",
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"svg_fmt",
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]
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[[package]]
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name = "euclid"
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version = "0.22.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "51e5bac4ec41ece6346fd867815a57a221abdf48f4eb931b033789b5b4b6fc70"
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dependencies = [
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"num-traits",
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]
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[[package]]
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name = "event-listener"
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version = "2.5.1"
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@ -745,6 +764,7 @@ dependencies = [
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"core-graphics",
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"core-text",
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"ctor",
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"etagere",
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"font-kit",
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"foreign-types",
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"log",
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@ -1483,6 +1503,12 @@ version = "0.8.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "8ea5119cdb4c55b55d432abb513a0429384878c15dde60cc77b1c99de1a95a6a"
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[[package]]
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name = "svg_fmt"
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version = "0.4.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "8fb1df15f412ee2e9dfc1c504260fa695c1c3f10fe9f4a6ee2d2184d7d6450e2"
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[[package]]
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name = "syn"
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version = "1.0.60"
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@ -7,6 +7,7 @@ version = "0.1.0"
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[dependencies]
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async-task = {git = "https://github.com/zedit-io/async-task", rev = "341b57d6de98cdfd7b418567b8de2022ca993a6e"}
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ctor = "0.1"
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etagere = "0.2"
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num_cpus = "1.13"
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ordered-float = "2.1.1"
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parking_lot = "0.11.1"
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@ -89,6 +89,8 @@ fn generate_shader_bindings() {
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.whitelist_type("GPUIQuad")
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.whitelist_type("GPUIShadowInputIndex")
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.whitelist_type("GPUIShadow")
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.whitelist_type("GPUISpriteInputIndex")
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.whitelist_type("GPUISprite")
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.parse_callbacks(Box::new(bindgen::CargoCallbacks))
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.generate()
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.expect("unable to generate bindings");
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@ -4,6 +4,7 @@ mod event;
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mod geometry;
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mod renderer;
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mod runner;
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mod sprite_cache;
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mod window;
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use crate::platform;
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@ -1,4 +1,4 @@
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use std::{ffi::c_void, mem};
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use std::{collections::HashMap, ffi::c_void, mem};
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use self::shaders::ToUchar4;
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@ -15,8 +15,10 @@ const INSTANCE_BUFFER_SIZE: usize = 1024 * 1024; // This is an arbitrary decisio
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pub struct Renderer {
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quad_pipeline_state: metal::RenderPipelineState,
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shadow_pipeline_state: metal::RenderPipelineState,
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sprite_pipeline_state: metal::RenderPipelineState,
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unit_vertices: metal::Buffer,
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instances: metal::Buffer,
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sprite_cache: SpriteCache,
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}
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impl Renderer {
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@ -60,6 +62,14 @@ impl Renderer {
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"shadow_fragment",
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pixel_format,
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)?,
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sprite_pipeline_state: build_pipeline_state(
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device,
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&library,
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"sprite",
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"sprite_vertex",
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"sprite_fragment",
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pixel_format,
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)?,
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unit_vertices,
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instances,
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})
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@ -79,6 +89,7 @@ impl Renderer {
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for layer in scene.layers() {
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self.render_shadows(scene, layer, &mut offset, ctx);
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self.render_quads(scene, layer, &mut offset, ctx);
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self.render_sprites(scene, layer, &mut offset, ctx);
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}
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}
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@ -234,6 +245,71 @@ impl Renderer {
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layer.quads().len() as u64,
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);
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}
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fn render_sprites(
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&mut self,
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scene: &Scene,
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layer: &Layer,
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offset: &mut usize,
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ctx: &RenderContext,
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) {
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if layer.glyphs().is_empty() {
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return;
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}
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align_offset(offset);
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let next_offset = *offset + layer.glyphs().len() * mem::size_of::<shaders::GPUISprite>();
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assert!(
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next_offset <= INSTANCE_BUFFER_SIZE,
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"instance buffer exhausted"
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);
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let mut sprites = HashMap::new();
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for glyph in layer.glyphs() {
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let (atlas, bounds) =
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self.sprite_cache
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.rasterize_glyph(glyph.font_id, glyph.font_size, glyph.glyph_id);
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sprites
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.entry(atlas)
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.or_insert_with(Vec::new)
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.push(shaders::GPUISprite {
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origin: glyph.origin.to_float2(),
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size: bounds.size().to_float2(),
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atlas_origin: bounds.origin().to_float2(),
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color: glyph.color.to_uchar4(),
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});
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}
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ctx.command_encoder
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.set_render_pipeline_state(&self.sprite_pipeline_state);
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ctx.command_encoder.set_vertex_buffer(
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shaders::GPUISpriteInputIndex_GPUISpriteInputIndexVertices as u64,
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Some(&self.unit_vertices),
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0,
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);
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ctx.command_encoder.set_vertex_buffer(
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shaders::GPUISpriteInputIndex_GPUISpriteInputIndexSprites as u64,
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Some(&self.instances),
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*offset as u64,
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);
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ctx.command_encoder.set_vertex_bytes(
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shaders::GPUISpriteInputIndex_GPUISpriteInputIndexUniforms as u64,
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mem::size_of::<shaders::GPUIUniforms>() as u64,
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[shaders::GPUIUniforms {
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viewport_size: ctx.drawable_size.to_float2(),
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}]
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.as_ptr() as *const c_void,
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);
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let buffer_contents = unsafe {
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(self.instances.contents() as *mut u8).offset(*offset as isize)
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as *mut shaders::GPUISprite
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};
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for glyph in layer.glyphs() {
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let sprite = self.sprite_cache.rasterize_glyph();
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}
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}
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}
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fn align_offset(offset: &mut usize) {
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@ -35,3 +35,16 @@ typedef struct {
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float sigma;
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vector_uchar4 color;
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} GPUIShadow;
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typedef enum {
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GPUISpriteInputIndexVertices = 0,
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GPUISpriteInputIndexSprites = 1,
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GPUISpriteInputIndexUniforms = 2,
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} GPUISpriteInputIndex;
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typedef struct {
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vector_float2 origin;
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vector_float2 size;
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vector_float2 atlas_origin;
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vector_uchar4 color;
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} GPUISprite;
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19
gpui/src/platform/mac/sprite_cache.rs
Normal file
19
gpui/src/platform/mac/sprite_cache.rs
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@ -0,0 +1,19 @@
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use crate::geometry::vector::Vector2I;
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use etagere::BucketedAtlasAllocator;
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struct SpriteCache {
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atlasses: Vec<etagere::BucketedAtlasAllocator>,
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}
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impl SpriteCache {
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fn new(size: Vector2I) -> Self {
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let size = etagere::Size::new(size.x(), size.y());
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Self {
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atlasses: vec![BucketedAtlasAllocator::new(size)],
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}
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}
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fn render_glyph(&mut self) {
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self.atlasses.last().unwrap()
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}
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}
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@ -1,6 +1,9 @@
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use core::f32;
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use crate::{
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color::ColorU,
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fonts::{FontId, GlyphId},
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geometry::{rect::RectF, vector::Vector2F},
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};
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use crate::{color::ColorU, geometry::rect::RectF};
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pub struct Scene {
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scale_factor: f32,
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layers: Vec<Layer>,
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@ -12,6 +15,7 @@ pub struct Layer {
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clip_bounds: Option<RectF>,
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quads: Vec<Quad>,
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shadows: Vec<Shadow>,
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glyphs: Vec<Glyph>,
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}
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#[derive(Default, Debug)]
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@ -30,6 +34,15 @@ pub struct Shadow {
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pub color: ColorU,
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}
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#[derive(Debug)]
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pub struct Glyph {
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pub font_id: FontId,
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pub font_size: f32,
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pub glyph_id: GlyphId,
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pub origin: Vector2F,
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pub color: ColorU,
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}
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#[derive(Clone, Copy, Default, Debug)]
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pub struct Border {
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pub width: f32,
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@ -76,6 +89,10 @@ impl Scene {
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self.active_layer().push_shadow(shadow)
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}
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pub fn push_glyph(&mut self, glyph: Glyph) {
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self.active_layer().push_glyph(glyph)
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}
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fn active_layer(&mut self) -> &mut Layer {
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&mut self.layers[*self.active_layer_stack.last().unwrap()]
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}
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@ -97,6 +114,14 @@ impl Layer {
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pub fn shadows(&self) -> &[Shadow] {
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self.shadows.as_slice()
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}
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fn push_glyph(&mut self, glyph: Glyph) {
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self.glyphs.push(glyph);
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}
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pub fn glyphs(&self) -> &[Glyph] {
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self.glyphs.as_slice()
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}
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}
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impl Border {
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@ -2,7 +2,7 @@ use crate::{
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color::ColorU,
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fonts::{FontCache, FontId, GlyphId},
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geometry::rect::RectF,
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PaintContext,
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scene, PaintContext,
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};
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use core_foundation::{
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attributed_string::CFMutableAttributedString,
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@ -186,71 +186,54 @@ impl Line {
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}
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}
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pub fn paint(
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&self,
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_bounds: RectF,
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_colors: &[(Range<usize>, ColorU)],
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_ctx: &mut PaintContext,
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) {
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// canvas.set_font_size(self.font_size);
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// let mut colors = colors.iter().peekable();
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pub fn paint(&self, bounds: RectF, colors: &[(Range<usize>, ColorU)], ctx: &mut PaintContext) {
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let mut colors = colors.iter().peekable();
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let mut color = ColorU::black();
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// for run in &self.runs {
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// let bounding_box = font_cache.bounding_box(run.font_id, self.font_size);
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// let ascent = font_cache.scale_metric(
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// font_cache.metric(run.font_id, |m| m.ascent),
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// run.font_id,
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// self.font_size,
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// );
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// let descent = font_cache.scale_metric(
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// font_cache.metric(run.font_id, |m| m.descent),
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// run.font_id,
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// self.font_size,
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// );
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for run in &self.runs {
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let bounding_box = ctx.font_cache.bounding_box(run.font_id, self.font_size);
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let ascent = ctx.font_cache.scale_metric(
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ctx.font_cache.metric(run.font_id, |m| m.ascent),
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run.font_id,
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self.font_size,
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);
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let descent = ctx.font_cache.scale_metric(
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ctx.font_cache.metric(run.font_id, |m| m.descent),
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run.font_id,
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self.font_size,
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);
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// let max_glyph_width = bounding_box.x();
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// let font = font_cache.font(run.font_id);
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// let font_name = font_cache.font_name(run.font_id);
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// let is_emoji = font_cache.is_emoji(run.font_id);
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// for glyph in &run.glyphs {
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// let glyph_origin = origin + glyph.position - vec2f(0.0, descent);
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let max_glyph_width = bounding_box.x();
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let font = ctx.font_cache.font(run.font_id);
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let font_name = ctx.font_cache.font_name(run.font_id);
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let is_emoji = ctx.font_cache.is_emoji(run.font_id);
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for glyph in &run.glyphs {
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let glyph_origin = bounds.origin() + glyph.position;
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if glyph_origin.x() + max_glyph_width < bounds.origin().x() {
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continue;
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}
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if glyph_origin.x() > bounds.upper_right().x() {
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break;
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}
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// if glyph_origin.x() + max_glyph_width < viewport_rect.origin().x() {
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// continue;
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// }
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while let Some((range, next_color)) = colors.peek() {
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if glyph.index >= range.end {
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colors.next();
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} else {
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color = *next_color;
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break;
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}
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}
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// if glyph_origin.x() > viewport_rect.upper_right().x() {
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// break;
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// }
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// while let Some((range, color)) = colors.peek() {
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// if glyph.index >= range.end {
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// colors.next();
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// } else {
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// if glyph.index == range.start {
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// canvas.set_fill_style(FillStyle::Color(*color));
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// }
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// break;
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// }
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// }
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// if is_emoji {
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// match font_cache.render_emoji(glyph.id, self.font_size) {
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// Ok(image) => {
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// canvas.draw_image(image, RectF::new(glyph_origin, bounding_box));
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// }
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// Err(error) => log::error!("rasterizing emoji: {}", error),
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// }
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// } else {
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// canvas.fill_glyph(
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// &font,
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// &font_name,
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// glyph.id,
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// glyph_origin + vec2f(0.0, ascent),
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// );
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// }
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// }
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// }
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ctx.scene.push_glyph(scene::Glyph {
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font_id: run.font_id,
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font_size: self.font_size,
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glyph_id: glyph.id,
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origin: glyph_origin,
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color,
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});
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}
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}
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}
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}
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