WIP: Start on rendering glyphs

Co-Authored-By: Nathan Sobo <nathan@zed.dev>
This commit is contained in:
Antonio Scandurra 2021-03-23 15:15:41 +01:00
parent 43abd96769
commit 764bfba2e2
9 changed files with 211 additions and 65 deletions

26
Cargo.lock generated
View File

@ -549,6 +549,25 @@ dependencies = [
"termcolor",
]
[[package]]
name = "etagere"
version = "0.2.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "520d7de540904fd09b11c03a47d50a7ce4ff37d1aa763f454fa60d9088ef8356"
dependencies = [
"euclid",
"svg_fmt",
]
[[package]]
name = "euclid"
version = "0.22.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "51e5bac4ec41ece6346fd867815a57a221abdf48f4eb931b033789b5b4b6fc70"
dependencies = [
"num-traits",
]
[[package]]
name = "event-listener"
version = "2.5.1"
@ -745,6 +764,7 @@ dependencies = [
"core-graphics",
"core-text",
"ctor",
"etagere",
"font-kit",
"foreign-types",
"log",
@ -1483,6 +1503,12 @@ version = "0.8.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8ea5119cdb4c55b55d432abb513a0429384878c15dde60cc77b1c99de1a95a6a"
[[package]]
name = "svg_fmt"
version = "0.4.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8fb1df15f412ee2e9dfc1c504260fa695c1c3f10fe9f4a6ee2d2184d7d6450e2"
[[package]]
name = "syn"
version = "1.0.60"

View File

@ -7,6 +7,7 @@ version = "0.1.0"
[dependencies]
async-task = {git = "https://github.com/zedit-io/async-task", rev = "341b57d6de98cdfd7b418567b8de2022ca993a6e"}
ctor = "0.1"
etagere = "0.2"
num_cpus = "1.13"
ordered-float = "2.1.1"
parking_lot = "0.11.1"

View File

@ -89,6 +89,8 @@ fn generate_shader_bindings() {
.whitelist_type("GPUIQuad")
.whitelist_type("GPUIShadowInputIndex")
.whitelist_type("GPUIShadow")
.whitelist_type("GPUISpriteInputIndex")
.whitelist_type("GPUISprite")
.parse_callbacks(Box::new(bindgen::CargoCallbacks))
.generate()
.expect("unable to generate bindings");

View File

@ -4,6 +4,7 @@ mod event;
mod geometry;
mod renderer;
mod runner;
mod sprite_cache;
mod window;
use crate::platform;

View File

@ -1,4 +1,4 @@
use std::{ffi::c_void, mem};
use std::{collections::HashMap, ffi::c_void, mem};
use self::shaders::ToUchar4;
@ -15,8 +15,10 @@ const INSTANCE_BUFFER_SIZE: usize = 1024 * 1024; // This is an arbitrary decisio
pub struct Renderer {
quad_pipeline_state: metal::RenderPipelineState,
shadow_pipeline_state: metal::RenderPipelineState,
sprite_pipeline_state: metal::RenderPipelineState,
unit_vertices: metal::Buffer,
instances: metal::Buffer,
sprite_cache: SpriteCache,
}
impl Renderer {
@ -60,6 +62,14 @@ impl Renderer {
"shadow_fragment",
pixel_format,
)?,
sprite_pipeline_state: build_pipeline_state(
device,
&library,
"sprite",
"sprite_vertex",
"sprite_fragment",
pixel_format,
)?,
unit_vertices,
instances,
})
@ -79,6 +89,7 @@ impl Renderer {
for layer in scene.layers() {
self.render_shadows(scene, layer, &mut offset, ctx);
self.render_quads(scene, layer, &mut offset, ctx);
self.render_sprites(scene, layer, &mut offset, ctx);
}
}
@ -234,6 +245,71 @@ impl Renderer {
layer.quads().len() as u64,
);
}
fn render_sprites(
&mut self,
scene: &Scene,
layer: &Layer,
offset: &mut usize,
ctx: &RenderContext,
) {
if layer.glyphs().is_empty() {
return;
}
align_offset(offset);
let next_offset = *offset + layer.glyphs().len() * mem::size_of::<shaders::GPUISprite>();
assert!(
next_offset <= INSTANCE_BUFFER_SIZE,
"instance buffer exhausted"
);
let mut sprites = HashMap::new();
for glyph in layer.glyphs() {
let (atlas, bounds) =
self.sprite_cache
.rasterize_glyph(glyph.font_id, glyph.font_size, glyph.glyph_id);
sprites
.entry(atlas)
.or_insert_with(Vec::new)
.push(shaders::GPUISprite {
origin: glyph.origin.to_float2(),
size: bounds.size().to_float2(),
atlas_origin: bounds.origin().to_float2(),
color: glyph.color.to_uchar4(),
});
}
ctx.command_encoder
.set_render_pipeline_state(&self.sprite_pipeline_state);
ctx.command_encoder.set_vertex_buffer(
shaders::GPUISpriteInputIndex_GPUISpriteInputIndexVertices as u64,
Some(&self.unit_vertices),
0,
);
ctx.command_encoder.set_vertex_buffer(
shaders::GPUISpriteInputIndex_GPUISpriteInputIndexSprites as u64,
Some(&self.instances),
*offset as u64,
);
ctx.command_encoder.set_vertex_bytes(
shaders::GPUISpriteInputIndex_GPUISpriteInputIndexUniforms as u64,
mem::size_of::<shaders::GPUIUniforms>() as u64,
[shaders::GPUIUniforms {
viewport_size: ctx.drawable_size.to_float2(),
}]
.as_ptr() as *const c_void,
);
let buffer_contents = unsafe {
(self.instances.contents() as *mut u8).offset(*offset as isize)
as *mut shaders::GPUISprite
};
for glyph in layer.glyphs() {
let sprite = self.sprite_cache.rasterize_glyph();
}
}
}
fn align_offset(offset: &mut usize) {

View File

@ -35,3 +35,16 @@ typedef struct {
float sigma;
vector_uchar4 color;
} GPUIShadow;
typedef enum {
GPUISpriteInputIndexVertices = 0,
GPUISpriteInputIndexSprites = 1,
GPUISpriteInputIndexUniforms = 2,
} GPUISpriteInputIndex;
typedef struct {
vector_float2 origin;
vector_float2 size;
vector_float2 atlas_origin;
vector_uchar4 color;
} GPUISprite;

View File

@ -0,0 +1,19 @@
use crate::geometry::vector::Vector2I;
use etagere::BucketedAtlasAllocator;
struct SpriteCache {
atlasses: Vec<etagere::BucketedAtlasAllocator>,
}
impl SpriteCache {
fn new(size: Vector2I) -> Self {
let size = etagere::Size::new(size.x(), size.y());
Self {
atlasses: vec![BucketedAtlasAllocator::new(size)],
}
}
fn render_glyph(&mut self) {
self.atlasses.last().unwrap()
}
}

View File

@ -1,6 +1,9 @@
use core::f32;
use crate::{
color::ColorU,
fonts::{FontId, GlyphId},
geometry::{rect::RectF, vector::Vector2F},
};
use crate::{color::ColorU, geometry::rect::RectF};
pub struct Scene {
scale_factor: f32,
layers: Vec<Layer>,
@ -12,6 +15,7 @@ pub struct Layer {
clip_bounds: Option<RectF>,
quads: Vec<Quad>,
shadows: Vec<Shadow>,
glyphs: Vec<Glyph>,
}
#[derive(Default, Debug)]
@ -30,6 +34,15 @@ pub struct Shadow {
pub color: ColorU,
}
#[derive(Debug)]
pub struct Glyph {
pub font_id: FontId,
pub font_size: f32,
pub glyph_id: GlyphId,
pub origin: Vector2F,
pub color: ColorU,
}
#[derive(Clone, Copy, Default, Debug)]
pub struct Border {
pub width: f32,
@ -76,6 +89,10 @@ impl Scene {
self.active_layer().push_shadow(shadow)
}
pub fn push_glyph(&mut self, glyph: Glyph) {
self.active_layer().push_glyph(glyph)
}
fn active_layer(&mut self) -> &mut Layer {
&mut self.layers[*self.active_layer_stack.last().unwrap()]
}
@ -97,6 +114,14 @@ impl Layer {
pub fn shadows(&self) -> &[Shadow] {
self.shadows.as_slice()
}
fn push_glyph(&mut self, glyph: Glyph) {
self.glyphs.push(glyph);
}
pub fn glyphs(&self) -> &[Glyph] {
self.glyphs.as_slice()
}
}
impl Border {

View File

@ -2,7 +2,7 @@ use crate::{
color::ColorU,
fonts::{FontCache, FontId, GlyphId},
geometry::rect::RectF,
PaintContext,
scene, PaintContext,
};
use core_foundation::{
attributed_string::CFMutableAttributedString,
@ -186,71 +186,54 @@ impl Line {
}
}
pub fn paint(
&self,
_bounds: RectF,
_colors: &[(Range<usize>, ColorU)],
_ctx: &mut PaintContext,
) {
// canvas.set_font_size(self.font_size);
// let mut colors = colors.iter().peekable();
pub fn paint(&self, bounds: RectF, colors: &[(Range<usize>, ColorU)], ctx: &mut PaintContext) {
let mut colors = colors.iter().peekable();
let mut color = ColorU::black();
// for run in &self.runs {
// let bounding_box = font_cache.bounding_box(run.font_id, self.font_size);
// let ascent = font_cache.scale_metric(
// font_cache.metric(run.font_id, |m| m.ascent),
// run.font_id,
// self.font_size,
// );
// let descent = font_cache.scale_metric(
// font_cache.metric(run.font_id, |m| m.descent),
// run.font_id,
// self.font_size,
// );
for run in &self.runs {
let bounding_box = ctx.font_cache.bounding_box(run.font_id, self.font_size);
let ascent = ctx.font_cache.scale_metric(
ctx.font_cache.metric(run.font_id, |m| m.ascent),
run.font_id,
self.font_size,
);
let descent = ctx.font_cache.scale_metric(
ctx.font_cache.metric(run.font_id, |m| m.descent),
run.font_id,
self.font_size,
);
// let max_glyph_width = bounding_box.x();
// let font = font_cache.font(run.font_id);
// let font_name = font_cache.font_name(run.font_id);
// let is_emoji = font_cache.is_emoji(run.font_id);
// for glyph in &run.glyphs {
// let glyph_origin = origin + glyph.position - vec2f(0.0, descent);
let max_glyph_width = bounding_box.x();
let font = ctx.font_cache.font(run.font_id);
let font_name = ctx.font_cache.font_name(run.font_id);
let is_emoji = ctx.font_cache.is_emoji(run.font_id);
for glyph in &run.glyphs {
let glyph_origin = bounds.origin() + glyph.position;
if glyph_origin.x() + max_glyph_width < bounds.origin().x() {
continue;
}
if glyph_origin.x() > bounds.upper_right().x() {
break;
}
// if glyph_origin.x() + max_glyph_width < viewport_rect.origin().x() {
// continue;
// }
while let Some((range, next_color)) = colors.peek() {
if glyph.index >= range.end {
colors.next();
} else {
color = *next_color;
break;
}
}
// if glyph_origin.x() > viewport_rect.upper_right().x() {
// break;
// }
// while let Some((range, color)) = colors.peek() {
// if glyph.index >= range.end {
// colors.next();
// } else {
// if glyph.index == range.start {
// canvas.set_fill_style(FillStyle::Color(*color));
// }
// break;
// }
// }
// if is_emoji {
// match font_cache.render_emoji(glyph.id, self.font_size) {
// Ok(image) => {
// canvas.draw_image(image, RectF::new(glyph_origin, bounding_box));
// }
// Err(error) => log::error!("rasterizing emoji: {}", error),
// }
// } else {
// canvas.fill_glyph(
// &font,
// &font_name,
// glyph.id,
// glyph_origin + vec2f(0.0, ascent),
// );
// }
// }
// }
ctx.scene.push_glyph(scene::Glyph {
font_id: run.font_id,
font_size: self.font_size,
glyph_id: glyph.id,
origin: glyph_origin,
color,
});
}
}
}
}