Open platform window before first invalidation

This ensures we have an invalidation handler present so we render the first frame in all cases.
This commit is contained in:
Nathan Sobo 2021-04-06 06:29:42 -06:00
parent a5b39220a4
commit 765c3f9c18

View File

@ -380,6 +380,7 @@ impl MutableAppContext {
) {
self.invalidation_callbacks
.insert(window_id, Box::new(callback));
self.update_windows();
}
pub fn add_action<S, V, T, F>(&mut self, name: S, mut handler: F)
@ -612,13 +613,19 @@ impl MutableAppContext {
T: View,
F: FnOnce(&mut ViewContext<T>) -> T,
{
self.pending_flushes += 1;
let window_id = post_inc(&mut self.next_window_id);
self.ctx.windows.insert(window_id, Window::default());
self.open_platform_window(window_id);
let root_handle = self.add_view(window_id, build_root_view);
self.ctx.windows.get_mut(&window_id).unwrap().root_view = Some(root_handle.clone().into());
self.focus(window_id, root_handle.id());
self.flush_effects();
(window_id, root_handle)
}
fn open_platform_window(&mut self, window_id: usize) {
match self.platform.open_window(
WindowOptions {
bounds: RectF::new(vec2f(0., 0.), vec2f(1024., 768.)),
@ -693,8 +700,6 @@ impl MutableAppContext {
});
}
}
(window_id, root_handle)
}
pub fn add_view<T, F>(&mut self, window_id: usize, build_view: F) -> ViewHandle<T>