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Open platform window before first invalidation
This ensures we have an invalidation handler present so we render the first frame in all cases.
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@ -380,6 +380,7 @@ impl MutableAppContext {
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) {
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self.invalidation_callbacks
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.insert(window_id, Box::new(callback));
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self.update_windows();
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}
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pub fn add_action<S, V, T, F>(&mut self, name: S, mut handler: F)
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@ -612,13 +613,19 @@ impl MutableAppContext {
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T: View,
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F: FnOnce(&mut ViewContext<T>) -> T,
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{
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self.pending_flushes += 1;
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let window_id = post_inc(&mut self.next_window_id);
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self.ctx.windows.insert(window_id, Window::default());
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self.open_platform_window(window_id);
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let root_handle = self.add_view(window_id, build_root_view);
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self.ctx.windows.get_mut(&window_id).unwrap().root_view = Some(root_handle.clone().into());
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self.focus(window_id, root_handle.id());
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self.flush_effects();
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(window_id, root_handle)
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}
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fn open_platform_window(&mut self, window_id: usize) {
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match self.platform.open_window(
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WindowOptions {
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bounds: RectF::new(vec2f(0., 0.), vec2f(1024., 768.)),
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@ -693,8 +700,6 @@ impl MutableAppContext {
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});
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}
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}
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(window_id, root_handle)
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}
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pub fn add_view<T, F>(&mut self, window_id: usize, build_view: F) -> ViewHandle<T>
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