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https://github.com/zed-industries/zed.git
synced 2025-01-05 03:22:48 +03:00
move component into gpui
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parent
3623a9ca5e
commit
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@ -1,9 +1,8 @@
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use button_component::Button;
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use component::Component;
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use gpui::{
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color::Color,
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elements::{ContainerStyle, Flex, Label, ParentElement},
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elements::{Component, ContainerStyle, Flex, Label, ParentElement},
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fonts::{self, TextStyle},
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platform::WindowOptions,
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AnyElement, App, Element, Entity, View, ViewContext,
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@ -115,12 +114,12 @@ mod theme {
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// Component creation:
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mod toggleable_button {
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use gpui::{
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elements::{ContainerStyle, LabelStyle},
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elements::{Component, ContainerStyle, LabelStyle},
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scene::MouseClick,
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EventContext, View,
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};
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use crate::{button_component::Button, component::Component, theme::Toggleable};
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use crate::{button_component::Button, theme::Toggleable};
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pub struct ToggleableButton<V: View> {
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active: bool,
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@ -172,14 +171,12 @@ mod toggleable_button {
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mod button_component {
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use gpui::{
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elements::{ContainerStyle, Label, LabelStyle, MouseEventHandler},
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elements::{Component, ContainerStyle, Label, LabelStyle, MouseEventHandler},
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platform::MouseButton,
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scene::MouseClick,
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AnyElement, Element, EventContext, TypeTag, View, ViewContext,
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};
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use crate::component::Component;
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type ClickHandler<V> = Box<dyn Fn(MouseClick, &mut V, &mut EventContext<V>)>;
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pub struct Button<V: View> {
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@ -238,88 +235,3 @@ mod button_component {
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}
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}
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}
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mod component {
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use gpui::{AnyElement, Element, View, ViewContext};
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use pathfinder_geometry::vector::Vector2F;
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pub trait Component<V: View> {
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fn render(self, v: &mut V, cx: &mut ViewContext<V>) -> AnyElement<V>;
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fn into_element(self) -> ComponentAdapter<V, Self>
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where
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Self: Sized,
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{
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ComponentAdapter::new(self)
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}
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}
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pub struct ComponentAdapter<V, E> {
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component: Option<E>,
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phantom: std::marker::PhantomData<V>,
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}
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impl<E, V> ComponentAdapter<V, E> {
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pub fn new(e: E) -> Self {
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Self {
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component: Some(e),
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phantom: std::marker::PhantomData,
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}
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}
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}
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impl<V: View, C: Component<V> + 'static> Element<V> for ComponentAdapter<V, C> {
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type LayoutState = AnyElement<V>;
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type PaintState = ();
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fn layout(
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&mut self,
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constraint: gpui::SizeConstraint,
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view: &mut V,
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cx: &mut gpui::LayoutContext<V>,
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) -> (Vector2F, Self::LayoutState) {
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let component = self.component.take().unwrap();
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let mut element = component.render(view, cx.view_context());
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let constraint = element.layout(constraint, view, cx);
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(constraint, element)
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}
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fn paint(
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&mut self,
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scene: &mut gpui::SceneBuilder,
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bounds: gpui::geometry::rect::RectF,
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visible_bounds: gpui::geometry::rect::RectF,
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layout: &mut Self::LayoutState,
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view: &mut V,
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cx: &mut gpui::PaintContext<V>,
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) -> Self::PaintState {
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layout.paint(scene, bounds.origin(), visible_bounds, view, cx)
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}
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fn rect_for_text_range(
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&self,
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_: std::ops::Range<usize>,
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_: gpui::geometry::rect::RectF,
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_: gpui::geometry::rect::RectF,
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_: &Self::LayoutState,
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_: &Self::PaintState,
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_: &V,
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_: &ViewContext<V>,
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) -> Option<gpui::geometry::rect::RectF> {
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todo!()
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}
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fn debug(
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&self,
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_: gpui::geometry::rect::RectF,
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_: &Self::LayoutState,
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_: &Self::PaintState,
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_: &V,
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_: &ViewContext<V>,
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) -> serde_json::Value {
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todo!()
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}
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}
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}
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@ -1,6 +1,7 @@
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mod align;
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mod canvas;
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mod clipped;
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mod component;
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mod constrained_box;
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mod container;
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mod empty;
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@ -21,9 +22,9 @@ mod tooltip;
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mod uniform_list;
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pub use self::{
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align::*, canvas::*, constrained_box::*, container::*, empty::*, flex::*, hook::*, image::*,
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keystroke_label::*, label::*, list::*, mouse_event_handler::*, overlay::*, resizable::*,
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stack::*, svg::*, text::*, tooltip::*, uniform_list::*,
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align::*, canvas::*, component::*, constrained_box::*, container::*, empty::*, flex::*,
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hook::*, image::*, keystroke_label::*, label::*, list::*, mouse_event_handler::*, overlay::*,
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resizable::*, stack::*, svg::*, text::*, tooltip::*, uniform_list::*,
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};
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pub use crate::window::ChildView;
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87
crates/gpui/src/elements/component.rs
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87
crates/gpui/src/elements/component.rs
Normal file
@ -0,0 +1,87 @@
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use std::marker::PhantomData;
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use pathfinder_geometry::{rect::RectF, vector::Vector2F};
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use crate::{
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AnyElement, Element, LayoutContext, PaintContext, SceneBuilder, SizeConstraint, View,
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ViewContext,
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};
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pub trait Component<V: View> {
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fn render(self, v: &mut V, cx: &mut ViewContext<V>) -> AnyElement<V>;
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fn into_element(self) -> ComponentAdapter<V, Self>
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where
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Self: Sized,
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{
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ComponentAdapter::new(self)
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}
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}
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pub struct ComponentAdapter<V, E> {
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component: Option<E>,
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phantom: PhantomData<V>,
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}
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impl<E, V> ComponentAdapter<V, E> {
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pub fn new(e: E) -> Self {
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Self {
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component: Some(e),
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phantom: PhantomData,
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}
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}
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}
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impl<V: View, C: Component<V> + 'static> Element<V> for ComponentAdapter<V, C> {
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type LayoutState = AnyElement<V>;
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type PaintState = ();
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fn layout(
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&mut self,
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constraint: SizeConstraint,
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view: &mut V,
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cx: &mut LayoutContext<V>,
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) -> (Vector2F, Self::LayoutState) {
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let component = self.component.take().unwrap();
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let mut element = component.render(view, cx.view_context());
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let constraint = element.layout(constraint, view, cx);
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(constraint, element)
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}
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fn paint(
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&mut self,
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scene: &mut SceneBuilder,
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bounds: RectF,
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visible_bounds: RectF,
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layout: &mut Self::LayoutState,
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view: &mut V,
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cx: &mut PaintContext<V>,
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) -> Self::PaintState {
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layout.paint(scene, bounds.origin(), visible_bounds, view, cx)
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}
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fn rect_for_text_range(
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&self,
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range_utf16: std::ops::Range<usize>,
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_: RectF,
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_: RectF,
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element: &Self::LayoutState,
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_: &Self::PaintState,
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view: &V,
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cx: &ViewContext<V>,
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) -> Option<RectF> {
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element.rect_for_text_range(range_utf16, view, cx)
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}
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fn debug(
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&self,
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_: RectF,
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element: &Self::LayoutState,
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_: &Self::PaintState,
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view: &V,
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cx: &ViewContext<V>,
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) -> serde_json::Value {
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element.debug(view, cx)
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}
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}
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