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@ -1,8 +1,10 @@
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use std::sync::Arc;
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use crate::{
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default_color_scales,
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one_themes::{one_dark, one_family},
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Theme, ThemeFamily, Appearance, ThemeStyles, SystemColors, ThemeColors, StatusColors, PlayerColors, SyntaxTheme, default_color_scales,
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Appearance, PlayerColors, StatusColors, SyntaxTheme, SystemColors, Theme, ThemeColors,
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ThemeFamily, ThemeStyles,
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};
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fn zed_pro_daylight() -> Theme {
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@ -6,8 +6,8 @@ use gpui::{HighlightStyle, SharedString};
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use refineable::Refineable;
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use crate::{
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one_themes::one_family, Appearance, PlayerColors, StatusColors, SyntaxTheme, SystemColors,
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Theme, ThemeColors, ThemeFamily, ThemeStyles, UserTheme, UserThemeFamily, zed_pro_family,
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one_themes::one_family, zed_pro_family, Appearance, PlayerColors, StatusColors, SyntaxTheme,
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SystemColors, Theme, ThemeColors, ThemeFamily, ThemeStyles, UserTheme, UserThemeFamily,
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};
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pub struct ThemeRegistry {
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@ -102,10 +102,9 @@ pub fn initialize_workspace(app_state: Arc<AppState>, cx: &mut AppContext) {
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let buffer_search_bar = cx.build_view(search::BufferSearchBar::new);
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toolbar.add_item(buffer_search_bar.clone(), cx);
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let quick_action_bar = cx.build_view(|_| {
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QuickActionBar::new(buffer_search_bar, workspace)
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});
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toolbar.add_item(quick_action_bar, cx);
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let quick_action_bar = cx
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.build_view(|_| QuickActionBar::new(buffer_search_bar, workspace));
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toolbar.add_item(quick_action_bar, cx);
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let diagnostic_editor_controls =
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cx.build_view(|_| diagnostics::ToolbarControls::new());
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// toolbar.add_item(diagnostic_editor_controls, cx);
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