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ce7074c883
commit
8203b6875b
@ -1259,7 +1259,7 @@ fn is_modifier(virtual_key: VIRTUAL_KEY) -> bool {
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}
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#[inline]
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fn current_modifiers() -> Modifiers {
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pub(crate) fn current_modifiers() -> Modifiers {
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Modifiers {
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control: is_virtual_key_pressed(VK_CONTROL),
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alt: is_virtual_key_pressed(VK_MENU),
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@ -27,10 +27,7 @@ use windows::{
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System::{Com::*, LibraryLoader::*, Ole::*, SystemInformation::*, Threading::*, Time::*},
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UI::{Input::KeyboardAndMouse::*, Shell::*, WindowsAndMessaging::*},
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},
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UI::{
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Color,
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ViewManagement::{UIColorType, UISettings},
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},
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UI::ViewManagement::UISettings,
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};
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use crate::*;
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@ -678,25 +675,6 @@ fn load_icon() -> Result<HICON> {
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Ok(HICON(handle.0))
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}
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// https://learn.microsoft.com/en-us/windows/apps/desktop/modernize/apply-windows-themes
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#[inline]
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fn system_appearance() -> Result<WindowAppearance> {
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let ui_settings = UISettings::new()?;
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let foreground_color = ui_settings.GetColorValue(UIColorType::Foreground)?;
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// If the foreground is light, then is_color_light will evaluate to true,
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// meaning Dark mode is enabled.
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if is_color_light(&foreground_color) {
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Ok(WindowAppearance::Dark)
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} else {
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Ok(WindowAppearance::Light)
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}
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}
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#[inline(always)]
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fn is_color_light(color: &Color) -> bool {
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((5 * color.G as u32) + (2 * color.R as u32) + color.B as u32) > (8 * 128)
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}
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#[inline]
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fn should_auto_hide_scrollbars() -> Result<bool> {
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let ui_settings = UISettings::new()?;
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@ -1,7 +1,13 @@
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use std::sync::OnceLock;
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use ::util::ResultExt;
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use windows::Win32::{Foundation::*, UI::WindowsAndMessaging::*};
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use windows::{
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Win32::{Foundation::*, UI::WindowsAndMessaging::*},
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UI::{
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Color,
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ViewManagement::{UIColorType, UISettings},
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},
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};
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use crate::*;
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@ -118,3 +124,22 @@ pub(crate) fn logical_point(x: f32, y: f32, scale_factor: f32) -> Point<Pixels>
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y: px(y / scale_factor),
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}
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}
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// https://learn.microsoft.com/en-us/windows/apps/desktop/modernize/apply-windows-themes
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#[inline]
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pub(crate) fn system_appearance() -> Result<WindowAppearance> {
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let ui_settings = UISettings::new()?;
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let foreground_color = ui_settings.GetColorValue(UIColorType::Foreground)?;
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// If the foreground is light, then is_color_light will evaluate to true,
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// meaning Dark mode is enabled.
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if is_color_light(&foreground_color) {
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Ok(WindowAppearance::Dark)
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} else {
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Ok(WindowAppearance::Light)
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}
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}
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#[inline(always)]
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fn is_color_light(color: &Color) -> bool {
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((5 * color.G as u32) + (2 * color.R as u32) + color.B as u32) > (8 * 128)
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}
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@ -383,9 +383,8 @@ impl PlatformWindow for WindowsWindow {
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self.0.state.borrow().scale_factor
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}
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// todo(windows)
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fn appearance(&self) -> WindowAppearance {
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WindowAppearance::Dark
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system_appearance().log_err().unwrap_or_default()
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}
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fn display(&self) -> Option<Rc<dyn PlatformDisplay>> {
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@ -405,9 +404,8 @@ impl PlatformWindow for WindowsWindow {
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logical_point(point.x as f32, point.y as f32, scale_factor)
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}
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// todo(windows)
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fn modifiers(&self) -> Modifiers {
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Modifiers::none()
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current_modifiers()
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}
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fn set_input_handler(&mut self, input_handler: PlatformInputHandler) {
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