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Fix editor selection issue (#4110)
Release Notes: - Fixes a bug where, editor selections would update in the wrong pane when split.
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commit
933fb87013
@ -456,6 +456,7 @@ impl EditorElement {
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event: &MouseUpEvent,
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position_map: &PositionMap,
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text_bounds: Bounds<Pixels>,
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interactive_bounds: &InteractiveBounds,
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stacking_order: &StackingOrder,
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cx: &mut ViewContext<Editor>,
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) {
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@ -466,7 +467,8 @@ impl EditorElement {
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editor.select(SelectPhase::End, cx);
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}
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if !pending_nonempty_selections
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if interactive_bounds.visibly_contains(&event.position, cx)
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&& !pending_nonempty_selections
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&& event.modifiers.command
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&& text_bounds.contains(&event.position)
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&& cx.was_top_layer(&event.position, stacking_order)
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@ -2542,15 +2544,14 @@ impl EditorElement {
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let interactive_bounds = interactive_bounds.clone();
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move |event: &MouseUpEvent, phase, cx| {
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if phase == DispatchPhase::Bubble
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&& interactive_bounds.visibly_contains(&event.position, cx)
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{
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if phase == DispatchPhase::Bubble {
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editor.update(cx, |editor, cx| {
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Self::mouse_up(
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editor,
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event,
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&position_map,
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text_bounds,
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&interactive_bounds,
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&stacking_order,
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cx,
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)
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