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Pass the right bounds when painting gutter
x and y were flipped around, yikes.
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@ -183,7 +183,7 @@ impl BufferElement {
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ix as f32 * line_height - (scroll_top % line_height),
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);
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line.paint(
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RectF::new(line_origin, vec2f(line_height, line.width)),
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RectF::new(line_origin, vec2f(line.width, line_height)),
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&[(0..line.len, ColorU::black())],
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ctx,
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);
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