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Fix editor tests
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parent
94293b3bf9
commit
a32ad3f907
@ -3404,14 +3404,16 @@ mod tests {
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})
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.unwrap();
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let state = cx
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.update_window(window.into(), |_, cx| {
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element.compute_layout(
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Bounds {
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origin: point(px(500.), px(500.)),
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size: size(px(500.), px(500.)),
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},
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cx,
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)
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.update_window(window.into(), |view, cx| {
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cx.with_view_id(view.entity_id(), |cx| {
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element.compute_layout(
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Bounds {
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origin: point(px(500.), px(500.)),
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size: size(px(500.), px(500.)),
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},
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cx,
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)
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})
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})
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.unwrap();
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@ -3496,14 +3498,16 @@ mod tests {
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});
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let state = cx
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.update_window(window.into(), |_, cx| {
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element.compute_layout(
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Bounds {
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origin: point(px(500.), px(500.)),
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size: size(px(500.), px(500.)),
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},
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cx,
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)
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.update_window(window.into(), |view, cx| {
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cx.with_view_id(view.entity_id(), |cx| {
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element.compute_layout(
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Bounds {
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origin: point(px(500.), px(500.)),
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size: size(px(500.), px(500.)),
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},
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cx,
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)
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})
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})
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.unwrap();
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assert_eq!(state.selections.len(), 1);
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@ -3558,14 +3562,16 @@ mod tests {
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let mut element = EditorElement::new(&editor, style);
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let state = cx
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.update_window(window.into(), |_, cx| {
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element.compute_layout(
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Bounds {
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origin: point(px(500.), px(500.)),
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size: size(px(500.), px(500.)),
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},
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cx,
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)
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.update_window(window.into(), |view, cx| {
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cx.with_view_id(view.entity_id(), |cx| {
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element.compute_layout(
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Bounds {
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origin: point(px(500.), px(500.)),
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size: size(px(500.), px(500.)),
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},
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cx,
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)
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})
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})
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.unwrap();
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let size = state.position_map.size;
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@ -3582,8 +3588,8 @@ mod tests {
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// Don't panic.
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let bounds = Bounds::<Pixels>::new(Default::default(), size);
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cx.update_window(window.into(), |_, cx| {
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element.paint(bounds, &mut (), cx);
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cx.update_window(window.into(), |view, cx| {
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cx.paint_view(view.entity_id(), |cx| element.paint(bounds, &mut (), cx))
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})
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.unwrap()
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}
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@ -2004,11 +2004,9 @@ impl<'a> WindowContext<'a> {
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result
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}
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pub(crate) fn with_view_id<R>(
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&mut self,
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view_id: EntityId,
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f: impl FnOnce(&mut Self) -> R,
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) -> R {
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/// Invoke the given function with the given view id present on the view stack.
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/// This is a fairly low-level method used to layout views.
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pub fn with_view_id<R>(&mut self, view_id: EntityId, f: impl FnOnce(&mut Self) -> R) -> R {
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let text_system = self.text_system().clone();
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text_system.with_view(view_id, || {
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self.window.next_frame.view_stack.push(view_id);
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@ -2018,7 +2016,9 @@ impl<'a> WindowContext<'a> {
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})
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}
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pub(crate) fn paint_view<R>(&mut self, view_id: EntityId, f: impl FnOnce(&mut Self) -> R) -> R {
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/// Invoke the given function with the given view id present on the view stack.
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/// This is a fairly low-level method used to paint views.
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pub fn paint_view<R>(&mut self, view_id: EntityId, f: impl FnOnce(&mut Self) -> R) -> R {
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self.with_view_id(view_id, |cx| {
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cx.window
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.next_frame
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