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WIP: Add example app to test text rendering
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113
gpui/examples/text.rs
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113
gpui/examples/text.rs
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use gpui::{
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fonts::{Properties, Weight},
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platform::{current as platform, Runner},
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scene::Glyph,
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Element as _,
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};
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use log::LevelFilter;
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use pathfinder_color::ColorU;
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use simplelog::SimpleLogger;
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fn main() {
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SimpleLogger::init(LevelFilter::Info, Default::default()).expect("could not initialize logger");
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let mut app = gpui::App::new(()).unwrap();
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platform::runner()
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.on_finish_launching(move || {
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app.platform().activate(true);
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app.add_window(|_| View);
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})
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.run();
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}
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struct View;
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struct Element;
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impl gpui::Entity for View {
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type Event = ();
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}
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impl gpui::View for View {
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fn ui_name() -> &'static str {
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"view"
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}
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fn render<'a>(&self, app: &gpui::AppContext) -> gpui::ElementBox {
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Element.boxed()
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}
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}
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impl gpui::Element for Element {
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type LayoutState = ();
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type PaintState = ();
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fn layout(
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&mut self,
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constraint: gpui::SizeConstraint,
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ctx: &mut gpui::LayoutContext,
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) -> (pathfinder_geometry::vector::Vector2F, Self::LayoutState) {
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(constraint.max, ())
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}
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fn after_layout(
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&mut self,
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size: pathfinder_geometry::vector::Vector2F,
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layout: &mut Self::LayoutState,
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ctx: &mut gpui::AfterLayoutContext,
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) {
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}
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fn paint(
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&mut self,
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bounds: pathfinder_geometry::rect::RectF,
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layout: &mut Self::LayoutState,
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ctx: &mut gpui::PaintContext,
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) -> Self::PaintState {
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let font_size = 18.;
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let family = ctx.font_cache.load_family(&["Fira Code"]).unwrap();
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let normal = ctx
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.font_cache
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.select_font(family, &Default::default())
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.unwrap();
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let bold = ctx
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.font_cache
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.select_font(
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family,
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&Properties {
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weight: Weight::BOLD,
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..Default::default()
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},
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)
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.unwrap();
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let line = ctx.text_layout_cache.layout_str(
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"xxXX",
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font_size,
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&[(0..1, normal), (1..2, bold), (2..3, normal), (3..4, bold)],
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);
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for run in line.runs {
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for glyph in run.glyphs {
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ctx.scene.push_glyph(Glyph {
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font_id: run.font_id,
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font_size,
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id: glyph.id,
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origin: glyph.position,
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color: ColorU::black(),
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});
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}
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}
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}
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fn dispatch_event(
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&mut self,
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event: &gpui::Event,
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bounds: pathfinder_geometry::rect::RectF,
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layout: &mut Self::LayoutState,
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paint: &mut Self::PaintState,
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ctx: &mut gpui::EventContext,
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) -> bool {
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false
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}
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}
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