Merge branch 'gpui2' into gpui2-ui

This commit is contained in:
Marshall Bowers 2023-10-10 15:12:59 -04:00
commit a6ae6b0752
9 changed files with 314 additions and 166 deletions

View File

@ -1,12 +1,16 @@
use crate::Bounds;
use super::{LayoutId, Pixels, Point, Result, ViewContext};
use crate::{Bounds, Identified, LayoutId, Pixels, Point, Result, ViewContext};
use derive_more::{Deref, DerefMut};
pub(crate) use smallvec::SmallVec;
use util::arc_cow::ArcCow;
pub trait Element: 'static {
type State;
type FrameState;
fn element_id(&self) -> Option<ElementId> {
None
}
fn layout(
&mut self,
state: &mut Self::State,
@ -20,8 +24,27 @@ pub trait Element: 'static {
frame_state: &mut Self::FrameState,
cx: &mut ViewContext<Self::State>,
) -> Result<()>;
fn id(self, id: ElementId) -> Identified<Self>
where
Self: Sized,
{
Identified { element: self, id }
}
}
pub trait StatefulElement: Element {
fn element_id(&self) -> ElementId {
Element::element_id(self).unwrap()
}
}
#[derive(Clone, Debug, Eq, PartialEq, Hash)]
pub struct ElementId(ArcCow<'static, [u8]>);
#[derive(Deref, DerefMut, Default, Clone, Debug)]
pub(crate) struct GlobalElementId(SmallVec<[ElementId; 8]>);
pub trait ParentElement {
type State;

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@ -1,13 +1,15 @@
mod div;
mod hoverable;
mod identified;
mod img;
mod stateless;
mod pressable;
mod svg;
mod text;
pub use div::*;
pub use hoverable::*;
pub use identified::*;
pub use img::*;
pub use stateless::*;
pub use pressable::*;
pub use svg::*;
pub use text::*;

View File

@ -1,6 +1,6 @@
use crate::{
AnyElement, Bounds, DispatchPhase, Element, Interactive, MouseEventListeners, MouseMoveEvent,
ParentElement, Pixels, Styled, ViewContext,
AnyElement, Bounds, DispatchPhase, Element, ElementId, Interactive, MouseEventListeners,
MouseMoveEvent, ParentElement, Pixels, StatefulElement, Styled, ViewContext,
};
use anyhow::Result;
use refineable::{CascadeSlot, Refineable, RefinementCascade};
@ -53,6 +53,10 @@ impl<E: Element + Styled> Element for Hoverable<E> {
type State = E::State;
type FrameState = E::FrameState;
fn element_id(&self) -> Option<ElementId> {
self.child.element_id()
}
fn layout(
&mut self,
state: &mut Self::State,
@ -95,3 +99,5 @@ impl<E: ParentElement + Styled> ParentElement for Hoverable<E> {
self.child.children_mut()
}
}
impl<E: StatefulElement + Styled> StatefulElement for Hoverable<E> {}

View File

@ -0,0 +1,38 @@
use crate::{BorrowWindow, Bounds, Element, ElementId, LayoutId, StatefulElement, ViewContext};
use anyhow::Result;
pub struct Identified<E> {
pub(crate) element: E,
pub(crate) id: ElementId,
}
impl<E: Element> Element for Identified<E> {
type State = E::State;
type FrameState = E::FrameState;
fn element_id(&self) -> Option<ElementId> {
Some(self.id.clone())
}
fn layout(
&mut self,
state: &mut Self::State,
cx: &mut ViewContext<Self::State>,
) -> Result<(LayoutId, Self::FrameState)> {
self.element.layout(state, cx)
}
fn paint(
&mut self,
bounds: Bounds<crate::Pixels>,
state: &mut Self::State,
frame_state: &mut Self::FrameState,
cx: &mut ViewContext<Self::State>,
) -> Result<()> {
cx.with_element_id(self.id.clone(), |cx| {
self.element.paint(bounds, state, frame_state, cx)
})
}
}
impl<E: Element> StatefulElement for Identified<E> {}

View File

@ -1,106 +1,211 @@
use crate::{
element::{AnyElement, Element, IntoElement, Layout, ParentElement},
interactive::{InteractionHandlers, Interactive},
style::{Style, StyleHelpers, Styleable},
ViewContext,
};
use anyhow::Result;
use gpui::{geometry::vector::Vector2F, platform::MouseButtonEvent, LayoutId};
use refineable::{CascadeSlot, Refineable, RefinementCascade};
use smallvec::SmallVec;
use std::{cell::Cell, rc::Rc};
// use crate::{
// AnyElement, Bounds, DispatchPhase, Element, Identified, Interactive, MouseDownEvent,
// MouseEventListeners, MouseUpEvent, ParentElement, Pixels, Styled, ViewContext,
// };
// use anyhow::Result;
// use refineable::{CascadeSlot, Refineable, RefinementCascade};
// use smallvec::SmallVec;
// use std::sync::{
// atomic::{AtomicBool, Ordering::SeqCst},
// Arc,
// };
pub struct Pressable<E: Styleable> {
pressed: Rc<Cell<bool>>,
pressed_style: <E::Style as Refineable>::Refinement,
cascade_slot: CascadeSlot,
child: E,
}
// pub struct Pressable<E: Styled> {
// pressed: Arc<AtomicBool>,
// cascade_slot: CascadeSlot,
// pressed_style: <E::Style as Refineable>::Refinement,
// child: E,
// }
pub fn pressable<E: Styleable>(mut child: E) -> Pressable<E> {
Pressable {
pressed: Rc::new(Cell::new(false)),
pressed_style: Default::default(),
cascade_slot: child.style_cascade().reserve(),
child,
}
}
// impl<E: Identified + Styled> Pressable<E> {
// pub fn new(mut child: E) -> Self {
// Self {
// pressed: Arc::new(AtomicBool::new(false)),
// cascade_slot: child.style_cascade().reserve(),
// pressed_style: Default::default(),
// child,
// }
// }
// }
impl<E: Styleable> Styleable for Pressable<E> {
type Style = E::Style;
// impl<E> Styled for Pressable<E>
// where
// E: Styled,
// {
// type Style = E::Style;
fn declared_style(&mut self) -> &mut <Self::Style as Refineable>::Refinement {
&mut self.pressed_style
}
// fn style_cascade(&mut self) -> &mut RefinementCascade<E::Style> {
// self.child.style_cascade()
// }
fn style_cascade(&mut self) -> &mut RefinementCascade<E::Style> {
self.child.style_cascade()
}
}
// fn declared_style(&mut self) -> &mut <Self::Style as refineable::Refineable>::Refinement {
// &mut self.pressed_style
// }
// }
impl<V: 'static, E: Element<V> + Styleable> Element<V> for Pressable<E> {
type PaintState = E::PaintState;
// impl<S: 'static + Send + Sync, E: Interactive<S> + Styled> Interactive<S> for Pressable<E> {
// fn listeners(&mut self) -> &mut MouseEventListeners<S> {
// self.child.listeners()
// }
// }
fn layout(
&mut self,
view: &mut V,
cx: &mut ViewContext<V>,
) -> Result<(LayoutId, Self::PaintState)>
where
Self: Sized,
{
self.child.layout(view, cx)
}
// impl<E: Element + Identified + Styled> Element for Pressable<E> {
// type State = E::State;
// type FrameState = E::FrameState;
fn paint(
&mut self,
view: &mut V,
parent_origin: Vector2F,
layout: &Layout,
paint_state: &mut Self::PaintState,
cx: &mut ViewContext<V>,
) where
Self: Sized,
{
let slot = self.cascade_slot;
let style = self.pressed.get().then_some(self.pressed_style.clone());
self.style_cascade().set(slot, style);
// fn layout(
// &mut self,
// state: &mut Self::State,
// cx: &mut ViewContext<Self::State>,
// ) -> Result<(crate::LayoutId, Self::FrameState)> {
// Ok(self.child.layout(state, cx)?)
// }
let pressed = self.pressed.clone();
let bounds = layout.bounds + parent_origin;
cx.on_event(layout.order, move |_view, event: &MouseButtonEvent, cx| {
if event.is_down {
if bounds.contains_point(event.position) {
pressed.set(true);
cx.repaint();
}
} else if pressed.get() {
pressed.set(false);
cx.repaint();
}
});
// fn paint(
// &mut self,
// bounds: Bounds<Pixels>,
// state: &mut Self::State,
// frame_state: &mut Self::FrameState,
// cx: &mut ViewContext<Self::State>,
// ) -> Result<()> {
// let pressed = bounds.contains_point(cx.mouse_position());
// let slot = self.cascade_slot;
// let style = pressed.then_some(self.pressed_style.clone());
// self.style_cascade().set(slot, style);
// self.pressed.store(pressed, SeqCst);
self.child
.paint(view, parent_origin, layout, paint_state, cx);
}
}
// let hovered = self.pressed.clone();
// cx.on_mouse_event(move |event: &MouseDownEvent, phase, cx| {
// if phase == DispatchPhase::Capture {
// if bounds.contains_point(event.position) != hovered.load(SeqCst) {
// cx.notify();
// }
// }
// });
// cx.on_mouse_event(move |event: &MouseUpEvent, phase, cx| {
// if phase == DispatchPhase::Capture {
// if bounds.contains_point(event.position) != hovered.load(SeqCst) {
// cx.notify();
// }
// }
// });
impl<V: 'static, E: Interactive<V> + Styleable> Interactive<V> for Pressable<E> {
fn interaction_handlers(&mut self) -> &mut InteractionHandlers<V> {
self.child.interaction_handlers()
}
}
// self.child.paint(bounds, state, frame_state, cx)?;
// Ok(())
// }
// }
impl<V: 'static, E: ParentElement<V> + Styleable> ParentElement<V> for Pressable<E> {
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
self.child.children_mut()
}
}
// impl<E: ParentElement + Styled> ParentElement for Pressable<E> {
// type State = E::State;
impl<V: 'static, E: Element<V> + Styleable> IntoElement<V> for Pressable<E> {
type Element = Self;
// fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<Self::State>; 2]> {
// self.child.children_mut()
// }
// }
fn into_element(self) -> Self::Element {
self
}
}
// // use crate::{
// // element::{AnyElement, Element, IntoElement, Layout, ParentElement},
// // interactive::{InteractionHandlers, Interactive},
// // style::{Style, StyleHelpers, Styleable},
// // ViewContext,
// // };
// // use anyhow::Result;
// // use gpui::{geometry::vector::Vector2F, platform::MouseButtonEvent, LayoutId};
// // use refineable::{CascadeSlot, Refineable, RefinementCascade};
// // use smallvec::SmallVec;
// // use std::{cell::Cell, rc::Rc};
// // pub struct Pressable<E: Styleable> {
// // pressed: Rc<Cell<bool>>,
// // pressed_style: <E::Style as Refineable>::Refinement,
// // cascade_slot: CascadeSlot,
// // child: E,
// // }
// // pub fn pressable<E: Styleable>(mut child: E) -> Pressable<E> {
// // Pressable {
// // pressed: Rc::new(Cell::new(false)),
// // pressed_style: Default::default(),
// // cascade_slot: child.style_cascade().reserve(),
// // child,
// // }
// // }
// // impl<E: Styleable> Styleable for Pressable<E> {
// // type Style = E::Style;
// // fn declared_style(&mut self) -> &mut <Self::Style as Refineable>::Refinement {
// // &mut self.pressed_style
// // }
// // fn style_cascade(&mut self) -> &mut RefinementCascade<E::Style> {
// // self.child.style_cascade()
// // }
// // }
// // impl<V: 'static, E: Element<V> + Styleable> Element<V> for Pressable<E> {
// // type PaintState = E::PaintState;
// // fn layout(
// // &mut self,
// // view: &mut V,
// // cx: &mut ViewContext<V>,
// // ) -> Result<(LayoutId, Self::PaintState)>
// // where
// // Self: Sized,
// // {
// // self.child.layout(view, cx)
// // }
// // fn paint(
// // &mut self,
// // view: &mut V,
// // parent_origin: Vector2F,
// // layout: &Layout,
// // paint_state: &mut Self::PaintState,
// // cx: &mut ViewContext<V>,
// // ) where
// // Self: Sized,
// // {
// // let slot = self.cascade_slot;
// // let style = self.pressed.get().then_some(self.pressed_style.clone());
// // self.style_cascade().set(slot, style);
// // let pressed = self.pressed.clone();
// // let bounds = layout.bounds + parent_origin;
// // cx.on_event(layout.order, move |_view, event: &MouseButtonEvent, cx| {
// // if event.is_down {
// // if bounds.contains_point(event.position) {
// // pressed.set(true);
// // cx.repaint();
// // }
// // } else if pressed.get() {
// // pressed.set(false);
// // cx.repaint();
// // }
// // });
// // self.child
// // .paint(view, parent_origin, layout, paint_state, cx);
// // }
// // }
// // impl<V: 'static, E: Interactive<V> + Styleable> Interactive<V> for Pressable<E> {
// // fn interaction_handlers(&mut self) -> &mut InteractionHandlers<V> {
// // self.child.interaction_handlers()
// // }
// // }
// // impl<V: 'static, E: ParentElement<V> + Styleable> ParentElement<V> for Pressable<E> {
// // fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
// // self.child.children_mut()
// // }
// // }
// // impl<V: 'static, E: Element<V> + Styleable> IntoElement<V> for Pressable<E> {
// // type Element = Self;
// // fn into_element(self) -> Self::Element {
// // self
// // }
// // }

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@ -1,30 +0,0 @@
use crate::{Bounds, Element, Pixels};
use std::marker::PhantomData;
pub struct Stateless<E: Element<State = ()>, S> {
element: E,
parent_state_type: PhantomData<S>,
}
impl<E: Element<State = ()>, S: Send + Sync + 'static> Element for Stateless<E, S> {
type State = S;
type FrameState = E::FrameState;
fn layout(
&mut self,
_: &mut Self::State,
cx: &mut crate::ViewContext<Self::State>,
) -> anyhow::Result<(crate::LayoutId, Self::FrameState)> {
cx.erase_state(|cx| self.element.layout(&mut (), cx))
}
fn paint(
&mut self,
bounds: Bounds<Pixels>,
_: &mut Self::State,
frame_state: &mut Self::FrameState,
cx: &mut crate::ViewContext<Self::State>,
) -> anyhow::Result<()> {
cx.erase_state(|cx| self.element.paint(bounds, &mut (), frame_state, cx))
}
}

View File

@ -39,22 +39,23 @@ pub use serde;
pub use serde_json;
pub use smallvec;
pub use smol::Timer;
use std::{
mem,
ops::{Deref, DerefMut},
sync::Arc,
};
pub use style::*;
pub use style_helpers::*;
pub use styled::*;
pub use svg_renderer::*;
use taffy::TaffyLayoutEngine;
pub use taffy::{AvailableSpace, LayoutId};
pub use text_system::*;
pub use util::arc_cow::ArcCow;
pub use view::*;
pub use window::*;
use std::{
mem,
ops::{Deref, DerefMut},
sync::Arc,
};
use taffy::TaffyLayoutEngine;
pub trait Context {
type EntityContext<'a, 'w, T: 'static + Send + Sync>;
type Result<T>;

View File

@ -1,12 +1,12 @@
use crate::{
image_cache::RenderImageParams, px, size, AnyView, AppContext, AsyncWindowContext,
AvailableSpace, BorrowAppContext, Bounds, BoxShadow, Context, Corners, DevicePixels, DisplayId,
Edges, Effect, Element, EntityId, Event, FontId, GlyphId, Handle, Hsla, ImageData, IsZero,
LayoutId, MainThread, MainThreadOnly, MonochromeSprite, MouseMoveEvent, Path, Pixels,
PlatformAtlas, PlatformWindow, Point, PolychromeSprite, Quad, Reference, RenderGlyphParams,
RenderSvgParams, ScaledPixels, SceneBuilder, Shadow, SharedString, Size, Style,
TaffyLayoutEngine, Task, Underline, UnderlineStyle, WeakHandle, WindowOptions,
SUBPIXEL_VARIANTS,
Edges, Effect, Element, ElementId, EntityId, Event, FontId, GlobalElementId, GlyphId, Handle,
Hsla, ImageData, IsZero, LayoutId, MainThread, MainThreadOnly, MonochromeSprite,
MouseMoveEvent, Path, Pixels, PlatformAtlas, PlatformWindow, Point, PolychromeSprite, Quad,
Reference, RenderGlyphParams, RenderSvgParams, ScaledPixels, SceneBuilder, Shadow,
SharedString, Size, Style, TaffyLayoutEngine, Task, Underline, UnderlineStyle, WeakHandle,
WindowOptions, SUBPIXEL_VARIANTS,
};
use anyhow::Result;
use collections::HashMap;
@ -51,7 +51,8 @@ pub struct Window {
content_size: Size<Pixels>,
layout_engine: TaffyLayoutEngine,
pub(crate) root_view: Option<AnyView<()>>,
current_stacking_order: StackingOrder,
pub(crate) element_id_stack: GlobalElementId,
z_index_stack: StackingOrder,
content_mask_stack: Vec<ContentMask<Pixels>>,
mouse_event_handlers: HashMap<TypeId, Vec<(StackingOrder, MouseEventHandler)>>,
propagate_event: bool,
@ -112,7 +113,8 @@ impl Window {
content_size,
layout_engine: TaffyLayoutEngine::new(),
root_view: None,
current_stacking_order: StackingOrder(SmallVec::new()),
element_id_stack: GlobalElementId::default(),
z_index_stack: StackingOrder(SmallVec::new()),
content_mask_stack: Vec::new(),
mouse_event_handlers: HashMap::default(),
propagate_event: true,
@ -287,7 +289,7 @@ impl<'a, 'w> WindowContext<'a, 'w> {
&mut self,
handler: impl Fn(&Event, DispatchPhase, &mut WindowContext) + Send + Sync + 'static,
) {
let order = self.window.current_stacking_order.clone();
let order = self.window.z_index_stack.clone();
self.window
.mouse_event_handlers
.entry(TypeId::of::<Event>())
@ -305,9 +307,9 @@ impl<'a, 'w> WindowContext<'a, 'w> {
}
pub fn stack<R>(&mut self, order: u32, f: impl FnOnce(&mut Self) -> R) -> R {
self.window.current_stacking_order.push(order);
self.window.z_index_stack.push(order);
let result = f(self);
self.window.current_stacking_order.pop();
self.window.z_index_stack.pop();
result
}
@ -325,7 +327,7 @@ impl<'a, 'w> WindowContext<'a, 'w> {
shadow_bounds.origin += shadow.offset;
shadow_bounds.dilate(shadow.spread_radius);
window.scene_builder.insert(
&window.current_stacking_order,
&window.z_index_stack,
Shadow {
order: 0,
bounds: shadow_bounds.scale(scale_factor),
@ -351,7 +353,7 @@ impl<'a, 'w> WindowContext<'a, 'w> {
let window = &mut *self.window;
window.scene_builder.insert(
&window.current_stacking_order,
&window.z_index_stack,
Quad {
order: 0,
bounds: bounds.scale(scale_factor),
@ -372,7 +374,7 @@ impl<'a, 'w> WindowContext<'a, 'w> {
let window = &mut *self.window;
window
.scene_builder
.insert(&window.current_stacking_order, path.scale(scale_factor));
.insert(&window.z_index_stack, path.scale(scale_factor));
}
pub fn paint_underline(
@ -394,7 +396,7 @@ impl<'a, 'w> WindowContext<'a, 'w> {
let content_mask = self.content_mask();
let window = &mut *self.window;
window.scene_builder.insert(
&window.current_stacking_order,
&window.z_index_stack,
Underline {
order: 0,
bounds: bounds.scale(scale_factor),
@ -446,7 +448,7 @@ impl<'a, 'w> WindowContext<'a, 'w> {
let content_mask = self.content_mask().scale(scale_factor);
let window = &mut *self.window;
window.scene_builder.insert(
&window.current_stacking_order,
&window.z_index_stack,
MonochromeSprite {
order: 0,
bounds,
@ -495,7 +497,7 @@ impl<'a, 'w> WindowContext<'a, 'w> {
let window = &mut *self.window;
window.scene_builder.insert(
&window.current_stacking_order,
&window.z_index_stack,
PolychromeSprite {
order: 0,
bounds,
@ -536,7 +538,7 @@ impl<'a, 'w> WindowContext<'a, 'w> {
let window = &mut *self.window;
window.scene_builder.insert(
&window.current_stacking_order,
&window.z_index_stack,
MonochromeSprite {
order: 0,
bounds,
@ -571,7 +573,7 @@ impl<'a, 'w> WindowContext<'a, 'w> {
let window = &mut *self.window;
window.scene_builder.insert(
&window.current_stacking_order,
&window.z_index_stack,
PolychromeSprite {
order: 0,
bounds,
@ -728,6 +730,17 @@ pub trait BorrowWindow: BorrowAppContext {
fn window(&self) -> &Window;
fn window_mut(&mut self) -> &mut Window;
fn with_element_id<R>(
&mut self,
id: impl Into<ElementId>,
f: impl FnOnce(&mut Self) -> R,
) -> R {
self.window_mut().element_id_stack.push(id.into());
let result = f(self);
self.window_mut().element_id_stack.pop();
result
}
fn with_content_mask<R>(
&mut self,
mask: ContentMask<Pixels>,
@ -824,9 +837,9 @@ impl<'a, 'w, S: Send + Sync + 'static> ViewContext<'a, 'w, S> {
}
pub fn stack<R>(&mut self, order: u32, f: impl FnOnce(&mut Self) -> R) -> R {
self.window.current_stacking_order.push(order);
self.window.z_index_stack.push(order);
let result = f(self);
self.window.current_stacking_order.pop();
self.window.z_index_stack.pop();
result
}
@ -913,16 +926,6 @@ impl<'a, 'w, S: Send + Sync + 'static> ViewContext<'a, 'w, S> {
})
});
}
pub(crate) fn erase_state<R>(&mut self, f: impl FnOnce(&mut ViewContext<()>) -> R) -> R {
let entity_id = self.unit_entity.id;
let mut cx = ViewContext::mutable(
&mut *self.window_cx.app,
&mut *self.window_cx.window,
entity_id,
);
f(&mut cx)
}
}
impl<'a, 'w, S> Context for ViewContext<'a, 'w, S> {