mirror of
https://github.com/zed-industries/zed.git
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chore: Revert "gpui: update dependencies" (#9774)
Reverts zed-industries/zed#9741 /cc @niklaswimmer it looks like that PR change broke our rendering of avatars (as @bennetbo found out) - they have a blue-ish tint now, which I suppose might have to do with change between BGRA and RGBA. I'm gonna revert it for now, let's reopen it though. ![image](https://github.com/zed-industries/zed/assets/24362066/3078d9c6-9638-441b-8b32-d969c46951e0) Release Notes: - N/A
This commit is contained in:
parent
6776688987
commit
a7047f67fb
893
Cargo.lock
generated
893
Cargo.lock
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Load Diff
@ -40,7 +40,7 @@ etagere = "0.2"
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futures.workspace = true
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font-kit = { git = "https://github.com/zed-industries/font-kit", rev = "5a5c4d4" }
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gpui_macros.workspace = true
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image = "0.25"
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image = "0.23"
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itertools.workspace = true
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lazy_static.workspace = true
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linkme = "0.3"
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@ -54,7 +54,7 @@ profiling.workspace = true
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rand.workspace = true
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raw-window-handle = "0.6"
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refineable.workspace = true
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resvg = "0.40"
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resvg = "0.14"
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schemars.workspace = true
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seahash = "4.1"
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serde.workspace = true
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@ -67,6 +67,8 @@ sum_tree.workspace = true
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taffy = { git = "https://github.com/DioxusLabs/taffy", rev = "1876f72bee5e376023eaa518aa7b8a34c769bd1b" }
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thiserror.workspace = true
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time.workspace = true
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tiny-skia = "0.5"
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usvg = { version = "0.14", features = [] }
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util.workspace = true
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uuid = { version = "1.1.2", features = ["v4", "v5"] }
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waker-fn = "1.1.0"
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@ -76,7 +78,7 @@ backtrace = "0.3"
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collections = { workspace = true, features = ["test-support"] }
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util = { workspace = true, features = ["test-support"] }
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[target.'cfg(target_os = "macos")'.build-dependencies]
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[build-dependencies]
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bindgen = "0.65.1"
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cbindgen = "0.26.0"
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@ -99,15 +101,13 @@ blade-graphics.workspace = true
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blade-macros.workspace = true
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blade-rwh.workspace = true
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bytemuck = "1"
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cosmic-text = "0.11.2"
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cosmic-text = "0.10.0"
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copypasta = "0.10.1"
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[target.'cfg(target_os = "linux")'.dependencies]
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as-raw-xcb-connection = "1"
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ashpd = "0.8.0"
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calloop = "0.12.4"
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calloop-wayland-source = "0.2.0"
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wayland-backend = { version = "0.3.3", features = ["client_system"] }
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open = "5.0.1"
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ashpd = "0.7.0"
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x11rb = { version = "0.13.0", features = ["allow-unsafe-code", "xkb", "randr"] }
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wayland-client = { version = "0.31.2" }
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wayland-cursor = "0.31.1"
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wayland-protocols = { version = "0.31.2", features = [
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@ -115,10 +115,12 @@ wayland-protocols = { version = "0.31.2", features = [
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"staging",
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"unstable",
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] }
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oo7 = "0.3.0"
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open = "5.1.2"
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x11rb = { version = "0.13.0", features = ["allow-unsafe-code", "xkb", "randr"] }
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wayland-backend = { version = "0.3.3", features = ["client_system"] }
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xkbcommon = { version = "0.7", features = ["wayland", "x11"] }
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as-raw-xcb-connection = "1"
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calloop = "0.12.4"
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calloop-wayland-source = "0.2.0"
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oo7 = "0.3.0"
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[target.'cfg(windows)'.dependencies]
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windows.workspace = true
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@ -1,197 +1,186 @@
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#![cfg_attr(any(not(target_os = "macos"), feature = "macos-blade"), allow(unused))]
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use std::{
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env,
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path::{Path, PathBuf},
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};
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use cbindgen::Config;
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//TODO: consider generating shader code for WGSL
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//TODO: deprecate "runtime-shaders" and "macos-blade"
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fn main() {
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#[cfg(target_os = "macos")]
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macos::build();
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}
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#[cfg(target_os = "macos")]
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mod macos {
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use std::{
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env,
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path::{Path, PathBuf},
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};
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use cbindgen::Config;
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pub(super) fn build() {
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generate_dispatch_bindings();
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#[cfg(not(feature = "macos-blade"))]
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{
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let header_path = generate_shader_bindings();
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#[cfg(feature = "runtime_shaders")]
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emit_stitched_shaders(&header_path);
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#[cfg(not(feature = "runtime_shaders"))]
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compile_metal_shaders(&header_path);
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}
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}
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fn generate_dispatch_bindings() {
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println!("cargo:rustc-link-lib=framework=System");
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println!("cargo:rerun-if-changed=src/platform/mac/dispatch.h");
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let bindings = bindgen::Builder::default()
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.header("src/platform/mac/dispatch.h")
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.allowlist_var("_dispatch_main_q")
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.allowlist_var("_dispatch_source_type_data_add")
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.allowlist_var("DISPATCH_QUEUE_PRIORITY_DEFAULT")
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.allowlist_var("DISPATCH_QUEUE_PRIORITY_HIGH")
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.allowlist_var("DISPATCH_TIME_NOW")
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.allowlist_function("dispatch_get_global_queue")
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.allowlist_function("dispatch_async_f")
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.allowlist_function("dispatch_after_f")
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.allowlist_function("dispatch_time")
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.allowlist_function("dispatch_source_merge_data")
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.allowlist_function("dispatch_source_create")
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.allowlist_function("dispatch_source_set_event_handler_f")
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.allowlist_function("dispatch_resume")
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.allowlist_function("dispatch_suspend")
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.allowlist_function("dispatch_source_cancel")
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.allowlist_function("dispatch_set_context")
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.parse_callbacks(Box::new(bindgen::CargoCallbacks))
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.layout_tests(false)
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.generate()
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.expect("unable to generate bindings");
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let out_path = PathBuf::from(env::var("OUT_DIR").unwrap());
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bindings
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.write_to_file(out_path.join("dispatch_sys.rs"))
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.expect("couldn't write dispatch bindings");
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}
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fn generate_shader_bindings() -> PathBuf {
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let output_path = PathBuf::from(env::var("OUT_DIR").unwrap()).join("scene.h");
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let crate_dir = PathBuf::from(env::var("CARGO_MANIFEST_DIR").unwrap());
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let mut config = Config::default();
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config.include_guard = Some("SCENE_H".into());
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config.language = cbindgen::Language::C;
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config.export.include.extend([
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"Bounds".into(),
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"Corners".into(),
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"Edges".into(),
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"Size".into(),
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"Pixels".into(),
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"PointF".into(),
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"Hsla".into(),
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"ContentMask".into(),
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"Uniforms".into(),
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"AtlasTile".into(),
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"PathRasterizationInputIndex".into(),
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"PathVertex_ScaledPixels".into(),
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"ShadowInputIndex".into(),
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"Shadow".into(),
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"QuadInputIndex".into(),
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"Underline".into(),
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"UnderlineInputIndex".into(),
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"Quad".into(),
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"SpriteInputIndex".into(),
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"MonochromeSprite".into(),
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"PolychromeSprite".into(),
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"PathSprite".into(),
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"SurfaceInputIndex".into(),
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"SurfaceBounds".into(),
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"TransformationMatrix".into(),
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]);
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config.no_includes = true;
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config.enumeration.prefix_with_name = true;
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let mut builder = cbindgen::Builder::new();
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let src_paths = [
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crate_dir.join("src/scene.rs"),
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crate_dir.join("src/geometry.rs"),
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crate_dir.join("src/color.rs"),
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crate_dir.join("src/window.rs"),
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crate_dir.join("src/platform.rs"),
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crate_dir.join("src/platform/mac/metal_renderer.rs"),
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];
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for src_path in src_paths {
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println!("cargo:rerun-if-changed={}", src_path.display());
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builder = builder.with_src(src_path);
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}
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builder
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.with_config(config)
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.generate()
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.expect("Unable to generate bindings")
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.write_to_file(&output_path);
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output_path
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}
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/// To enable runtime compilation, we need to "stitch" the shaders file with the generated header
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/// so that it is self-contained.
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generate_dispatch_bindings();
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#[cfg(all(target_os = "macos", not(feature = "macos-blade")))]
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let header_path = generate_shader_bindings();
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#[cfg(all(target_os = "macos", not(feature = "macos-blade")))]
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#[cfg(feature = "runtime_shaders")]
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fn emit_stitched_shaders(header_path: &Path) {
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use std::str::FromStr;
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fn stitch_header(header: &Path, shader_path: &Path) -> std::io::Result<PathBuf> {
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let header_contents = std::fs::read_to_string(header)?;
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let shader_contents = std::fs::read_to_string(shader_path)?;
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let stitched_contents = format!("{header_contents}\n{shader_contents}");
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let out_path =
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PathBuf::from(env::var("OUT_DIR").unwrap()).join("stitched_shaders.metal");
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std::fs::write(&out_path, stitched_contents)?;
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Ok(out_path)
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}
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let shader_source_path = "./src/platform/mac/shaders.metal";
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let shader_path = PathBuf::from_str(shader_source_path).unwrap();
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stitch_header(header_path, &shader_path).unwrap();
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println!("cargo:rerun-if-changed={}", &shader_source_path);
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emit_stitched_shaders(&header_path);
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#[cfg(all(target_os = "macos", not(feature = "macos-blade")))]
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#[cfg(not(feature = "runtime_shaders"))]
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compile_metal_shaders(&header_path);
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}
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fn generate_dispatch_bindings() {
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println!("cargo:rustc-link-lib=framework=System");
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println!("cargo:rerun-if-changed=src/platform/mac/dispatch.h");
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let bindings = bindgen::Builder::default()
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.header("src/platform/mac/dispatch.h")
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.allowlist_var("_dispatch_main_q")
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.allowlist_var("_dispatch_source_type_data_add")
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.allowlist_var("DISPATCH_QUEUE_PRIORITY_DEFAULT")
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.allowlist_var("DISPATCH_QUEUE_PRIORITY_HIGH")
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.allowlist_var("DISPATCH_TIME_NOW")
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.allowlist_function("dispatch_get_global_queue")
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.allowlist_function("dispatch_async_f")
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.allowlist_function("dispatch_after_f")
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.allowlist_function("dispatch_time")
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.allowlist_function("dispatch_source_merge_data")
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.allowlist_function("dispatch_source_create")
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.allowlist_function("dispatch_source_set_event_handler_f")
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.allowlist_function("dispatch_resume")
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.allowlist_function("dispatch_suspend")
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.allowlist_function("dispatch_source_cancel")
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.allowlist_function("dispatch_set_context")
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.parse_callbacks(Box::new(bindgen::CargoCallbacks))
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.layout_tests(false)
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.generate()
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.expect("unable to generate bindings");
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let out_path = PathBuf::from(env::var("OUT_DIR").unwrap());
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bindings
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.write_to_file(out_path.join("dispatch_sys.rs"))
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.expect("couldn't write dispatch bindings");
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}
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fn generate_shader_bindings() -> PathBuf {
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let output_path = PathBuf::from(env::var("OUT_DIR").unwrap()).join("scene.h");
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let crate_dir = PathBuf::from(env::var("CARGO_MANIFEST_DIR").unwrap());
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let mut config = Config::default();
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config.include_guard = Some("SCENE_H".into());
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config.language = cbindgen::Language::C;
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config.export.include.extend([
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"Bounds".into(),
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"Corners".into(),
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"Edges".into(),
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"Size".into(),
|
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"Pixels".into(),
|
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"PointF".into(),
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"Hsla".into(),
|
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"ContentMask".into(),
|
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"Uniforms".into(),
|
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"AtlasTile".into(),
|
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"PathRasterizationInputIndex".into(),
|
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"PathVertex_ScaledPixels".into(),
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"ShadowInputIndex".into(),
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"Shadow".into(),
|
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"QuadInputIndex".into(),
|
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"Underline".into(),
|
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"UnderlineInputIndex".into(),
|
||||
"Quad".into(),
|
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"SpriteInputIndex".into(),
|
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"MonochromeSprite".into(),
|
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"PolychromeSprite".into(),
|
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"PathSprite".into(),
|
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"SurfaceInputIndex".into(),
|
||||
"SurfaceBounds".into(),
|
||||
"TransformationMatrix".into(),
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]);
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config.no_includes = true;
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config.enumeration.prefix_with_name = true;
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let mut builder = cbindgen::Builder::new();
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|
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let src_paths = [
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crate_dir.join("src/scene.rs"),
|
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crate_dir.join("src/geometry.rs"),
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crate_dir.join("src/color.rs"),
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crate_dir.join("src/window.rs"),
|
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crate_dir.join("src/platform.rs"),
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crate_dir.join("src/platform/mac/metal_renderer.rs"),
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||||
];
|
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for src_path in src_paths {
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println!("cargo:rerun-if-changed={}", src_path.display());
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builder = builder.with_src(src_path);
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}
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#[cfg(not(feature = "runtime_shaders"))]
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fn compile_metal_shaders(header_path: &Path) {
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use std::process::{self, Command};
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let shader_path = "./src/platform/mac/shaders.metal";
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let air_output_path = PathBuf::from(env::var("OUT_DIR").unwrap()).join("shaders.air");
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let metallib_output_path =
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PathBuf::from(env::var("OUT_DIR").unwrap()).join("shaders.metallib");
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println!("cargo:rerun-if-changed={}", shader_path);
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builder
|
||||
.with_config(config)
|
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.generate()
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.expect("Unable to generate bindings")
|
||||
.write_to_file(&output_path);
|
||||
|
||||
let output = Command::new("xcrun")
|
||||
.args([
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"-sdk",
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"macosx",
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"metal",
|
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"-gline-tables-only",
|
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"-mmacosx-version-min=10.15.7",
|
||||
"-MO",
|
||||
"-c",
|
||||
shader_path,
|
||||
"-include",
|
||||
&header_path.to_str().unwrap(),
|
||||
"-o",
|
||||
])
|
||||
.arg(&air_output_path)
|
||||
.output()
|
||||
.unwrap();
|
||||
output_path
|
||||
}
|
||||
|
||||
if !output.status.success() {
|
||||
eprintln!(
|
||||
"metal shader compilation failed:\n{}",
|
||||
String::from_utf8_lossy(&output.stderr)
|
||||
);
|
||||
process::exit(1);
|
||||
}
|
||||
/// To enable runtime compilation, we need to "stitch" the shaders file with the generated header
|
||||
/// so that it is self-contained.
|
||||
#[cfg(feature = "runtime_shaders")]
|
||||
fn emit_stitched_shaders(header_path: &Path) {
|
||||
use std::str::FromStr;
|
||||
fn stitch_header(header: &Path, shader_path: &Path) -> std::io::Result<PathBuf> {
|
||||
let header_contents = std::fs::read_to_string(header)?;
|
||||
let shader_contents = std::fs::read_to_string(shader_path)?;
|
||||
let stitched_contents = format!("{header_contents}\n{shader_contents}");
|
||||
let out_path = PathBuf::from(env::var("OUT_DIR").unwrap()).join("stitched_shaders.metal");
|
||||
std::fs::write(&out_path, stitched_contents)?;
|
||||
Ok(out_path)
|
||||
}
|
||||
let shader_source_path = "./src/platform/mac/shaders.metal";
|
||||
let shader_path = PathBuf::from_str(shader_source_path).unwrap();
|
||||
stitch_header(header_path, &shader_path).unwrap();
|
||||
println!("cargo:rerun-if-changed={}", &shader_source_path);
|
||||
}
|
||||
#[cfg(not(feature = "runtime_shaders"))]
|
||||
fn compile_metal_shaders(header_path: &Path) {
|
||||
use std::process::{self, Command};
|
||||
let shader_path = "./src/platform/mac/shaders.metal";
|
||||
let air_output_path = PathBuf::from(env::var("OUT_DIR").unwrap()).join("shaders.air");
|
||||
let metallib_output_path = PathBuf::from(env::var("OUT_DIR").unwrap()).join("shaders.metallib");
|
||||
println!("cargo:rerun-if-changed={}", shader_path);
|
||||
|
||||
let output = Command::new("xcrun")
|
||||
.args(["-sdk", "macosx", "metallib"])
|
||||
.arg(air_output_path)
|
||||
.arg("-o")
|
||||
.arg(metallib_output_path)
|
||||
.output()
|
||||
.unwrap();
|
||||
let output = Command::new("xcrun")
|
||||
.args([
|
||||
"-sdk",
|
||||
"macosx",
|
||||
"metal",
|
||||
"-gline-tables-only",
|
||||
"-mmacosx-version-min=10.15.7",
|
||||
"-MO",
|
||||
"-c",
|
||||
shader_path,
|
||||
"-include",
|
||||
&header_path.to_str().unwrap(),
|
||||
"-o",
|
||||
])
|
||||
.arg(&air_output_path)
|
||||
.output()
|
||||
.unwrap();
|
||||
|
||||
if !output.status.success() {
|
||||
eprintln!(
|
||||
"metallib compilation failed:\n{}",
|
||||
String::from_utf8_lossy(&output.stderr)
|
||||
);
|
||||
process::exit(1);
|
||||
}
|
||||
if !output.status.success() {
|
||||
eprintln!(
|
||||
"metal shader compilation failed:\n{}",
|
||||
String::from_utf8_lossy(&output.stderr)
|
||||
);
|
||||
process::exit(1);
|
||||
}
|
||||
|
||||
let output = Command::new("xcrun")
|
||||
.args(["-sdk", "macosx", "metallib"])
|
||||
.arg(air_output_path)
|
||||
.arg("-o")
|
||||
.arg(metallib_output_path)
|
||||
.output()
|
||||
.unwrap();
|
||||
|
||||
if !output.status.success() {
|
||||
eprintln!(
|
||||
"metallib compilation failed:\n{}",
|
||||
String::from_utf8_lossy(&output.stderr)
|
||||
);
|
||||
process::exit(1);
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
use crate::{size, DevicePixels, Result, SharedString, Size};
|
||||
use anyhow::anyhow;
|
||||
use image::RgbaImage;
|
||||
use image::{Bgra, ImageBuffer};
|
||||
use std::{
|
||||
borrow::Cow,
|
||||
fmt,
|
||||
@ -38,12 +38,12 @@ pub struct ImageId(usize);
|
||||
pub struct ImageData {
|
||||
/// The ID associated with this image
|
||||
pub id: ImageId,
|
||||
data: RgbaImage,
|
||||
data: ImageBuffer<Bgra<u8>, Vec<u8>>,
|
||||
}
|
||||
|
||||
impl ImageData {
|
||||
/// Create a new image from the given data.
|
||||
pub fn new(data: RgbaImage) -> Self {
|
||||
pub fn new(data: ImageBuffer<Bgra<u8>, Vec<u8>>) -> Self {
|
||||
static NEXT_ID: AtomicUsize = AtomicUsize::new(0);
|
||||
|
||||
Self {
|
||||
|
@ -91,7 +91,7 @@ impl ImageCache {
|
||||
async move {
|
||||
match uri_or_path {
|
||||
UriOrPath::Path(uri) => {
|
||||
let image = image::open(uri.as_ref())?.into_rgba8();
|
||||
let image = image::open(uri.as_ref())?.into_bgra8();
|
||||
Ok(Arc::new(ImageData::new(image)))
|
||||
}
|
||||
UriOrPath::Uri(uri) => {
|
||||
@ -110,7 +110,7 @@ impl ImageCache {
|
||||
let format = image::guess_format(&body)?;
|
||||
let image =
|
||||
image::load_from_memory_with_format(&body, format)?
|
||||
.into_rgba8();
|
||||
.into_bgra8();
|
||||
Ok(Arc::new(ImageData::new(image)))
|
||||
}
|
||||
}
|
||||
|
@ -286,7 +286,6 @@ impl LinuxTextSystemState {
|
||||
params.glyph_id.0 as u16,
|
||||
(params.font_size * params.scale_factor).into(),
|
||||
(0.0, 0.0),
|
||||
cosmic_text::CacheKeyFlags::empty(),
|
||||
)
|
||||
.0,
|
||||
)
|
||||
@ -320,7 +319,6 @@ impl LinuxTextSystemState {
|
||||
params.glyph_id.0 as u16,
|
||||
(params.font_size * params.scale_factor).into(),
|
||||
(0.0, 0.0),
|
||||
cosmic_text::CacheKeyFlags::empty(),
|
||||
)
|
||||
.0,
|
||||
)
|
||||
@ -383,7 +381,6 @@ impl LinuxTextSystemState {
|
||||
font_size.0,
|
||||
f32::MAX, // We do our own wrapping
|
||||
cosmic_text::Wrap::None,
|
||||
None,
|
||||
);
|
||||
let mut runs = Vec::new();
|
||||
|
||||
|
@ -213,19 +213,11 @@ impl WindowsTextSystemState {
|
||||
_features: FontFeatures,
|
||||
) -> Result<SmallVec<[FontId; 4]>> {
|
||||
let mut font_ids = SmallVec::new();
|
||||
let families = self
|
||||
let family = self
|
||||
.font_system
|
||||
.db()
|
||||
.faces()
|
||||
.filter(|face| face.families.iter().any(|family| *name == family.0))
|
||||
.map(|face| (face.id, face.post_script_name.clone()))
|
||||
.collect::<SmallVec<[_; 4]>>();
|
||||
|
||||
for (font_id, postscript_name) in families {
|
||||
let font = self
|
||||
.font_system
|
||||
.get_font(font_id)
|
||||
.ok_or_else(|| anyhow!("Could not load font"))?;
|
||||
.get_font_matches(Attrs::new().family(cosmic_text::Family::Name(name)));
|
||||
for font in family.as_ref() {
|
||||
let font = self.font_system.get_font(*font).unwrap();
|
||||
// TODO: figure out why this is causing fluent icons from loading
|
||||
// if font.as_swash().charmap().map('m') == 0 {
|
||||
// self.font_system.db_mut().remove_face(font.id());
|
||||
@ -235,8 +227,6 @@ impl WindowsTextSystemState {
|
||||
let font_id = FontId(self.fonts.len());
|
||||
font_ids.push(font_id);
|
||||
self.fonts.push(font);
|
||||
self.postscript_names_by_font_id
|
||||
.insert(font_id, postscript_name);
|
||||
}
|
||||
Ok(font_ids)
|
||||
}
|
||||
@ -284,7 +274,6 @@ impl WindowsTextSystemState {
|
||||
params.glyph_id.0 as u16,
|
||||
(params.font_size * params.scale_factor).into(),
|
||||
(0.0, 0.0),
|
||||
cosmic_text::CacheKeyFlags::empty(),
|
||||
)
|
||||
.0,
|
||||
)
|
||||
@ -318,7 +307,6 @@ impl WindowsTextSystemState {
|
||||
params.glyph_id.0 as u16,
|
||||
(params.font_size * params.scale_factor).into(),
|
||||
(0.0, 0.0),
|
||||
cosmic_text::CacheKeyFlags::empty(),
|
||||
)
|
||||
.0,
|
||||
)
|
||||
@ -354,7 +342,6 @@ impl WindowsTextSystemState {
|
||||
font_size.0,
|
||||
f32::MAX, // todo(windows) we don't have a width cause this should technically not be wrapped I believe
|
||||
cosmic_text::Wrap::None,
|
||||
None,
|
||||
);
|
||||
let mut runs = Vec::new();
|
||||
// todo(windows) what I think can happen is layout returns possibly multiple lines which means we should be probably working with it higher up in the text rendering
|
||||
|
@ -1,9 +1,6 @@
|
||||
use crate::{AssetSource, DevicePixels, IsZero, Result, SharedString, Size};
|
||||
use anyhow::anyhow;
|
||||
use std::{
|
||||
hash::Hash,
|
||||
sync::{Arc, OnceLock},
|
||||
};
|
||||
use std::{hash::Hash, sync::Arc};
|
||||
|
||||
#[derive(Clone, PartialEq, Hash, Eq)]
|
||||
pub(crate) struct RenderSvgParams {
|
||||
@ -27,19 +24,15 @@ impl SvgRenderer {
|
||||
|
||||
// Load the tree.
|
||||
let bytes = self.asset_source.load(¶ms.path)?;
|
||||
let tree =
|
||||
resvg::usvg::Tree::from_data(&bytes, &resvg::usvg::Options::default(), svg_fontdb())?;
|
||||
let tree = usvg::Tree::from_data(&bytes, &usvg::Options::default())?;
|
||||
|
||||
// Render the SVG to a pixmap with the specified width and height.
|
||||
let mut pixmap =
|
||||
resvg::tiny_skia::Pixmap::new(params.size.width.into(), params.size.height.into())
|
||||
.unwrap();
|
||||
|
||||
let ratio = params.size.width.0 as f32 / tree.size().width();
|
||||
tiny_skia::Pixmap::new(params.size.width.into(), params.size.height.into()).unwrap();
|
||||
resvg::render(
|
||||
&tree,
|
||||
resvg::tiny_skia::Transform::from_scale(ratio, ratio),
|
||||
&mut pixmap.as_mut(),
|
||||
usvg::FitTo::Width(params.size.width.into()),
|
||||
pixmap.as_mut(),
|
||||
);
|
||||
|
||||
// Convert the pixmap's pixels into an alpha mask.
|
||||
@ -51,13 +44,3 @@ impl SvgRenderer {
|
||||
Ok(alpha_mask)
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the global font database used for SVG rendering.
|
||||
fn svg_fontdb() -> &'static resvg::usvg::fontdb::Database {
|
||||
static FONTDB: OnceLock<resvg::usvg::fontdb::Database> = OnceLock::new();
|
||||
FONTDB.get_or_init(|| {
|
||||
let mut fontdb = resvg::usvg::fontdb::Database::new();
|
||||
fontdb.load_system_fonts();
|
||||
fontdb
|
||||
})
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user