Button2 – Part1 (#3420)

## TODO

- [x] Remove `InteractionState`
- [ ] `Selectable` should use `Selection` instead of a boolean
- [x] Clean out ui2 prelude
- [ ] Build out button2 button types
- [ ] Port old buttons

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
This commit is contained in:
Nate Butler 2023-11-29 12:23:09 -05:00 committed by GitHub
parent 5d59108b97
commit a8bf0834e6
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
22 changed files with 567 additions and 339 deletions

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@ -37,7 +37,10 @@ use gpui::{
};
use project::Project;
use theme::ActiveTheme;
use ui::{h_stack, Avatar, Button, ButtonVariant, Color, IconButton, KeyBinding, Tooltip};
use ui::{
h_stack, Avatar, Button, ButtonCommon, ButtonLike, ButtonVariant, Clickable, Color, IconButton,
IconElement, IconSize, KeyBinding, Tooltip,
};
use util::ResultExt;
use workspace::{notifications::NotifyResultExt, Workspace};
@ -298,6 +301,27 @@ impl Render for CollabTitlebarItem {
})
.detach();
}))
// Temporary, will be removed when the last part of button2 is merged
.child(
div().border().border_color(gpui::blue()).child(
ButtonLike::new("test-button")
.children([
Avatar::uri(
"https://avatars.githubusercontent.com/u/1714999?v=4",
)
.into_element()
.into_any(),
IconElement::new(ui::Icon::ChevronDown)
.size(IconSize::Small)
.into_element()
.into_any(),
])
.on_click(move |event, _cx| {
dbg!(format!("clicked: {:?}", event.down.position));
})
.tooltip(|cx| Tooltip::text("Test tooltip", cx)),
),
)
}
})
}

View File

@ -2,7 +2,7 @@ use gpui::{
actions, div, prelude::*, Div, FocusHandle, Focusable, KeyBinding, Render, Stateful, View,
WindowContext,
};
use theme2::ActiveTheme;
use ui::prelude::*;
actions!(ActionA, ActionB, ActionC);

View File

@ -4,7 +4,7 @@ use gpui::{
};
use picker::{Picker, PickerDelegate};
use std::sync::Arc;
use theme2::ActiveTheme;
use ui::prelude::*;
use ui::{Label, ListItem};
pub struct PickerStory {

View File

@ -1,5 +1,5 @@
use gpui::{div, prelude::*, px, Div, Render, SharedString, Stateful, Styled, View, WindowContext};
use theme2::ActiveTheme;
use ui::prelude::*;
use ui::Tooltip;
pub struct ScrollStory;

View File

@ -19,7 +19,6 @@ pub enum ComponentStory {
Focus,
Icon,
IconButton,
Input,
Keybinding,
Label,
ListItem,
@ -39,7 +38,6 @@ impl ComponentStory {
Self::Focus => FocusStory::view(cx).into(),
Self::Icon => cx.build_view(|_| ui::IconStory).into(),
Self::IconButton => cx.build_view(|_| ui::IconButtonStory).into(),
Self::Input => cx.build_view(|_| ui::InputStory).into(),
Self::Keybinding => cx.build_view(|_| ui::KeybindingStory).into(),
Self::Label => cx.build_view(|_| ui::LabelStory).into(),
Self::ListItem => cx.build_view(|_| ui::ListItemStory).into(),

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@ -0,0 +1,5 @@
use gpui::{ClickEvent, WindowContext};
pub trait Clickable {
fn on_click(self, handler: impl Fn(&ClickEvent, &mut WindowContext) + 'static) -> Self;
}

View File

@ -1,12 +1,12 @@
mod avatar;
mod button;
mod button2;
mod checkbox;
mod context_menu;
mod disclosure;
mod divider;
mod icon;
mod icon_button;
mod input;
mod keybinding;
mod label;
mod list;
@ -21,13 +21,13 @@ mod stories;
pub use avatar::*;
pub use button::*;
pub use button2::*;
pub use checkbox::*;
pub use context_menu::*;
pub use disclosure::*;
pub use divider::*;
pub use icon::*;
pub use icon_button::*;
pub use input::*;
pub use keybinding::*;
pub use label::*;
pub use list::*;

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@ -0,0 +1,413 @@
use gpui::{
rems, AnyElement, AnyView, ClickEvent, Div, Hsla, IntoElement, Rems, Stateful,
StatefulInteractiveElement, WindowContext,
};
use smallvec::SmallVec;
use crate::{h_stack, prelude::*};
// 🚧 Heavily WIP 🚧
// #[derive(Default, PartialEq, Clone, Copy)]
// pub enum ButtonType2 {
// #[default]
// DefaultButton,
// IconButton,
// ButtonLike,
// SplitButton,
// ToggleButton,
// }
#[derive(Default, PartialEq, Clone, Copy)]
pub enum IconPosition2 {
#[default]
Before,
After,
}
#[derive(Default, PartialEq, Clone, Copy)]
pub enum ButtonStyle2 {
#[default]
Filled,
// Tinted,
Subtle,
Transparent,
}
#[derive(Debug, Clone, Copy)]
pub struct ButtonStyle {
pub background: Hsla,
pub border_color: Hsla,
pub label_color: Hsla,
pub icon_color: Hsla,
}
impl ButtonStyle2 {
pub fn enabled(self, cx: &mut WindowContext) -> ButtonStyle {
match self {
ButtonStyle2::Filled => ButtonStyle {
background: cx.theme().colors().element_background,
border_color: gpui::transparent_black(),
label_color: Color::Default.color(cx),
icon_color: Color::Default.color(cx),
},
ButtonStyle2::Subtle => ButtonStyle {
background: cx.theme().colors().ghost_element_background,
border_color: gpui::transparent_black(),
label_color: Color::Default.color(cx),
icon_color: Color::Default.color(cx),
},
ButtonStyle2::Transparent => ButtonStyle {
background: gpui::transparent_black(),
border_color: gpui::transparent_black(),
label_color: Color::Default.color(cx),
icon_color: Color::Default.color(cx),
},
}
}
pub fn hovered(self, cx: &mut WindowContext) -> ButtonStyle {
match self {
ButtonStyle2::Filled => ButtonStyle {
background: cx.theme().colors().element_hover,
border_color: gpui::transparent_black(),
label_color: Color::Default.color(cx),
icon_color: Color::Default.color(cx),
},
ButtonStyle2::Subtle => ButtonStyle {
background: cx.theme().colors().ghost_element_hover,
border_color: gpui::transparent_black(),
label_color: Color::Default.color(cx),
icon_color: Color::Default.color(cx),
},
ButtonStyle2::Transparent => ButtonStyle {
background: gpui::transparent_black(),
border_color: gpui::transparent_black(),
// TODO: These are not great
label_color: Color::Muted.color(cx),
// TODO: These are not great
icon_color: Color::Muted.color(cx),
},
}
}
pub fn active(self, cx: &mut WindowContext) -> ButtonStyle {
match self {
ButtonStyle2::Filled => ButtonStyle {
background: cx.theme().colors().element_active,
border_color: gpui::transparent_black(),
label_color: Color::Default.color(cx),
icon_color: Color::Default.color(cx),
},
ButtonStyle2::Subtle => ButtonStyle {
background: cx.theme().colors().ghost_element_active,
border_color: gpui::transparent_black(),
label_color: Color::Default.color(cx),
icon_color: Color::Default.color(cx),
},
ButtonStyle2::Transparent => ButtonStyle {
background: gpui::transparent_black(),
border_color: gpui::transparent_black(),
// TODO: These are not great
label_color: Color::Muted.color(cx),
// TODO: These are not great
icon_color: Color::Muted.color(cx),
},
}
}
pub fn focused(self, cx: &mut WindowContext) -> ButtonStyle {
match self {
ButtonStyle2::Filled => ButtonStyle {
background: cx.theme().colors().element_background,
border_color: cx.theme().colors().border_focused,
label_color: Color::Default.color(cx),
icon_color: Color::Default.color(cx),
},
ButtonStyle2::Subtle => ButtonStyle {
background: cx.theme().colors().ghost_element_background,
border_color: cx.theme().colors().border_focused,
label_color: Color::Default.color(cx),
icon_color: Color::Default.color(cx),
},
ButtonStyle2::Transparent => ButtonStyle {
background: gpui::transparent_black(),
border_color: cx.theme().colors().border_focused,
label_color: Color::Accent.color(cx),
icon_color: Color::Accent.color(cx),
},
}
}
pub fn disabled(self, cx: &mut WindowContext) -> ButtonStyle {
match self {
ButtonStyle2::Filled => ButtonStyle {
background: cx.theme().colors().element_disabled,
border_color: cx.theme().colors().border_disabled,
label_color: Color::Disabled.color(cx),
icon_color: Color::Disabled.color(cx),
},
ButtonStyle2::Subtle => ButtonStyle {
background: cx.theme().colors().ghost_element_disabled,
border_color: cx.theme().colors().border_disabled,
label_color: Color::Disabled.color(cx),
icon_color: Color::Disabled.color(cx),
},
ButtonStyle2::Transparent => ButtonStyle {
background: gpui::transparent_black(),
border_color: gpui::transparent_black(),
label_color: Color::Disabled.color(cx),
icon_color: Color::Disabled.color(cx),
},
}
}
}
#[derive(Default, PartialEq, Clone, Copy)]
pub enum ButtonSize2 {
#[default]
Default,
Compact,
None,
}
impl ButtonSize2 {
fn height(self) -> Rems {
match self {
ButtonSize2::Default => rems(22. / 16.),
ButtonSize2::Compact => rems(18. / 16.),
ButtonSize2::None => rems(16. / 16.),
}
}
}
// pub struct Button {
// id: ElementId,
// icon: Option<Icon>,
// icon_color: Option<Color>,
// icon_position: Option<IconPosition2>,
// label: Option<Label>,
// label_color: Option<Color>,
// appearance: ButtonAppearance2,
// state: InteractionState,
// selected: bool,
// disabled: bool,
// tooltip: Option<Box<dyn Fn(&mut WindowContext) -> AnyView>>,
// width: Option<DefiniteLength>,
// action: Option<Box<dyn Fn(&MouseDownEvent, &mut WindowContext) + 'static>>,
// secondary_action: Option<Box<dyn Fn(&MouseDownEvent, &mut WindowContext) + 'static>>,
// /// Used to pass down some content to the button
// /// to enable creating custom buttons.
// children: SmallVec<[AnyElement; 2]>,
// }
pub trait ButtonCommon: Clickable {
fn id(&self) -> &ElementId;
fn style(self, style: ButtonStyle2) -> Self;
fn disabled(self, disabled: bool) -> Self;
fn size(self, size: ButtonSize2) -> Self;
fn tooltip(self, tooltip: impl Fn(&mut WindowContext) -> AnyView + 'static) -> Self;
// fn width(&mut self, width: DefiniteLength) -> &mut Self;
}
// pub struct LabelButton {
// // Base properties...
// id: ElementId,
// appearance: ButtonAppearance,
// state: InteractionState,
// disabled: bool,
// size: ButtonSize,
// tooltip: Option<Box<dyn Fn(&mut WindowContext) -> AnyView>>,
// width: Option<DefiniteLength>,
// // Button-specific properties...
// label: Option<SharedString>,
// label_color: Option<Color>,
// icon: Option<Icon>,
// icon_color: Option<Color>,
// icon_position: Option<IconPosition>,
// // Define more fields for additional properties as needed
// }
// impl ButtonCommon for LabelButton {
// fn id(&self) -> &ElementId {
// &self.id
// }
// fn appearance(&mut self, appearance: ButtonAppearance) -> &mut Self {
// self.style= style;
// self
// }
// // implement methods from ButtonCommon trait...
// }
// impl LabelButton {
// pub fn new(id: impl Into<ElementId>, label: impl Into<SharedString>) -> Self {
// Self {
// id: id.into(),
// label: Some(label.into()),
// // initialize other fields with default values...
// }
// }
// // ... Define other builder methods specific to Button type...
// }
// TODO: Icon Button
#[derive(IntoElement)]
pub struct ButtonLike {
id: ElementId,
style: ButtonStyle2,
disabled: bool,
size: ButtonSize2,
tooltip: Option<Box<dyn Fn(&mut WindowContext) -> AnyView>>,
on_click: Option<Box<dyn Fn(&ClickEvent, &mut WindowContext) + 'static>>,
children: SmallVec<[AnyElement; 2]>,
}
impl ButtonLike {
pub fn children(
&mut self,
children: impl IntoIterator<Item = impl Into<AnyElement>>,
) -> &mut Self {
self.children = children.into_iter().map(Into::into).collect();
self
}
pub fn new(id: impl Into<ElementId>) -> Self {
Self {
id: id.into(),
style: ButtonStyle2::default(),
disabled: false,
size: ButtonSize2::Default,
tooltip: None,
children: SmallVec::new(),
on_click: None,
}
}
}
impl Clickable for ButtonLike {
fn on_click(mut self, handler: impl Fn(&ClickEvent, &mut WindowContext) + 'static) -> Self {
self.on_click = Some(Box::new(handler));
self
}
}
// impl Selectable for ButtonLike {
// fn selected(&mut self, selected: bool) -> &mut Self {
// todo!()
// }
// fn selected_tooltip(
// &mut self,
// tooltip: Box<dyn Fn(&mut WindowContext) -> AnyView + 'static>,
// ) -> &mut Self {
// todo!()
// }
// }
impl ButtonCommon for ButtonLike {
fn id(&self) -> &ElementId {
&self.id
}
fn style(mut self, style: ButtonStyle2) -> Self {
self.style = style;
self
}
fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
fn size(mut self, size: ButtonSize2) -> Self {
self.size = size;
self
}
fn tooltip(mut self, tooltip: impl Fn(&mut WindowContext) -> AnyView + 'static) -> Self {
self.tooltip = Some(Box::new(tooltip));
self
}
}
impl RenderOnce for ButtonLike {
type Rendered = Stateful<Div>;
fn render(self, cx: &mut WindowContext) -> Self::Rendered {
h_stack()
.id(self.id.clone())
.h(self.size.height())
.rounded_md()
.cursor_pointer()
.gap_1()
.px_1()
.bg(self.style.enabled(cx).background)
.hover(|hover| hover.bg(self.style.hovered(cx).background))
.active(|active| active.bg(self.style.active(cx).background))
.when_some(
self.on_click.filter(|_| !self.disabled),
|this, on_click| this.on_click(move |event, cx| (on_click)(event, cx)),
)
.when_some(self.tooltip, |this, tooltip| {
this.tooltip(move |cx| tooltip(cx))
})
.children(self.children)
}
}
impl ParentElement for ButtonLike {
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
&mut self.children
}
}
// pub struct ToggleButton {
// // based on either IconButton2 or Button, with additional 'selected: bool' property
// }
// impl ButtonCommon for ToggleButton {
// fn id(&self) -> &ElementId {
// &self.id
// }
// // ... Implement other methods from ButtonCommon trait with builder patterns...
// }
// impl ToggleButton {
// pub fn new() -> Self {
// // Initialize with default values
// Self {
// // ... initialize fields, possibly with defaults or required parameters...
// }
// }
// // ... Define other builder methods specific to ToggleButton type...
// }
// pub struct SplitButton {
// // Base properties...
// id: ElementId,
// // Button-specific properties, possibly including a DefaultButton
// secondary_action: Option<Box<dyn Fn(&MouseDownEvent, &mut WindowContext)>>,
// // More fields as necessary...
// }
// impl ButtonCommon for SplitButton {
// fn id(&self) -> &ElementId {
// &self.id
// }
// // ... Implement other methods from ButtonCommon trait with builder patterns...
// }
// impl SplitButton {
// pub fn new(id: impl Into<ElementId>) -> Self {
// Self {
// id: id.into(),
// // ... initialize other fields with default values...
// }
// }
// // ... Define other builder methods specific to SplitButton type...
// }

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@ -8,7 +8,7 @@ pub struct IconButton {
color: Color,
size: IconSize,
variant: ButtonVariant,
state: InteractionState,
disabled: bool,
selected: bool,
tooltip: Option<Box<dyn Fn(&mut WindowContext) -> AnyView + 'static>>,
on_click: Option<Box<dyn Fn(&ClickEvent, &mut WindowContext) + 'static>>,
@ -18,9 +18,9 @@ impl RenderOnce for IconButton {
type Rendered = Stateful<Div>;
fn render(self, cx: &mut WindowContext) -> Self::Rendered {
let icon_color = match (self.state, self.color) {
(InteractionState::Disabled, _) => Color::Disabled,
(InteractionState::Active, _) => Color::Selected,
let icon_color = match (self.disabled, self.selected, self.color) {
(true, _, _) => Color::Disabled,
(false, true, _) => Color::Selected,
_ => self.color,
};
@ -82,8 +82,8 @@ impl IconButton {
color: Color::default(),
size: Default::default(),
variant: ButtonVariant::default(),
state: InteractionState::default(),
selected: false,
disabled: false,
tooltip: None,
on_click: None,
}
@ -109,13 +109,13 @@ impl IconButton {
self
}
pub fn state(mut self, state: InteractionState) -> Self {
self.state = state;
pub fn selected(mut self, selected: bool) -> Self {
self.selected = selected;
self
}
pub fn selected(mut self, selected: bool) -> Self {
self.selected = selected;
pub fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}

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@ -1,108 +0,0 @@
use crate::{prelude::*, Label};
use gpui::{prelude::*, Div, IntoElement, Stateful};
#[derive(Default, PartialEq)]
pub enum InputVariant {
#[default]
Ghost,
Filled,
}
#[derive(IntoElement)]
pub struct Input {
placeholder: SharedString,
value: String,
state: InteractionState,
variant: InputVariant,
disabled: bool,
is_active: bool,
}
impl RenderOnce for Input {
type Rendered = Stateful<Div>;
fn render(self, cx: &mut WindowContext) -> Self::Rendered {
let (input_bg, input_hover_bg, input_active_bg) = match self.variant {
InputVariant::Ghost => (
cx.theme().colors().ghost_element_background,
cx.theme().colors().ghost_element_hover,
cx.theme().colors().ghost_element_active,
),
InputVariant::Filled => (
cx.theme().colors().element_background,
cx.theme().colors().element_hover,
cx.theme().colors().element_active,
),
};
let placeholder_label = Label::new(self.placeholder.clone()).color(if self.disabled {
Color::Disabled
} else {
Color::Placeholder
});
let label = Label::new(self.value.clone()).color(if self.disabled {
Color::Disabled
} else {
Color::Default
});
div()
.id("input")
.h_7()
.w_full()
.px_2()
.border()
.border_color(cx.theme().styles.system.transparent)
.bg(input_bg)
.hover(|style| style.bg(input_hover_bg))
.active(|style| style.bg(input_active_bg))
.flex()
.items_center()
.child(div().flex().items_center().text_ui_sm().map(move |this| {
if self.value.is_empty() {
this.child(placeholder_label)
} else {
this.child(label)
}
}))
}
}
impl Input {
pub fn new(placeholder: impl Into<SharedString>) -> Self {
Self {
placeholder: placeholder.into(),
value: "".to_string(),
state: InteractionState::default(),
variant: InputVariant::default(),
disabled: false,
is_active: false,
}
}
pub fn value(mut self, value: String) -> Self {
self.value = value;
self
}
pub fn state(mut self, state: InteractionState) -> Self {
self.state = state;
self
}
pub fn variant(mut self, variant: InputVariant) -> Self {
self.variant = variant;
self
}
pub fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
pub fn is_active(mut self, is_active: bool) -> Self {
self.is_active = is_active;
self
}
}

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@ -4,18 +4,15 @@ mod checkbox;
mod context_menu;
mod icon;
mod icon_button;
mod input;
mod keybinding;
mod label;
mod list_item;
pub use avatar::*;
pub use button::*;
pub use checkbox::*;
pub use context_menu::*;
pub use icon::*;
pub use icon_button::*;
pub use input::*;
pub use keybinding::*;
pub use label::*;
pub use list_item::*;

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@ -1,9 +1,8 @@
use gpui::{rems, Div, Render};
use gpui::{Div, Render};
use story::Story;
use strum::IntoEnumIterator;
use crate::prelude::*;
use crate::{h_stack, v_stack, Button, Icon, IconPosition, Label};
use crate::{h_stack, Button, Icon, IconPosition};
pub struct ButtonStory;
@ -11,8 +10,6 @@ impl Render for ButtonStory {
type Element = Div;
fn render(&mut self, _cx: &mut ViewContext<Self>) -> Self::Element {
let states = InteractionState::iter();
Story::container()
.child(Story::title_for::<Button>())
.child(
@ -20,121 +17,56 @@ impl Render for ButtonStory {
.flex()
.gap_8()
.child(
div()
.child(Story::label("Ghost (Default)"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(Label::new(state.to_string()).color(Color::Muted))
.child(
Button::new("Label").variant(ButtonVariant::Ghost), // .state(state),
)
})))
.child(Story::label("Ghost Left Icon"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(Label::new(state.to_string()).color(Color::Muted))
.child(
Button::new("Label")
.variant(ButtonVariant::Ghost)
.icon(Icon::Plus)
.icon_position(IconPosition::Left), // .state(state),
)
})))
.child(Story::label("Ghost Right Icon"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(Label::new(state.to_string()).color(Color::Muted))
.child(
Button::new("Label")
.variant(ButtonVariant::Ghost)
.icon(Icon::Plus)
.icon_position(IconPosition::Right), // .state(state),
)
}))),
div().child(Story::label("Ghost (Default)")).child(
h_stack()
.gap_2()
.child(Button::new("Label").variant(ButtonVariant::Ghost)),
),
)
.child(Story::label("Ghost Left Icon"))
.child(
div()
.child(Story::label("Filled"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(Label::new(state.to_string()).color(Color::Muted))
.child(
Button::new("Label").variant(ButtonVariant::Filled), // .state(state),
)
})))
.child(Story::label("Filled Left Button"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(Label::new(state.to_string()).color(Color::Muted))
.child(
Button::new("Label")
.variant(ButtonVariant::Filled)
.icon(Icon::Plus)
.icon_position(IconPosition::Left), // .state(state),
)
})))
.child(Story::label("Filled Right Button"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(Label::new(state.to_string()).color(Color::Muted))
.child(
Button::new("Label")
.variant(ButtonVariant::Filled)
.icon(Icon::Plus)
.icon_position(IconPosition::Right), // .state(state),
)
}))),
)
.child(
div()
.child(Story::label("Fixed With"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(Label::new(state.to_string()).color(Color::Muted))
.child(
Button::new("Label")
.variant(ButtonVariant::Filled)
// .state(state)
.width(Some(rems(6.).into())),
)
})))
.child(Story::label("Fixed With Left Icon"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(Label::new(state.to_string()).color(Color::Muted))
.child(
Button::new("Label")
.variant(ButtonVariant::Filled)
// .state(state)
.icon(Icon::Plus)
.icon_position(IconPosition::Left)
.width(Some(rems(6.).into())),
)
})))
.child(Story::label("Fixed With Right Icon"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(Label::new(state.to_string()).color(Color::Muted))
.child(
Button::new("Label")
.variant(ButtonVariant::Filled)
// .state(state)
.icon(Icon::Plus)
.icon_position(IconPosition::Right)
.width(Some(rems(6.).into())),
)
}))),
h_stack().gap_2().child(
Button::new("Label")
.variant(ButtonVariant::Ghost)
.icon(Icon::Plus)
.icon_position(IconPosition::Left),
),
),
)
.child(Story::label("Ghost Right Icon"))
.child(
h_stack().gap_2().child(
Button::new("Label")
.variant(ButtonVariant::Ghost)
.icon(Icon::Plus)
.icon_position(IconPosition::Right),
),
)
.child(
div().child(Story::label("Filled")).child(
h_stack()
.gap_2()
.child(Button::new("Label").variant(ButtonVariant::Filled)),
),
)
.child(Story::label("Filled Left Button"))
.child(
h_stack().gap_2().child(
Button::new("Label")
.variant(ButtonVariant::Filled)
.icon(Icon::Plus)
.icon_position(IconPosition::Left),
),
)
.child(Story::label("Filled Right Button"))
.child(
h_stack().gap_2().child(
Button::new("Label")
.variant(ButtonVariant::Filled)
.icon(Icon::Plus)
.icon_position(IconPosition::Right),
),
)
.child(Story::label("Button with `on_click`"))
.child(
Button::new("Label")

View File

@ -1,18 +0,0 @@
use gpui::{Div, Render};
use story::Story;
use crate::prelude::*;
use crate::Input;
pub struct InputStory;
impl Render for InputStory {
type Element = Div;
fn render(&mut self, _cx: &mut ViewContext<Self>) -> Self::Element {
Story::container()
.child(Story::title_for::<Input>())
.child(Story::label("Default"))
.child(div().flex().child(Input::new("Search")))
}
}

6
crates/ui2/src/fixed.rs Normal file
View File

@ -0,0 +1,6 @@
use gpui::DefiniteLength;
pub trait FixedWidth {
fn width(self, width: DefiniteLength) -> Self;
fn full_width(self) -> Self;
}

View File

@ -3,62 +3,9 @@ pub use gpui::{
ViewContext, WindowContext,
};
pub use crate::clickable::*;
pub use crate::fixed::*;
pub use crate::selectable::*;
pub use crate::StyledExt;
pub use crate::{ButtonVariant, Color};
pub use theme::ActiveTheme;
use strum::EnumIter;
#[derive(Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy, EnumIter)]
pub enum IconSide {
#[default]
Left,
Right,
}
#[derive(Default, PartialEq, Copy, Clone, EnumIter, strum::Display)]
pub enum InteractionState {
/// An element that is enabled and not hovered, active, focused, or disabled.
///
/// This is often referred to as the "default" state.
#[default]
Enabled,
/// An element that is hovered.
Hovered,
/// An element has an active mouse down or touch start event on it.
Active,
/// An element that is focused using the keyboard.
Focused,
/// An element that is disabled.
Disabled,
/// A toggleable element that is selected, like the active button in a
/// button toggle group.
Selected,
}
impl InteractionState {
pub fn if_enabled(&self, enabled: bool) -> Self {
if enabled {
*self
} else {
InteractionState::Disabled
}
}
}
#[derive(Debug, Default, PartialEq, Eq, Hash, Clone, Copy)]
pub enum Selection {
#[default]
Unselected,
Indeterminate,
Selected,
}
impl Selection {
pub fn inverse(&self) -> Self {
match self {
Self::Unselected | Self::Indeterminate => Self::Selected,
Self::Selected => Self::Unselected,
}
}
}

View File

@ -0,0 +1,26 @@
use gpui::{AnyView, WindowContext};
pub trait Selectable {
fn selected(self, selected: bool) -> Self;
fn selected_tooltip(
self,
tooltip: Box<dyn Fn(&mut WindowContext) -> AnyView + 'static>,
) -> Self;
}
#[derive(Debug, Default, PartialEq, Eq, Hash, Clone, Copy)]
pub enum Selection {
#[default]
Unselected,
Indeterminate,
Selected,
}
impl Selection {
pub fn inverse(&self) -> Self {
match self {
Self::Unselected | Self::Indeterminate => Self::Selected,
Self::Selected => Self::Unselected,
}
}
}

View File

@ -1,7 +1,7 @@
use gpui::{Hsla, WindowContext};
use theme::ActiveTheme;
#[derive(Default, PartialEq, Copy, Clone)]
#[derive(Debug, Default, PartialEq, Copy, Clone)]
pub enum Color {
#[default]
Default,

View File

@ -12,13 +12,19 @@
#![doc = include_str!("../docs/building-ui.md")]
#![doc = include_str!("../docs/todo.md")]
mod clickable;
mod components;
mod fixed;
pub mod prelude;
mod selectable;
mod styled_ext;
mod styles;
pub mod utils;
pub use clickable::*;
pub use components::*;
pub use fixed::*;
pub use prelude::*;
pub use selectable::*;
pub use styled_ext::*;
pub use styles::*;

View File

@ -7,8 +7,8 @@ use gpui::{
use schemars::JsonSchema;
use serde::{Deserialize, Serialize};
use std::sync::Arc;
use theme2::ActiveTheme;
use ui::{h_stack, menu_handle, ContextMenu, IconButton, InteractionState, Tooltip};
use ui::prelude::*;
use ui::{h_stack, menu_handle, ContextMenu, IconButton, Tooltip};
pub enum PanelEvent {
ChangePosition,
@ -686,22 +686,26 @@ impl Render for PanelButtons {
let name = entry.panel.persistent_name();
let panel = entry.panel.clone();
let mut button: IconButton = if i == active_index && is_open {
let is_active_button = i == active_index && is_open;
let (action, tooltip) = if is_active_button {
let action = dock.toggle_action();
let tooltip: SharedString =
format!("Close {} dock", dock.position.to_label()).into();
IconButton::new(name, icon)
.state(InteractionState::Active)
.action(action.boxed_clone())
.tooltip(move |cx| Tooltip::for_action(tooltip.clone(), &*action, cx))
(action, tooltip)
} else {
let action = entry.panel.toggle_action(cx);
IconButton::new(name, icon)
.action(action.boxed_clone())
.tooltip(move |cx| Tooltip::for_action(name, &*action, cx))
(action, name.into())
};
let button = IconButton::new(name, icon)
.selected(is_active_button)
.action(action.boxed_clone())
.tooltip(move |cx| Tooltip::for_action(tooltip.clone(), &*action, cx));
Some(
menu_handle(name)
.menu(move |cx| {

View File

@ -1482,18 +1482,14 @@ impl Pane {
.gap_px()
.child(
div().border().border_color(gpui::red()).child(
IconButton::new("navigate_backward", Icon::ArrowLeft).state(
InteractionState::Enabled
.if_enabled(self.can_navigate_backward()),
),
IconButton::new("navigate_backward", Icon::ArrowLeft)
.disabled(!self.can_navigate_backward()),
),
)
.child(
div().border().border_color(gpui::red()).child(
IconButton::new("navigate_forward", Icon::ArrowRight).state(
InteractionState::Enabled
.if_enabled(self.can_navigate_forward()),
),
IconButton::new("navigate_forward", Icon::ArrowRight)
.disabled(!self.can_navigate_forward()),
),
),
),

View File

@ -5,7 +5,7 @@ use gpui::{
div, AnyView, Div, IntoElement, ParentElement, Render, Styled, Subscription, View, ViewContext,
WindowContext,
};
use theme2::ActiveTheme;
use ui::prelude::*;
use ui::{h_stack, Button, Icon, IconButton};
use util::ResultExt;

View File

@ -3,7 +3,7 @@ use gpui::{
div, AnyView, Div, Entity, EntityId, EventEmitter, ParentElement as _, Render, Styled, View,
ViewContext, WindowContext,
};
use theme2::ActiveTheme;
use ui::prelude::*;
use ui::{h_stack, v_stack, Button, Color, Icon, IconButton, Label};
pub enum ToolbarItemEvent {