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Don't destroy pending selection on Editor::refresh_selections
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
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@ -4878,7 +4878,8 @@ impl Editor {
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let snapshot = self.buffer.read(cx).read(cx);
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let mut selections_with_lost_position = HashMap::default();
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if let Some(pending) = self.pending_selection.as_mut() {
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let mut pending_selection = self.pending_selection.take();
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if let Some(pending) = pending_selection.as_mut() {
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let anchors =
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snapshot.refresh_anchors([&pending.selection.start, &pending.selection.end]);
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let (_, start, kept_start) = anchors[0].clone();
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@ -4932,7 +4933,11 @@ impl Editor {
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drop(snapshot);
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let new_selections = self.local_selections::<usize>(cx);
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self.update_selections(new_selections, Some(Autoscroll::Fit), cx);
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if !new_selections.is_empty() {
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self.update_selections(new_selections, Some(Autoscroll::Fit), cx);
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}
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self.pending_selection = pending_selection;
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selections_with_lost_position
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}
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@ -8772,6 +8777,7 @@ mod tests {
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Point::new(0, 3)..Point::new(0, 3)
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]
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);
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assert!(editor.pending_selection.is_some());
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});
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}
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@ -8825,7 +8831,7 @@ mod tests {
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editor.selected_ranges(cx),
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[Point::new(0, 3)..Point::new(0, 3)]
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);
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assert!(editor.pending_selection.is_none());
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assert!(editor.pending_selection.is_some());
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});
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}
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