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https://github.com/zed-industries/zed.git
synced 2024-12-28 05:21:56 +03:00
Still need to wire up MouseMove with the new regions
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parent
3709eff34b
commit
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@ -1,5 +1,5 @@
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use crate::{
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element::{Element, ElementMetadata},
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element::{Element, ElementMetadata, ParentElement},
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frame,
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text::ArcCow,
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themes::rose_pine,
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@ -419,7 +419,7 @@ pub trait Element<V: 'static>: 'static {
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self
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}
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fn hoverable(self) -> Hoverable<V, Self>
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fn hover(self) -> Hoverable<V, Self>
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where
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Self: Sized,
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{
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@ -443,6 +443,18 @@ pub trait Element<V: 'static>: 'static {
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}
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}
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pub trait ParentElement<V: 'static>: Element<V> {
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fn child(self, child: impl IntoElement<V>) -> Self
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where
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Self: Sized;
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fn children<I, E>(self, children: I) -> Self
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where
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Self: Sized,
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I: IntoIterator<Item = E>,
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E: IntoElement<V>;
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}
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// Object-safe counterpart of Element used by AnyElement to store elements as trait objects.
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trait ElementObject<V> {
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fn declared_style(&mut self) -> &mut StyleRefinement;
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@ -516,19 +528,6 @@ impl<V: 'static> AnyElement<V> {
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Ok(node_id)
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}
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pub fn push_text_style<'a: 'b, 'b>(&mut self, cx: &mut impl RenderContext<'a, 'b, V>) -> bool {
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let text_style = self
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.element
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.computed_style(cx.as_view_context())
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.text_style();
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if let Some(text_style) = text_style {
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cx.push_text_style(cx.text_style().refined(&text_style));
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true
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} else {
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false
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}
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}
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pub fn paint(&mut self, view: &mut V, cx: &mut PaintContext<V>) -> Result<()> {
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let pushed_text_style = self.push_text_style(cx);
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@ -586,6 +585,19 @@ impl<V: 'static> AnyElement<V> {
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Ok(())
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}
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fn push_text_style<'a: 'b, 'b>(&mut self, cx: &mut impl RenderContext<'a, 'b, V>) -> bool {
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let text_style = self
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.element
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.computed_style(cx.as_view_context())
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.text_style();
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if let Some(text_style) = text_style {
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cx.push_text_style(cx.text_style().refined(&text_style));
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true
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} else {
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false
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}
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}
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}
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impl<V: 'static> Element<V> for AnyElement<V> {
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@ -1,6 +1,7 @@
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use crate::{
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element::{
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AnyElement, Element, EventHandler, IntoElement, Layout, LayoutContext, NodeId, PaintContext,
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AnyElement, Element, EventHandler, IntoElement, Layout, LayoutContext, NodeId,
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PaintContext, ParentElement,
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},
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style::{Style, StyleRefinement},
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};
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@ -65,13 +66,13 @@ impl<V: 'static> Element<V> for Frame<V> {
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}
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}
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impl<V: 'static> Frame<V> {
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pub fn child(mut self, child: impl IntoElement<V>) -> Self {
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impl<V: 'static> ParentElement<V> for Frame<V> {
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fn child(mut self, child: impl IntoElement<V>) -> Self {
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self.children.push(child.into_any_element());
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self
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}
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pub fn children<I, E>(mut self, children: I) -> Self
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fn children<I, E>(mut self, children: I) -> Self
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where
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I: IntoIterator<Item = E>,
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E: IntoElement<V>,
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@ -7,11 +7,15 @@ use gpui::{
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};
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use refineable::Refineable;
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use crate::{element::Element, style::StyleRefinement};
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use crate::{
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element::{Element, ParentElement},
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style::StyleRefinement,
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};
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pub struct Hoverable<V, E> {
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hover_style: StyleRefinement,
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computed_style: Option<StyleRefinement>,
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hovered: Rc<Cell<bool>>,
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view_type: PhantomData<V>,
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child: E,
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}
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@ -21,6 +25,7 @@ impl<V, E> Hoverable<V, E> {
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Self {
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hover_style: StyleRefinement::default(),
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computed_style: None,
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hovered: Default::default(),
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view_type: PhantomData,
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child,
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}
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@ -37,8 +42,9 @@ impl<V: 'static, E: Element<V>> Element<V> for Hoverable<V, E> {
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fn computed_style(&mut self, cx: &mut ViewContext<V>) -> &StyleRefinement {
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self.computed_style.get_or_insert_with(|| {
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let mut style = self.child.computed_style(cx).clone();
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// if hovered
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style.refine(&self.hover_style);
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if self.hovered.get() {
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style.refine(&self.hover_style);
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}
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style
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})
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}
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@ -63,17 +69,24 @@ impl<V: 'static, E: Element<V>> Element<V> for Hoverable<V, E> {
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) -> anyhow::Result<()> {
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let EngineLayout { bounds, order } = layout.from_engine;
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let window_bounds = RectF::new(Vector2F::zero(), cx.window_size());
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let was_hovered = Rc::new(Cell::new(false));
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let hovered = self.hovered.clone();
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self.child.paint(layout, view, cx)?;
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let mouse_within_bounds = bounds.contains_point(cx.mouse_position());
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if mouse_within_bounds != hovered.get() {
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hovered.set(mouse_within_bounds);
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cx.repaint();
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}
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cx.draw_interactive_region(
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order,
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window_bounds,
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false,
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move |view, event: &MouseMove, cx| {
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let is_hovered = bounds.contains_point(cx.mouse_position());
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if is_hovered != was_hovered.get() {
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was_hovered.set(is_hovered);
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let mouse_within_bounds = bounds.contains_point(cx.mouse_position());
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if mouse_within_bounds != hovered.get() {
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hovered.set(mouse_within_bounds);
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cx.repaint();
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}
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},
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@ -81,3 +94,23 @@ impl<V: 'static, E: Element<V>> Element<V> for Hoverable<V, E> {
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Ok(())
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}
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}
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impl<V: 'static, P: ParentElement<V>> ParentElement<V> for Hoverable<V, P> {
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fn child(mut self, child: impl crate::element::IntoElement<V>) -> Self
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where
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Self: Sized,
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{
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self.child = self.child.child(child);
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self
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}
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fn children<I, E>(mut self, children: I) -> Self
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where
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Self: Sized,
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I: IntoIterator<Item = E>,
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E: crate::element::IntoElement<V>,
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{
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self.child = self.child.children(children);
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self
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}
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}
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@ -1,7 +1,7 @@
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#![allow(dead_code, unused_variables)]
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use color::black;
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use components::button;
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use element::Element;
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use element::{Element, ParentElement};
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use frame::frame;
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use gpui::{
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geometry::{rect::RectF, vector::vec2f},
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@ -50,6 +50,8 @@ fn playground<V: 'static>(theme: &ThemeColors) -> impl Element<V> {
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.h_full()
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.w_half()
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.fill(theme.success(0.5))
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.hover()
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.fill(theme.error(0.5))
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.child(button().label("Hello").click(|_, _, _| println!("click!")))
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}
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@ -1890,6 +1890,7 @@ impl AppContext {
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fn handle_repaint_window_effect(&mut self, window: AnyWindowHandle) {
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self.update_window(window, |cx| {
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cx.layout(false).log_err();
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if let Some(scene) = cx.paint().log_err() {
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cx.window.platform_window.present_scene(scene);
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}
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@ -3655,12 +3656,6 @@ impl<'a, 'b, 'c, V: 'static> EventContext<'a, 'b, 'c, V> {
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pub fn propagate_event(&mut self) {
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self.handled = false;
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}
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pub fn repaint(&mut self) {
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let window = self.window();
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self.pending_effects
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.push_back(Effect::RepaintWindow { window });
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}
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}
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impl<'a, 'b, 'c, V> Deref for EventContext<'a, 'b, 'c, V> {
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}
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}
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pub fn repaint(&mut self) {
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let window = self.window();
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self.pending_effects
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.push_back(Effect::RepaintWindow { window });
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}
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pub fn layout_engine(&mut self) -> Option<&mut LayoutEngine> {
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self.window.layout_engines.last_mut()
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}
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