windows: Make window creation failable (#14395)

Release Notes:

- N/A
This commit is contained in:
张小白 2024-07-15 10:37:46 +08:00 committed by GitHub
parent 70d983abe3
commit ba09eabfba
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GPG Key ID: B5690EEEBB952194
2 changed files with 33 additions and 28 deletions

View File

@ -288,7 +288,7 @@ impl Platform for WindowsPlatform {
self.icon,
self.foreground_executor.clone(),
lock.current_cursor,
);
)?;
drop(lock);
let handle = window.get_raw_handle();
self.raw_window_handles.write().push(handle);

View File

@ -11,7 +11,7 @@ use std::{
};
use ::util::ResultExt;
use anyhow::Context;
use anyhow::{Context, Result};
use futures::channel::oneshot::{self, Receiver};
use itertools::Itertools;
use raw_window_handle as rwh;
@ -69,7 +69,7 @@ impl WindowsWindowState {
cs: &CREATESTRUCTW,
current_cursor: HCURSOR,
display: WindowsDisplay,
) -> Self {
) -> Result<Self> {
let scale_factor = {
let monitor_dpi = unsafe { GetDpiForWindow(hwnd) } as f32;
monitor_dpi / USER_DEFAULT_SCREEN_DPI as f32
@ -84,7 +84,7 @@ impl WindowsWindowState {
size: logical_size,
};
let border_offset = WindowBorderOffset::default();
let renderer = windows_renderer::windows_renderer(hwnd, transparent);
let renderer = windows_renderer::windows_renderer(hwnd, transparent)?;
let callbacks = Callbacks::default();
let input_handler = None;
let click_state = ClickState::new();
@ -92,7 +92,7 @@ impl WindowsWindowState {
let nc_button_pressed = None;
let fullscreen = None;
Self {
Ok(Self {
origin,
logical_size,
fullscreen_restore_bounds,
@ -108,7 +108,7 @@ impl WindowsWindowState {
display,
fullscreen,
hwnd,
}
})
}
#[inline]
@ -203,23 +203,23 @@ impl WindowsWindowState {
}
impl WindowsWindowStatePtr {
fn new(context: &WindowCreateContext, hwnd: HWND, cs: &CREATESTRUCTW) -> Rc<Self> {
fn new(context: &WindowCreateContext, hwnd: HWND, cs: &CREATESTRUCTW) -> Result<Rc<Self>> {
let state = RefCell::new(WindowsWindowState::new(
hwnd,
context.transparent,
cs,
context.current_cursor,
context.display,
));
)?);
Rc::new(Self {
Ok(Rc::new(Self {
state,
hwnd,
handle: context.handle,
hide_title_bar: context.hide_title_bar,
is_movable: context.is_movable,
executor: context.executor.clone(),
})
}))
}
}
@ -236,7 +236,7 @@ pub(crate) struct Callbacks {
}
struct WindowCreateContext {
inner: Option<Rc<WindowsWindowStatePtr>>,
inner: Option<Result<Rc<WindowsWindowStatePtr>>>,
handle: AnyWindowHandle,
hide_title_bar: bool,
display: WindowsDisplay,
@ -253,7 +253,7 @@ impl WindowsWindow {
icon: HICON,
executor: ForegroundExecutor,
current_cursor: HCURSOR,
) -> Self {
) -> Result<Self> {
let classname = register_wnd_class(icon);
let hide_title_bar = params
.titlebar
@ -310,15 +310,15 @@ impl WindowsWindow {
lpparam,
)
};
let state_ptr = Rc::clone(context.inner.as_ref().unwrap());
register_drag_drop(state_ptr.clone());
let state_ptr = context.inner.take().unwrap()?;
register_drag_drop(state_ptr.clone())?;
unsafe {
let mut placement = WINDOWPLACEMENT {
length: std::mem::size_of::<WINDOWPLACEMENT>() as u32,
..Default::default()
};
GetWindowPlacement(raw_hwnd, &mut placement).log_err();
GetWindowPlacement(raw_hwnd, &mut placement)?;
// the bounds may be not inside the display
let bounds = if display.check_given_bounds(params.bounds) {
params.bounds
@ -327,14 +327,14 @@ impl WindowsWindow {
};
let mut lock = state_ptr.state.borrow_mut();
let bounds = bounds.to_device_pixels(lock.scale_factor);
lock.border_offset.udpate(raw_hwnd).unwrap();
lock.border_offset.udpate(raw_hwnd)?;
placement.rcNormalPosition = calcualte_window_rect(bounds, lock.border_offset);
drop(lock);
SetWindowPlacement(raw_hwnd, &placement).log_err();
SetWindowPlacement(raw_hwnd, &placement)?;
}
unsafe { ShowWindow(raw_hwnd, SW_SHOW).ok().log_err() };
unsafe { ShowWindow(raw_hwnd, SW_SHOW).ok()? };
Self(state_ptr)
Ok(Self(state_ptr))
}
}
@ -921,10 +921,14 @@ unsafe extern "system" fn wnd_proc(
let cs = unsafe { &*cs };
let ctx = cs.lpCreateParams as *mut WindowCreateContext;
let ctx = unsafe { &mut *ctx };
let state_ptr = WindowsWindowStatePtr::new(ctx, hwnd, cs);
let weak = Box::new(Rc::downgrade(&state_ptr));
let creation_result = WindowsWindowStatePtr::new(ctx, hwnd, cs);
if creation_result.is_err() {
ctx.inner = Some(creation_result);
return LRESULT(0);
}
let weak = Box::new(Rc::downgrade(creation_result.as_ref().unwrap()));
unsafe { set_window_long(hwnd, GWLP_USERDATA, Box::into_raw(weak) as isize) };
ctx.inner = Some(state_ptr);
ctx.inner = Some(creation_result);
return LRESULT(1);
}
let ptr = unsafe { get_window_long(hwnd, GWLP_USERDATA) } as *mut Weak<WindowsWindowStatePtr>;
@ -972,7 +976,7 @@ fn get_module_handle() -> HMODULE {
}
}
fn register_drag_drop(state_ptr: Rc<WindowsWindowStatePtr>) {
fn register_drag_drop(state_ptr: Rc<WindowsWindowStatePtr>) -> Result<()> {
let window_handle = state_ptr.hwnd;
let handler = WindowsDragDropHandler(state_ptr);
// The lifetime of `IDropTarget` is handled by Windows, it wont release untill
@ -981,8 +985,9 @@ fn register_drag_drop(state_ptr: Rc<WindowsWindowStatePtr>) {
let drag_drop_handler: IDropTarget = handler.into();
unsafe {
RegisterDragDrop(window_handle, &drag_drop_handler)
.expect("unable to register drag-drop event")
};
.context("unable to register drag-drop event")?;
}
Ok(())
}
fn calcualte_window_rect(bounds: Bounds<DevicePixels>, border_offset: WindowBorderOffset) -> RECT {
@ -1045,7 +1050,7 @@ mod windows_renderer {
platform::blade::{BladeRenderer, BladeSurfaceConfig},
};
pub(super) fn windows_renderer(hwnd: HWND, transparent: bool) -> BladeRenderer {
pub(super) fn windows_renderer(hwnd: HWND, transparent: bool) -> anyhow::Result<BladeRenderer> {
let raw = RawWindow { hwnd: hwnd.0 };
let gpu: Arc<gpu::Context> = Arc::new(
unsafe {
@ -1058,14 +1063,14 @@ mod windows_renderer {
},
)
}
.unwrap(),
.map_err(|e| anyhow::anyhow!("{:?}", e))?,
);
let config = BladeSurfaceConfig {
size: gpu::Extent::default(),
transparent,
};
BladeRenderer::new(gpu, config)
Ok(BladeRenderer::new(gpu, config))
}
struct RawWindow {