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Fix scrollbar markers for folded code (#11625)
There're two errors in scrollbar markers in the presence of folded code: 1. Some markers are not displayed (when the marked row numbers are greater than the total displayed rows count after folding). 2. Code folding / unfolding doesn't trigger markers repainting. This PR fixes both problems. Release Notes: - Fixed scrollbar markers for folded code. The second problem (markers are repainted after I move the cursor, not after folding): https://github.com/zed-industries/zed/assets/2101250/57ed563d-186d-4497-98ab-d4f946416726
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@ -9225,6 +9225,8 @@ impl Editor {
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self.active_diagnostics = Some(active_diagnostics);
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}
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}
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self.scrollbar_marker_state.dirty = true;
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}
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}
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@ -9258,6 +9260,7 @@ impl Editor {
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}
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cx.notify();
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self.scrollbar_marker_state.dirty = true;
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}
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}
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@ -2866,7 +2866,6 @@ impl EditorElement {
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let snapshot = layout.position_map.snapshot.clone();
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let theme = cx.theme().clone();
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let scrollbar_settings = EditorSettings::get_global(cx).scrollbar;
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let max_row = layout.max_row;
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editor.scrollbar_marker_state.dirty = false;
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editor.scrollbar_marker_state.pending_refresh =
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@ -2875,12 +2874,12 @@ impl EditorElement {
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let scrollbar_markers = cx
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.background_executor()
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.spawn(async move {
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let max_point = snapshot.display_snapshot.buffer_snapshot.max_point();
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let mut marker_quads = Vec::new();
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if scrollbar_settings.git_diff {
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let marker_row_ranges = snapshot
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.buffer_snapshot
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.git_diff_hunks_in_range(0..max_row)
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.git_diff_hunks_in_range(0..max_point.row)
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.map(|hunk| {
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let start_display_row =
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Point::new(hunk.associated_range.start, 0)
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@ -2949,9 +2948,6 @@ impl EditorElement {
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}
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if scrollbar_settings.diagnostics {
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let max_point =
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snapshot.display_snapshot.buffer_snapshot.max_point();
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let diagnostics = snapshot
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.buffer_snapshot
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.diagnostics_in_range::<_, Point>(
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@ -4157,7 +4153,6 @@ impl Element for EditorElement {
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gutter_dimensions,
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content_origin,
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scrollbar_layout,
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max_row,
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active_rows,
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highlighted_rows,
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highlighted_ranges,
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@ -4290,7 +4285,6 @@ pub struct EditorLayout {
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cursors: Vec<(DisplayPoint, Hsla)>,
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visible_cursors: Vec<CursorLayout>,
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selections: Vec<(PlayerColor, Vec<SelectionLayout>)>,
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max_row: u32,
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code_actions_indicator: Option<AnyElement>,
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test_indicators: Vec<AnyElement>,
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fold_indicators: Vec<Option<AnyElement>>,
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