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Wayland: implement focus events (#8170)
Implements keyboard focus in/out events. This also enables vim mode to work on wayland, which is only activated when an editor gains focus.
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@ -421,12 +421,29 @@ impl Dispatch<wl_keyboard::WlKeyboard, ()> for WaylandClientState {
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state.keymap_state = Some(xkb::State::new(&keymap));
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}
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wl_keyboard::Event::Enter { surface, .. } => {
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for window in &state.windows {
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if window.1.surface.id() == surface.id() {
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state.keyboard_focused_window = Some(Rc::clone(&window.1));
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}
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state.keyboard_focused_window = state
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.windows
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.iter()
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.find(|&w| w.1.surface.id() == surface.id())
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.map(|w| w.1.clone());
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if let Some(window) = &state.keyboard_focused_window {
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window.set_focused(true);
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}
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}
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wl_keyboard::Event::Leave { surface, .. } => {
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let keyboard_focused_window = state
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.windows
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.iter()
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.find(|&w| w.1.surface.id() == surface.id())
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.map(|w| w.1.clone());
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if let Some(window) = keyboard_focused_window {
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window.set_focused(false);
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}
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state.keyboard_focused_window = None;
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}
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wl_keyboard::Event::Modifiers {
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mods_depressed,
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mods_latched,
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@ -479,7 +496,6 @@ impl Dispatch<wl_keyboard::WlKeyboard, ()> for WaylandClientState {
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}
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}
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}
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wl_keyboard::Event::Leave { .. } => {}
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_ => {}
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}
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}
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@ -228,6 +228,12 @@ impl WaylandWindowState {
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}
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}
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}
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pub fn set_focused(&self, focus: bool) {
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if let Some(ref mut fun) = self.callbacks.lock().active_status_change {
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fun(focus);
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}
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}
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}
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#[derive(Clone)]
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@ -349,7 +355,7 @@ impl PlatformWindow for WaylandWindow {
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}
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fn on_active_status_change(&self, callback: Box<dyn FnMut(bool)>) {
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//todo!(linux)
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self.0.callbacks.lock().active_status_change = Some(callback);
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}
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fn on_resize(&self, callback: Box<dyn FnMut(Size<Pixels>, f32)>) {
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