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https://github.com/zed-industries/zed.git
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Add a derive macro for Element
To turn any struct into a composite element, you can implement a render method with the following signature: fn render<V: View>(&mut self, view: &mut V, cx: &mut ViewContext<V>) -> AnyElement<V>; Then add #[derive(Element)] to the struct definition. This will make it easier to introduce higher-level components that are expressed in terms of other elements.
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@ -41,13 +41,7 @@ use collections::HashMap;
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use core::panic;
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use json::ToJson;
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use smallvec::SmallVec;
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use std::{
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any::Any,
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borrow::Cow,
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marker::PhantomData,
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mem,
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ops::{Deref, DerefMut, Range},
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};
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use std::{any::Any, borrow::Cow, mem, ops::Range};
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pub trait Element<V: View>: 'static {
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type LayoutState;
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@ -567,90 +561,6 @@ impl<V: View> RootElement<V> {
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}
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}
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pub trait Component<V: View>: 'static {
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fn render(&self, view: &mut V, cx: &mut ViewContext<V>) -> AnyElement<V>;
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}
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pub struct ComponentHost<V: View, C: Component<V>> {
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component: C,
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view_type: PhantomData<V>,
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}
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impl<V: View, C: Component<V>> ComponentHost<V, C> {
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pub fn new(c: C) -> Self {
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Self {
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component: c,
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view_type: PhantomData,
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}
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}
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}
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impl<V: View, C: Component<V>> Deref for ComponentHost<V, C> {
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type Target = C;
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fn deref(&self) -> &Self::Target {
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&self.component
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}
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}
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impl<V: View, C: Component<V>> DerefMut for ComponentHost<V, C> {
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fn deref_mut(&mut self) -> &mut Self::Target {
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&mut self.component
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}
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}
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impl<V: View, C: Component<V>> Element<V> for ComponentHost<V, C> {
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type LayoutState = AnyElement<V>;
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type PaintState = ();
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fn layout(
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&mut self,
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constraint: SizeConstraint,
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view: &mut V,
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cx: &mut LayoutContext<V>,
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) -> (Vector2F, AnyElement<V>) {
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let mut element = self.component.render(view, cx);
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let size = element.layout(constraint, view, cx);
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(size, element)
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}
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fn paint(
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&mut self,
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scene: &mut SceneBuilder,
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bounds: RectF,
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visible_bounds: RectF,
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element: &mut AnyElement<V>,
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view: &mut V,
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cx: &mut ViewContext<V>,
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) {
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element.paint(scene, bounds.origin(), visible_bounds, view, cx);
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}
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fn rect_for_text_range(
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&self,
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range_utf16: Range<usize>,
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_: RectF,
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_: RectF,
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element: &AnyElement<V>,
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_: &(),
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view: &V,
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cx: &ViewContext<V>,
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) -> Option<RectF> {
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element.rect_for_text_range(range_utf16, view, cx)
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}
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fn debug(
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&self,
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_: RectF,
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element: &AnyElement<V>,
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_: &(),
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view: &V,
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cx: &ViewContext<V>,
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) -> serde_json::Value {
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element.debug(view, cx)
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}
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}
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pub trait AnyRootElement {
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fn layout(
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&mut self,
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@ -26,7 +26,7 @@ pub mod color;
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pub mod json;
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pub mod keymap_matcher;
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pub mod platform;
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pub use gpui_macros::test;
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pub use gpui_macros::{test, Element};
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pub use window::{Axis, SizeConstraint, Vector2FExt, WindowContext};
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pub use anyhow;
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@ -3,8 +3,8 @@ use proc_macro2::Ident;
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use quote::{format_ident, quote};
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use std::mem;
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use syn::{
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parse_macro_input, parse_quote, spanned::Spanned as _, AttributeArgs, FnArg, ItemFn, Lit, Meta,
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NestedMeta, Type,
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parse_macro_input, parse_quote, spanned::Spanned as _, AttributeArgs, DeriveInput, FnArg,
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ItemFn, Lit, Meta, NestedMeta, Type,
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};
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#[proc_macro_attribute]
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@ -275,3 +275,68 @@ fn parse_bool(literal: &Lit) -> Result<bool, TokenStream> {
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result.map_err(|err| TokenStream::from(err.into_compile_error()))
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}
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#[proc_macro_derive(Element)]
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pub fn element_derive(input: TokenStream) -> TokenStream {
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// Parse the input tokens into a syntax tree
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let input = parse_macro_input!(input as DeriveInput);
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// The name of the struct/enum
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let name = input.ident;
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let expanded = quote! {
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impl<V: gpui::View> gpui::elements::Element<V> for #name {
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type LayoutState = gpui::elements::AnyElement<V>;
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type PaintState = ();
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fn layout(
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&mut self,
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constraint: gpui::SizeConstraint,
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view: &mut V,
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cx: &mut gpui::LayoutContext<V>,
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) -> (gpui::geometry::vector::Vector2F, gpui::elements::AnyElement<V>) {
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let mut element = self.render(view, cx);
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let size = element.layout(constraint, view, cx);
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(size, element)
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}
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fn paint(
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&mut self,
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scene: &mut gpui::SceneBuilder,
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bounds: gpui::geometry::rect::RectF,
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visible_bounds: gpui::geometry::rect::RectF,
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element: &mut gpui::elements::AnyElement<V>,
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view: &mut V,
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cx: &mut gpui::ViewContext<V>,
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) {
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element.paint(scene, bounds.origin(), visible_bounds, view, cx);
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}
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fn rect_for_text_range(
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&self,
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range_utf16: std::ops::Range<usize>,
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_: gpui::geometry::rect::RectF,
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_: gpui::geometry::rect::RectF,
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element: &gpui::elements::AnyElement<V>,
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_: &(),
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view: &V,
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cx: &gpui::ViewContext<V>,
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) -> Option<gpui::geometry::rect::RectF> {
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element.rect_for_text_range(range_utf16, view, cx)
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}
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fn debug(
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&self,
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_: gpui::geometry::rect::RectF,
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element: &gpui::elements::AnyElement<V>,
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_: &(),
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view: &V,
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cx: &gpui::ViewContext<V>,
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) -> serde_json::Value {
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element.debug(view, cx)
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}
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}
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};
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// Return generated code
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TokenStream::from(expanded)
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}
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