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Use Windows native API to impl dispatcher (#9280)
Using `Threadpool` and `TimerQueue` which are provided by the native Windows APIs, to implement the corresponding interfaces, we do not need to sort tasks ourselves as Windows will handle it in a relatively more efficient manner, I guess. I am unsure if Zed would welcome this PR, and suggestions are welcome. Release Notes: - N/A
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4939d23bd3
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@ -1,94 +1,78 @@
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use std::{
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cmp::Ordering,
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thread::{current, JoinHandle, ThreadId},
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time::{Duration, Instant},
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sync::{
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atomic::{AtomicIsize, Ordering},
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Arc,
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},
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thread::{current, ThreadId},
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};
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use async_task::Runnable;
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use collections::BinaryHeap;
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use flume::{RecvTimeoutError, Sender};
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use flume::Sender;
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use parking::Parker;
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use parking_lot::Mutex;
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use windows::Win32::{Foundation::HANDLE, System::Threading::SetEvent};
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use windows::Win32::{
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Foundation::{BOOLEAN, HANDLE},
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System::Threading::{
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CreateThreadpool, CreateThreadpoolWork, CreateTimerQueueTimer, DeleteTimerQueueTimer,
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SetEvent, SetThreadpoolThreadMinimum, SubmitThreadpoolWork, PTP_CALLBACK_INSTANCE,
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PTP_POOL, PTP_WORK, TP_CALLBACK_ENVIRON_V3, TP_CALLBACK_PRIORITY_NORMAL,
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WT_EXECUTEONLYONCE,
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},
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};
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use crate::{PlatformDispatcher, TaskLabel};
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pub(crate) struct WindowsDispatcher {
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background_sender: Sender<(Runnable, Option<TaskLabel>)>,
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threadpool: PTP_POOL,
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main_sender: Sender<Runnable>,
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timer_sender: Sender<(Runnable, Duration)>,
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background_threads: Vec<JoinHandle<()>>,
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timer_thread: JoinHandle<()>,
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parker: Mutex<Parker>,
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main_thread_id: ThreadId,
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event: HANDLE,
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dispatch_event: HANDLE,
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}
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impl WindowsDispatcher {
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pub(crate) fn new(main_sender: Sender<Runnable>, event: HANDLE) -> Self {
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pub(crate) fn new(main_sender: Sender<Runnable>, dispatch_event: HANDLE) -> Self {
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let parker = Mutex::new(Parker::new());
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let (background_sender, background_receiver) =
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flume::unbounded::<(Runnable, Option<TaskLabel>)>();
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let background_threads = (0..std::thread::available_parallelism()
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.map(|i| i.get())
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.unwrap_or(1))
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.map(|_| {
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let receiver = background_receiver.clone();
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std::thread::spawn(move || {
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for (runnable, label) in receiver {
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if let Some(label) = label {
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log::debug!("TaskLabel: {label:?}");
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}
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runnable.run();
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}
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})
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})
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.collect::<Vec<_>>();
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let (timer_sender, timer_receiver) = flume::unbounded::<(Runnable, Duration)>();
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let timer_thread = std::thread::spawn(move || {
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let mut runnables = BinaryHeap::<RunnableAfter>::new();
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let mut timeout_dur = None;
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loop {
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let recv = if let Some(dur) = timeout_dur {
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match timer_receiver.recv_timeout(dur) {
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Ok(recv) => Some(recv),
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Err(RecvTimeoutError::Timeout) => None,
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Err(RecvTimeoutError::Disconnected) => break,
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}
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} else if let Ok(recv) = timer_receiver.recv() {
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Some(recv)
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} else {
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break;
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};
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let now = Instant::now();
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if let Some((runnable, dur)) = recv {
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runnables.push(RunnableAfter {
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runnable,
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instant: now + dur,
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});
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while let Ok((runnable, dur)) = timer_receiver.try_recv() {
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runnables.push(RunnableAfter {
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runnable,
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instant: now + dur,
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})
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}
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}
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while runnables.peek().is_some_and(|entry| entry.instant <= now) {
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runnables.pop().unwrap().runnable.run();
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}
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timeout_dur = runnables.peek().map(|entry| entry.instant - now);
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let threadpool = unsafe {
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let ret = CreateThreadpool(None);
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if ret.0 == 0 {
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panic!(
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"unable to initialize a thread pool: {}",
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std::io::Error::last_os_error()
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);
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}
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});
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// set minimum 1 thread in threadpool
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let _ = SetThreadpoolThreadMinimum(ret, 1)
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.inspect_err(|_| log::error!("unable to configure thread pool"));
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ret
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};
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let main_thread_id = current().id();
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Self {
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background_sender,
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WindowsDispatcher {
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threadpool,
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main_sender,
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timer_sender,
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background_threads,
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timer_thread,
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parker,
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main_thread_id,
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event,
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dispatch_event,
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}
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}
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fn dispatch_on_threadpool(&self, runnable: Runnable) {
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unsafe {
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let ptr = Box::into_raw(Box::new(runnable));
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let environment = get_threadpool_environment(self.threadpool);
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let Ok(work) =
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CreateThreadpoolWork(Some(threadpool_runner), Some(ptr as _), Some(&environment))
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.inspect_err(|_| {
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log::error!(
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"unable to dispatch work on thread pool: {}",
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std::io::Error::last_os_error()
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)
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})
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else {
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return;
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};
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SubmitThreadpoolWork(work);
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}
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}
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}
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@ -99,10 +83,10 @@ impl PlatformDispatcher for WindowsDispatcher {
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}
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fn dispatch(&self, runnable: Runnable, label: Option<TaskLabel>) {
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self.background_sender
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.send((runnable, label))
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.inspect_err(|e| log::error!("Dispatch failed: {e}"))
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.ok();
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self.dispatch_on_threadpool(runnable);
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if let Some(label) = label {
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log::debug!("TaskLabel: {label:?}");
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}
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}
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fn dispatch_on_main_thread(&self, runnable: Runnable) {
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@ -110,14 +94,34 @@ impl PlatformDispatcher for WindowsDispatcher {
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.send(runnable)
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.inspect_err(|e| log::error!("Dispatch failed: {e}"))
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.ok();
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unsafe { SetEvent(self.event) }.ok();
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unsafe { SetEvent(self.dispatch_event) }.ok();
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}
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fn dispatch_after(&self, duration: std::time::Duration, runnable: Runnable) {
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self.timer_sender
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.send((runnable, duration))
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.inspect_err(|e| log::error!("Dispatch failed: {e}"))
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.ok();
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if duration.as_millis() == 0 {
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self.dispatch_on_threadpool(runnable);
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return;
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}
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unsafe {
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let mut handle = std::mem::zeroed();
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let task = Arc::new(DelayedTask::new(runnable));
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let _ = CreateTimerQueueTimer(
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&mut handle,
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None,
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Some(timer_queue_runner),
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Some(Arc::into_raw(task.clone()) as _),
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duration.as_millis() as u32,
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0,
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WT_EXECUTEONLYONCE,
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)
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.inspect_err(|_| {
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log::error!(
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"unable to dispatch delayed task: {}",
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std::io::Error::last_os_error()
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)
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});
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task.raw_timer_handle.store(handle.0, Ordering::SeqCst);
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}
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}
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fn tick(&self, _background_only: bool) -> bool {
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@ -133,27 +137,47 @@ impl PlatformDispatcher for WindowsDispatcher {
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}
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}
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struct RunnableAfter {
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runnable: Runnable,
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instant: Instant,
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}
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impl PartialEq for RunnableAfter {
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fn eq(&self, other: &Self) -> bool {
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self.instant == other.instant
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extern "system" fn threadpool_runner(
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_: PTP_CALLBACK_INSTANCE,
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ptr: *mut std::ffi::c_void,
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_: PTP_WORK,
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) {
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unsafe {
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let runnable = Box::from_raw(ptr as *mut Runnable);
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runnable.run();
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}
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}
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impl Eq for RunnableAfter {}
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impl Ord for RunnableAfter {
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fn cmp(&self, other: &Self) -> Ordering {
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self.instant.cmp(&other.instant).reverse()
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unsafe extern "system" fn timer_queue_runner(ptr: *mut std::ffi::c_void, _: BOOLEAN) {
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let task = Arc::from_raw(ptr as *mut DelayedTask);
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task.runnable.lock().take().unwrap().run();
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unsafe {
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let timer = task.raw_timer_handle.load(Ordering::SeqCst);
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let _ = DeleteTimerQueueTimer(None, HANDLE(timer), None);
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}
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}
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impl PartialOrd for RunnableAfter {
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fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
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Some(self.cmp(other))
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struct DelayedTask {
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runnable: Mutex<Option<Runnable>>,
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raw_timer_handle: AtomicIsize,
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}
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impl DelayedTask {
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pub fn new(runnable: Runnable) -> Self {
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DelayedTask {
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runnable: Mutex::new(Some(runnable)),
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raw_timer_handle: AtomicIsize::new(0),
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}
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}
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}
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#[inline]
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fn get_threadpool_environment(pool: PTP_POOL) -> TP_CALLBACK_ENVIRON_V3 {
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TP_CALLBACK_ENVIRON_V3 {
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Version: 3, // Win7+, otherwise this value should be 1
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Pool: pool,
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CallbackPriority: TP_CALLBACK_PRIORITY_NORMAL,
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Size: std::mem::size_of::<TP_CALLBACK_ENVIRON_V3>() as _,
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..Default::default()
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}
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}
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