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Properly calculate y offsets for multi buffer context menus (#15594)
Follow-up of https://github.com/zed-industries/zed/pull/14727 Release Notes: - Fixed multi buffer context menus not showing properly Co-authored-by: Max Brunsfeld <max@zed.dev>
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@ -11800,24 +11800,8 @@ impl Editor {
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editor_snapshot: &EditorSnapshot,
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cx: &mut ViewContext<Self>,
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) -> Option<gpui::Point<Pixels>> {
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let text_layout_details = self.text_layout_details(cx);
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let line_height = text_layout_details
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.editor_style
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.text
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.line_height_in_pixels(cx.rem_size());
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let source_point = source.to_display_point(editor_snapshot);
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let first_visible_line = text_layout_details
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.scroll_anchor
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.anchor
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.to_display_point(editor_snapshot);
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if first_visible_line > source_point {
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return None;
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}
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let source_x = editor_snapshot.x_for_display_point(source_point, &text_layout_details);
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let source_y = line_height
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* ((source_point.row() - first_visible_line.row()).0 as f32
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- text_layout_details.scroll_anchor.offset.y);
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Some(gpui::Point::new(source_x, source_y))
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self.display_to_pixel_point(source_point, editor_snapshot, cx)
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}
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pub fn display_to_pixel_point(
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@ -11828,15 +11812,16 @@ impl Editor {
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) -> Option<gpui::Point<Pixels>> {
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let line_height = self.style()?.text.line_height_in_pixels(cx.rem_size());
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let text_layout_details = self.text_layout_details(cx);
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let first_visible_line = text_layout_details
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let scroll_top = text_layout_details
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.scroll_anchor
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.anchor
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.to_display_point(editor_snapshot);
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if first_visible_line > source {
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.scroll_position(editor_snapshot)
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.y;
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if source.row().as_f32() < scroll_top.floor() {
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return None;
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}
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let source_x = editor_snapshot.x_for_display_point(source, &text_layout_details);
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let source_y = line_height * (source.row() - first_visible_line.row()).0 as f32;
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let source_y = line_height * (source.row().as_f32() - scroll_top);
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Some(gpui::Point::new(source_x, source_y))
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}
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@ -10,6 +10,7 @@ use gpui::prelude::FluentBuilder;
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use gpui::{DismissEvent, Pixels, Point, Subscription, View, ViewContext};
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use workspace::OpenInTerminal;
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#[derive(Debug)]
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pub enum MenuPosition {
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/// When the editor is scrolled, the context menu stays on the exact
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/// same position on the screen, never disappearing.
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@ -29,6 +30,15 @@ pub struct MouseContextMenu {
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_subscription: Subscription,
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}
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impl std::fmt::Debug for MouseContextMenu {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("MouseContextMenu")
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.field("position", &self.position)
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.field("context_menu", &self.context_menu)
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.finish()
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}
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}
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impl MouseContextMenu {
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pub(crate) fn pinned_to_editor(
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editor: &mut Editor,
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