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Show a pop up menu for terminals
Co-Authored-By: Joseph T. Lyons <19867440+JosephTLyons@users.noreply.github.com> Co-Authored-By: Antonio Scandurra <me@as-cii.com>
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parent
ee154feda4
commit
caa6a75238
@ -58,6 +58,10 @@ impl Project {
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terminal
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}
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}
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pub fn local_terminal_handles(&self) -> &Vec<WeakModelHandle<terminal::Terminal>> {
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&self.terminals.local_handles
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}
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}
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// TODO: Add a few tests for adding and removing terminal tabs
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@ -166,8 +166,8 @@ pub fn init(cx: &mut MutableAppContext) {
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cx.add_action(|pane: &mut Pane, _: &SplitRight, cx| pane.split(SplitDirection::Right, cx));
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cx.add_action(|pane: &mut Pane, _: &SplitDown, cx| pane.split(SplitDirection::Down, cx));
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cx.add_action(Pane::deploy_split_menu);
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cx.add_action(Pane::deploy_new_menu);
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cx.add_action(Pane::deploy_dock_menu);
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cx.add_action(Pane::deploy_new_menu);
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cx.add_action(|workspace: &mut Workspace, _: &ReopenClosedItem, cx| {
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Pane::reopen_closed_item(workspace, cx).detach();
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});
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@ -1,26 +1,26 @@
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use context_menu::{ContextMenu, ContextMenuItem};
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use gpui::{
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elements::{Empty, MouseEventHandler, Svg},
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CursorStyle, Element, ElementBox, Entity, MouseButton, RenderContext, View, ViewContext,
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ViewHandle, WeakViewHandle,
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actions, elements::*, geometry::vector::vec2f, CursorStyle, Element, ElementBox, Entity,
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MouseButton, MutableAppContext, RenderContext, View, ViewContext, ViewHandle, WeakViewHandle,
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};
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use settings::Settings;
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use crate::{dock::FocusDock, item::ItemHandle, StatusItemView, Workspace};
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use crate::{dock::FocusDock, item::ItemHandle, NewTerminal, StatusItemView, Workspace};
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// #[derive(Clone, PartialEq)]
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// pub struct DeployTerminalMenu {
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// position: Vector2F,
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// }
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actions!(terminal, [DeployTerminalMenu]);
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pub fn init(cx: &mut MutableAppContext) {
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cx.add_action(TerminalButton::deploy_terminal_menu);
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}
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pub struct TerminalButton {
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workspace: WeakViewHandle<Workspace>,
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}
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// TODO: Rename this to `DeployTerminalButton`
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impl TerminalButton {
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pub fn new(workspace: ViewHandle<Workspace>, cx: &mut ViewContext<Self>) -> Self {
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// When terminal moves, redraw so that the icon and toggle status matches.
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cx.subscribe(&workspace, |_, _, _, cx| cx.notify()).detach();
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Self {
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workspace: workspace.downgrade(),
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}
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}
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popup_menu: ViewHandle<ContextMenu>,
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}
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impl Entity for TerminalButton {
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@ -34,52 +34,93 @@ impl View for TerminalButton {
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fn render(&mut self, cx: &mut RenderContext<'_, Self>) -> ElementBox {
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let workspace = self.workspace.upgrade(cx);
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if workspace.is_none() {
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return Empty::new().boxed();
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}
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// let workspace = workspace.unwrap();
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let project = match workspace {
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Some(workspace) => workspace.read(cx).project().read(cx),
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None => return Empty::new().boxed(),
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};
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let has_terminals = !project.local_terminal_handles().is_empty();
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let terminal_count = project.local_terminal_handles().iter().count();
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let theme = cx.global::<Settings>().theme.clone();
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MouseEventHandler::<Self>::new(0, cx, {
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let theme = theme.clone();
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move |state, _| {
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let style = theme
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.workspace
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.status_bar
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.sidebar_buttons
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.item
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.style_for(state, true);
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Stack::new()
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.with_child(
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MouseEventHandler::<Self>::new(0, cx, {
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let theme = theme.clone();
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move |state, _| {
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let style = theme
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.workspace
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.status_bar
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.sidebar_buttons
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.item
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.style_for(state, true);
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Svg::new("icons/terminal_12.svg")
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.with_color(style.icon_color)
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.constrained()
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.with_width(style.icon_size)
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.with_height(style.icon_size)
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.contained()
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.with_style(style.container)
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.boxed()
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}
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})
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.with_cursor_style(CursorStyle::PointingHand)
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.on_up(MouseButton::Left, move |_, _| {
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// TODO: Do we need this stuff?
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// let dock_pane = workspace.read(cx.app).dock_pane();
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// let drop_index = dock_pane.read(cx.app).items_len() + 1;
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// handle_dropped_item(event, &dock_pane.downgrade(), drop_index, false, None, cx);
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})
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.on_click(MouseButton::Left, |_, cx| {
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cx.dispatch_action(FocusDock);
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})
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.with_tooltip::<Self, _>(
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0,
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"Show Terminal".into(),
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Some(Box::new(FocusDock)),
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theme.tooltip.clone(),
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cx,
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)
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.boxed()
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Svg::new("icons/terminal_12.svg")
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.with_color(style.icon_color)
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.constrained()
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.with_width(style.icon_size)
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.with_height(style.icon_size)
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.contained()
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.with_style(style.container)
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.boxed()
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}
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})
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.with_cursor_style(CursorStyle::PointingHand)
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.on_up(MouseButton::Left, move |_, _| {
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// TODO: Do we need this stuff?
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// let dock_pane = workspace.read(cx.app).dock_pane();
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// let drop_index = dock_pane.read(cx.app).items_len() + 1;
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// handle_dropped_item(event, &dock_pane.downgrade(), drop_index, false, None, cx);
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})
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.on_click(MouseButton::Left, move |_, cx| {
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if has_terminals {
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cx.dispatch_action(DeployTerminalMenu);
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println!("Yes, has_terminals {}", terminal_count);
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} else {
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cx.dispatch_action(FocusDock);
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};
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})
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.with_tooltip::<Self, _>(
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0,
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"Show Terminal".into(),
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Some(Box::new(FocusDock)),
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theme.tooltip.clone(),
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cx,
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)
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.boxed(),
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)
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.with_child(ChildView::new(&self.popup_menu, cx).boxed())
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.boxed()
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}
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}
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// TODO: Rename this to `DeployTerminalButton`
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impl TerminalButton {
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pub fn new(workspace: ViewHandle<Workspace>, cx: &mut ViewContext<Self>) -> Self {
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// When terminal moves, redraw so that the icon and toggle status matches.
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cx.subscribe(&workspace, |_, _, _, cx| cx.notify()).detach();
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Self {
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workspace: workspace.downgrade(),
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popup_menu: cx.add_view(|cx| {
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let mut menu = ContextMenu::new(cx);
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menu.set_position_mode(OverlayPositionMode::Local);
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menu
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}),
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}
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}
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pub fn deploy_terminal_menu(
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&mut self,
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_action: &DeployTerminalMenu,
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cx: &mut ViewContext<Self>,
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) {
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self.popup_menu.update(cx, |menu, cx| {
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menu.show(
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vec2f(0., 0.),
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AnchorCorner::TopLeft,
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vec![ContextMenuItem::item("New Terminal", NewTerminal)],
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cx,
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);
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});
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}
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}
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@ -83,7 +83,7 @@ use status_bar::StatusBar;
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pub use status_bar::StatusItemView;
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use theme::{Theme, ThemeRegistry};
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pub use toolbar::{ToolbarItemLocation, ToolbarItemView};
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use util::ResultExt;
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use util::{ResultExt, StaffMode};
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lazy_static! {
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static ref ZED_WINDOW_SIZE: Option<Vector2F> = env::var("ZED_WINDOW_SIZE")
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@ -185,6 +185,7 @@ impl_actions!(workspace, [ActivatePane]);
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pub fn init(app_state: Arc<AppState>, cx: &mut MutableAppContext) {
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pane::init(cx);
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dock::init(cx);
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terminal_button::init(cx);
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notifications::init(cx);
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cx.add_global_action(open);
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@ -595,7 +596,10 @@ impl Workspace {
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status_bar.add_left_item(left_sidebar_buttons, cx);
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status_bar.add_right_item(right_sidebar_buttons, cx);
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status_bar.add_right_item(toggle_dock, cx);
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status_bar.add_right_item(toggle_terminal, cx);
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// TOOD: Remove this when things are done
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if **cx.default_global::<StaffMode>() {
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status_bar.add_right_item(toggle_terminal, cx);
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}
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status_bar
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});
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