Show a pop up menu for terminals

Co-Authored-By: Joseph T. Lyons <19867440+JosephTLyons@users.noreply.github.com>
Co-Authored-By: Antonio Scandurra <me@as-cii.com>
This commit is contained in:
Joseph Lyons 2023-03-03 15:04:35 -08:00 committed by Petros Amoiridis
parent ee154feda4
commit caa6a75238
No known key found for this signature in database
4 changed files with 111 additions and 62 deletions

View File

@ -58,6 +58,10 @@ impl Project {
terminal
}
}
pub fn local_terminal_handles(&self) -> &Vec<WeakModelHandle<terminal::Terminal>> {
&self.terminals.local_handles
}
}
// TODO: Add a few tests for adding and removing terminal tabs

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@ -166,8 +166,8 @@ pub fn init(cx: &mut MutableAppContext) {
cx.add_action(|pane: &mut Pane, _: &SplitRight, cx| pane.split(SplitDirection::Right, cx));
cx.add_action(|pane: &mut Pane, _: &SplitDown, cx| pane.split(SplitDirection::Down, cx));
cx.add_action(Pane::deploy_split_menu);
cx.add_action(Pane::deploy_new_menu);
cx.add_action(Pane::deploy_dock_menu);
cx.add_action(Pane::deploy_new_menu);
cx.add_action(|workspace: &mut Workspace, _: &ReopenClosedItem, cx| {
Pane::reopen_closed_item(workspace, cx).detach();
});

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@ -1,26 +1,26 @@
use context_menu::{ContextMenu, ContextMenuItem};
use gpui::{
elements::{Empty, MouseEventHandler, Svg},
CursorStyle, Element, ElementBox, Entity, MouseButton, RenderContext, View, ViewContext,
ViewHandle, WeakViewHandle,
actions, elements::*, geometry::vector::vec2f, CursorStyle, Element, ElementBox, Entity,
MouseButton, MutableAppContext, RenderContext, View, ViewContext, ViewHandle, WeakViewHandle,
};
use settings::Settings;
use crate::{dock::FocusDock, item::ItemHandle, StatusItemView, Workspace};
use crate::{dock::FocusDock, item::ItemHandle, NewTerminal, StatusItemView, Workspace};
// #[derive(Clone, PartialEq)]
// pub struct DeployTerminalMenu {
// position: Vector2F,
// }
actions!(terminal, [DeployTerminalMenu]);
pub fn init(cx: &mut MutableAppContext) {
cx.add_action(TerminalButton::deploy_terminal_menu);
}
pub struct TerminalButton {
workspace: WeakViewHandle<Workspace>,
}
// TODO: Rename this to `DeployTerminalButton`
impl TerminalButton {
pub fn new(workspace: ViewHandle<Workspace>, cx: &mut ViewContext<Self>) -> Self {
// When terminal moves, redraw so that the icon and toggle status matches.
cx.subscribe(&workspace, |_, _, _, cx| cx.notify()).detach();
Self {
workspace: workspace.downgrade(),
}
}
popup_menu: ViewHandle<ContextMenu>,
}
impl Entity for TerminalButton {
@ -34,52 +34,93 @@ impl View for TerminalButton {
fn render(&mut self, cx: &mut RenderContext<'_, Self>) -> ElementBox {
let workspace = self.workspace.upgrade(cx);
if workspace.is_none() {
return Empty::new().boxed();
}
// let workspace = workspace.unwrap();
let project = match workspace {
Some(workspace) => workspace.read(cx).project().read(cx),
None => return Empty::new().boxed(),
};
let has_terminals = !project.local_terminal_handles().is_empty();
let terminal_count = project.local_terminal_handles().iter().count();
let theme = cx.global::<Settings>().theme.clone();
MouseEventHandler::<Self>::new(0, cx, {
let theme = theme.clone();
move |state, _| {
let style = theme
.workspace
.status_bar
.sidebar_buttons
.item
.style_for(state, true);
Stack::new()
.with_child(
MouseEventHandler::<Self>::new(0, cx, {
let theme = theme.clone();
move |state, _| {
let style = theme
.workspace
.status_bar
.sidebar_buttons
.item
.style_for(state, true);
Svg::new("icons/terminal_12.svg")
.with_color(style.icon_color)
.constrained()
.with_width(style.icon_size)
.with_height(style.icon_size)
.contained()
.with_style(style.container)
.boxed()
}
})
.with_cursor_style(CursorStyle::PointingHand)
.on_up(MouseButton::Left, move |_, _| {
// TODO: Do we need this stuff?
// let dock_pane = workspace.read(cx.app).dock_pane();
// let drop_index = dock_pane.read(cx.app).items_len() + 1;
// handle_dropped_item(event, &dock_pane.downgrade(), drop_index, false, None, cx);
})
.on_click(MouseButton::Left, |_, cx| {
cx.dispatch_action(FocusDock);
})
.with_tooltip::<Self, _>(
0,
"Show Terminal".into(),
Some(Box::new(FocusDock)),
theme.tooltip.clone(),
cx,
)
.boxed()
Svg::new("icons/terminal_12.svg")
.with_color(style.icon_color)
.constrained()
.with_width(style.icon_size)
.with_height(style.icon_size)
.contained()
.with_style(style.container)
.boxed()
}
})
.with_cursor_style(CursorStyle::PointingHand)
.on_up(MouseButton::Left, move |_, _| {
// TODO: Do we need this stuff?
// let dock_pane = workspace.read(cx.app).dock_pane();
// let drop_index = dock_pane.read(cx.app).items_len() + 1;
// handle_dropped_item(event, &dock_pane.downgrade(), drop_index, false, None, cx);
})
.on_click(MouseButton::Left, move |_, cx| {
if has_terminals {
cx.dispatch_action(DeployTerminalMenu);
println!("Yes, has_terminals {}", terminal_count);
} else {
cx.dispatch_action(FocusDock);
};
})
.with_tooltip::<Self, _>(
0,
"Show Terminal".into(),
Some(Box::new(FocusDock)),
theme.tooltip.clone(),
cx,
)
.boxed(),
)
.with_child(ChildView::new(&self.popup_menu, cx).boxed())
.boxed()
}
}
// TODO: Rename this to `DeployTerminalButton`
impl TerminalButton {
pub fn new(workspace: ViewHandle<Workspace>, cx: &mut ViewContext<Self>) -> Self {
// When terminal moves, redraw so that the icon and toggle status matches.
cx.subscribe(&workspace, |_, _, _, cx| cx.notify()).detach();
Self {
workspace: workspace.downgrade(),
popup_menu: cx.add_view(|cx| {
let mut menu = ContextMenu::new(cx);
menu.set_position_mode(OverlayPositionMode::Local);
menu
}),
}
}
pub fn deploy_terminal_menu(
&mut self,
_action: &DeployTerminalMenu,
cx: &mut ViewContext<Self>,
) {
self.popup_menu.update(cx, |menu, cx| {
menu.show(
vec2f(0., 0.),
AnchorCorner::TopLeft,
vec![ContextMenuItem::item("New Terminal", NewTerminal)],
cx,
);
});
}
}

View File

@ -83,7 +83,7 @@ use status_bar::StatusBar;
pub use status_bar::StatusItemView;
use theme::{Theme, ThemeRegistry};
pub use toolbar::{ToolbarItemLocation, ToolbarItemView};
use util::ResultExt;
use util::{ResultExt, StaffMode};
lazy_static! {
static ref ZED_WINDOW_SIZE: Option<Vector2F> = env::var("ZED_WINDOW_SIZE")
@ -185,6 +185,7 @@ impl_actions!(workspace, [ActivatePane]);
pub fn init(app_state: Arc<AppState>, cx: &mut MutableAppContext) {
pane::init(cx);
dock::init(cx);
terminal_button::init(cx);
notifications::init(cx);
cx.add_global_action(open);
@ -595,7 +596,10 @@ impl Workspace {
status_bar.add_left_item(left_sidebar_buttons, cx);
status_bar.add_right_item(right_sidebar_buttons, cx);
status_bar.add_right_item(toggle_dock, cx);
status_bar.add_right_item(toggle_terminal, cx);
// TOOD: Remove this when things are done
if **cx.default_global::<StaffMode>() {
status_bar.add_right_item(toggle_terminal, cx);
}
status_bar
});