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Introduce client-side timeout when trying to connect
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@ -53,6 +53,8 @@ lazy_static! {
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}
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pub const ZED_SECRET_CLIENT_TOKEN: &str = "618033988749894";
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pub const INITIAL_RECONNECTION_DELAY: Duration = Duration::from_millis(100);
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pub const CONNECTION_TIMEOUT: Duration = Duration::from_secs(5);
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actions!(client, [Authenticate]);
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@ -330,7 +332,7 @@ impl Client {
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let reconnect_interval = state.reconnect_interval;
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state._reconnect_task = Some(cx.spawn(|cx| async move {
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let mut rng = StdRng::from_entropy();
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let mut delay = Duration::from_millis(100);
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let mut delay = INITIAL_RECONNECTION_DELAY;
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while let Err(error) = this.authenticate_and_connect(true, &cx).await {
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log::error!("failed to connect {}", error);
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if matches!(*this.status().borrow(), Status::ConnectionError) {
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@ -661,7 +663,10 @@ impl Client {
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self.set_status(Status::Reconnecting, cx);
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}
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match self.establish_connection(&credentials, cx).await {
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let mut timeout = cx.background().timer(CONNECTION_TIMEOUT).fuse();
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futures::select_biased! {
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connection = self.establish_connection(&credentials, cx).fuse() => {
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match connection {
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Ok(conn) => {
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self.state.write().credentials = Some(credentials.clone());
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if !read_from_keychain && IMPERSONATE_LOGIN.is_none() {
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@ -691,6 +696,12 @@ impl Client {
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}
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}
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}
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_ = timeout => {
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self.set_status(Status::ConnectionError, cx);
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Err(anyhow!("timed out trying to establish connection"))
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}
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}
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}
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async fn set_connection(self: &Arc<Self>, conn: Connection, cx: &AsyncAppContext) {
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let executor = cx.background();
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@ -1169,6 +1180,76 @@ mod tests {
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assert_eq!(server.auth_count(), 2); // Client re-authenticated due to an invalid token
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}
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#[gpui::test(iterations = 10)]
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async fn test_connection_timeout(deterministic: Arc<Deterministic>, cx: &mut TestAppContext) {
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deterministic.forbid_parking();
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let user_id = 5;
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let client = cx.update(|cx| Client::new(FakeHttpClient::with_404_response(), cx));
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let mut status = client.status();
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// Time out when client tries to connect.
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client.override_authenticate(move |cx| {
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cx.foreground().spawn(async move {
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Ok(Credentials {
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user_id,
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access_token: "token".into(),
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})
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})
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});
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client.override_establish_connection(|_, cx| {
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cx.foreground().spawn(async move {
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future::pending::<()>().await;
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unreachable!()
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})
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});
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let auth_and_connect = cx.spawn({
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let client = client.clone();
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|cx| async move { client.authenticate_and_connect(false, &cx).await }
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});
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deterministic.run_until_parked();
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assert!(matches!(status.next().await, Some(Status::Connecting)));
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deterministic.advance_clock(CONNECTION_TIMEOUT);
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assert!(matches!(
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status.next().await,
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Some(Status::ConnectionError { .. })
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));
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auth_and_connect.await.unwrap_err();
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// Allow the connection to be established.
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let server = FakeServer::for_client(user_id, &client, cx).await;
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assert!(matches!(
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status.next().await,
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Some(Status::Connected { .. })
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));
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// Disconnect client.
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server.forbid_connections();
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server.disconnect();
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while !matches!(status.next().await, Some(Status::ReconnectionError { .. })) {}
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// Time out when re-establishing the connection.
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server.allow_connections();
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client.override_establish_connection(|_, cx| {
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cx.foreground().spawn(async move {
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future::pending::<()>().await;
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unreachable!()
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})
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});
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deterministic.advance_clock(2 * INITIAL_RECONNECTION_DELAY);
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assert!(matches!(
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status.next().await,
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Some(Status::Reconnecting { .. })
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));
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deterministic.advance_clock(CONNECTION_TIMEOUT);
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assert!(matches!(
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status.next().await,
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Some(Status::ReconnectionError { .. })
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));
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}
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#[gpui::test(iterations = 10)]
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async fn test_authenticating_more_than_once(
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cx: &mut TestAppContext,
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@ -101,11 +101,13 @@ impl FakeServer {
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}
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pub fn disconnect(&self) {
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if self.state.lock().connection_id.is_some() {
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self.peer.disconnect(self.connection_id());
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let mut state = self.state.lock();
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state.connection_id.take();
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state.incoming.take();
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}
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}
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pub fn auth_count(&self) -> usize {
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self.state.lock().auth_count
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