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Cleaned up debugging code
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8e4c54ab61
commit
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@ -484,7 +484,6 @@ mod tests {
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let (chunks, _) = build_chunks(
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term.lock().renderable_content().display_iter,
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&Default::default(),
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0.,
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);
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let content = chunks.iter().map(|e| e.0.trim()).collect::<String>();
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content.contains("7")
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@ -1,6 +1,6 @@
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use alacritty_terminal::{
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ansi::Color as AnsiColor,
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grid::{Dimensions, GridIterator, Indexed},
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grid::{GridIterator, Indexed},
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index::Point,
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term::{
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cell::{Cell, Flags},
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@ -121,13 +121,8 @@ impl Element for TerminalEl {
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let term = view_handle.read(cx).term.lock();
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let content = term.renderable_content();
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//TODO: Remove
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// dbg!("*******");
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// dbg!(cur_size.columns());
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//And we're off! Begin layouting
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let (chunks, line_count) =
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build_chunks(content.display_iter, &terminal_theme, cell_width.0);
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let (chunks, line_count) = build_chunks(content.display_iter, &terminal_theme);
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let shaped_lines = layout_highlighted_chunks(
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chunks
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@ -140,11 +135,6 @@ impl Element for TerminalEl {
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line_count,
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);
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//TODO: Remove
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// for shaped_line in &shaped_lines {
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// dbg!(shaped_line.width());
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// }
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let backgrounds = chunks
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.iter()
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.filter(|(_, _, line_span)| line_span != &RectSpan::default())
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@ -192,16 +182,6 @@ impl Element for TerminalEl {
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..Default::default()
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});
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//TODO: Implement cursor region based styling
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// cx.scene.push_cursor_region(CursorRegion {
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// bounds,
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// style: if !view.link_go_to_definition_state.definitions.is_empty() {
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// CursorStyle::PointingHand
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// } else {
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// CursorStyle::IBeam
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// },
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// });
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let origin = bounds.origin() + vec2f(layout.em_width.0, 0.);
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//Start us off with a nice simple background color
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@ -336,7 +316,6 @@ fn make_new_size(
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pub(crate) fn build_chunks(
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grid_iterator: GridIterator<Cell>,
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theme: &TerminalStyle,
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em_width: f32,
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) -> (Vec<(String, Option<HighlightStyle>, RectSpan)>, usize) {
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let mut line_count: usize = 0;
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//Every `group_by()` -> `into_iter()` pair needs to be seperated by a local variable so
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@ -369,14 +348,6 @@ pub(crate) fn build_chunks(
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.chain(iter::once(("\n".to_string(), None, Default::default())))
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.collect::<Vec<(String, Option<HighlightStyle>, RectSpan)>>()
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})
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//TODO: Remove
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// .inspect(|line_chunks| {
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// let mut line_len = 0;
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// for chunk in line_chunks {
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// line_len += chunk.0.len();
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// }
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// dbg!((line_len, line_len as f32 * em_width));
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// })
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.flatten()
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//We have a Vec<Vec<>> (Vec of lines of styled chunks), flatten to just Vec<> (the styled chunks)
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.collect::<Vec<(String, Option<HighlightStyle>, RectSpan)>>();
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