Fix typos discovered by codespell

This commit is contained in:
Christian Clauss 2024-01-25 18:32:32 +01:00
parent 2b844f5cb5
commit cff2e8bbe0
12 changed files with 18 additions and 18 deletions

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@ -287,7 +287,7 @@ impl UserStore {
load_users.await?;
// Users are fetched in parallel above and cached in call to get_users
// No need to paralellize here
// No need to parallelize here
let mut updated_contacts = Vec::new();
let this = this
.upgrade()

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@ -1 +1 @@
ALTER TABLE rooms ADD COLUMN enviroment TEXT;
ALTER TABLE rooms ADD COLUMN environment TEXT;

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@ -100,7 +100,7 @@ async fn test_channel_message_nonces(db: &Arc<Database>) {
.await
.unwrap();
// As user A, create messages that re-use the same nonces. The requests
// As user A, create messages that reuse the same nonces. The requests
// succeed, but return the same ids.
let id1 = db
.create_channel_message(

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@ -3582,7 +3582,7 @@ mod tests {
);
// multi-buffer support
// in DisplayPoint co-ordinates, this is what we're dealing with:
// in DisplayPoint coordinates, this is what we're dealing with:
// 0: [[file
// 1: header]]
// 2: aaaaaa

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@ -1971,7 +1971,7 @@ pub mod tests {
assert_eq!(
lsp_request_count.load(Ordering::Relaxed),
3,
"Should query for new hints when they got reenabled"
"Should query for new hints when they got re-enabled"
);
assert_eq!(
vec![
@ -1980,7 +1980,7 @@ pub mod tests {
"type hint".to_string(),
],
cached_hint_labels(editor),
"Should get its cached hints fully repopulated after the hints got reenabled"
"Should get its cached hints fully repopulated after the hints got re-enabled"
);
assert_eq!(
vec!["parameter hint".to_string()],
@ -1990,11 +1990,11 @@ pub mod tests {
let inlay_cache = editor.inlay_hint_cache();
assert_eq!(
inlay_cache.allowed_hint_kinds, final_allowed_hint_kinds,
"Cache should update editor settings when hints got reenabled"
"Cache should update editor settings when hints got re-enabled"
);
assert_eq!(
inlay_cache.version, edits_made,
"Cache should update its version after hints got reenabled"
"Cache should update its version after hints got re-enabled"
);
});
@ -2736,7 +2736,7 @@ pub mod tests {
assert_eq!(expected_hints, cached_hint_labels(editor),
"After multibuffer was scrolled to the end, further scrolls up should not bring more hints");
assert_eq!(expected_hints, visible_hint_labels(editor, cx));
assert_eq!(editor.inlay_hint_cache().version, last_scroll_update_version, "No updates should happen during scrolling already scolled buffer");
assert_eq!(editor.inlay_hint_cache().version, last_scroll_update_version, "No updates should happen during scrolling already scrolled buffer");
});
editor_edited.store(true, Ordering::Release);
@ -2762,7 +2762,7 @@ pub mod tests {
assert_eq!(
expected_hints,
cached_hint_labels(editor),
"After multibuffer edit, editor gets scolled back to the last selection; \
"After multibuffer edit, editor gets scrolled back to the last selection; \
all hints should be invalidated and required for all of its visible excerpts"
);
assert_eq!(expected_hints, visible_hint_labels(editor, cx));

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@ -574,7 +574,7 @@ impl AppContext {
}
/// Displays a platform modal for selecting a new path where a file can be saved.
/// The provided directory will be used to set the iniital location.
/// The provided directory will be used to set the initial location.
/// When a path is selected, it is relayed asynchronously via the returned oneshot channel.
/// If cancelled, a `None` will be relayed instead.
pub fn prompt_for_new_path(&self, directory: &Path) -> oneshot::Receiver<Option<PathBuf>> {

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@ -40,7 +40,7 @@ impl Overlay {
self
}
/// Sets the position in window co-ordinates
/// Sets the position in window coordinates
/// (otherwise the location the overlay is rendered is used)
pub fn position(mut self, anchor: Point<Pixels>) -> Self {
self.anchor_position = Some(anchor);

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@ -584,7 +584,7 @@ impl<'de> Deserialize<'de> for BracketPairConfig {
}
/// Describes a single bracket pair and how an editor should react to e.g. inserting
/// an opening bracket or to a newline character insertion inbetween `start` and `end` characters.
/// an opening bracket or to a newline character insertion in between `start` and `end` characters.
#[derive(Clone, Debug, Default, Deserialize, PartialEq)]
pub struct BracketPair {
/// Starting substring for a bracket.

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@ -911,7 +911,7 @@ impl SearchableItem for TerminalView {
}
}
///Get's the working directory for the given workspace, respecting the user's settings.
///Gets the working directory for the given workspace, respecting the user's settings.
pub fn get_working_directory(
workspace: &Workspace,
cx: &AppContext,
@ -932,7 +932,7 @@ pub fn get_working_directory(
res.or_else(home_dir)
}
///Get's the first project's home directory, or the home directory
///Gets the first project's home directory, or the home directory
fn first_project_directory(workspace: &Workspace, cx: &AppContext) -> Option<PathBuf> {
workspace
.worktrees(cx)

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@ -236,7 +236,7 @@ pub struct ThemeColors {
#[derive(Refineable, Clone)]
pub struct ThemeStyles {
pub system: SystemColors,
/// An array of colors used for theme elements that iterrate through a series of colors.
/// An array of colors used for theme elements that iterate through a series of colors.
///
/// Example: Player colors, rainbow brackets and indent guides, etc.
pub accents: Vec<Hsla>,

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@ -66,7 +66,7 @@ Copy that json file into the theme family directory and tidy up the filenames as
A LICENSE file is required to import a theme family. Failing to provide a complete text license will cause it to be skipped when the import is run.
If the theme only provices a license code (e.g. MIT, Apache 2.0, etc.) then put that code into the LICENSE file.
If the theme only provides a license code (e.g. MIT, Apache 2.0, etc.) then put that code into the LICENSE file.
If no license is provided, either contact the theme creator or don't add the theme.

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@ -143,7 +143,7 @@ pub fn initialize_workspace(app_state: Arc<AppState>, cx: &mut AppContext) {
cx.on_window_should_close(move |cx| {
handle
.update(cx, |workspace, cx| {
// We'll handle closing asynchoronously
// We'll handle closing asynchronously
workspace.close_window(&Default::default(), cx);
false
})