mirror of
https://github.com/zed-industries/zed.git
synced 2024-11-08 07:35:01 +03:00
fix bounds checks (#4038)
Ensure we `panic()` instead of crash on graphics memory buffer overflow Also bump the buffer size to 32Mb from 8Mb to make this rarer (but still possible) Release Notes: Fixes some crahes due to lack of graphics buffer spacae
This commit is contained in:
commit
d2c436dcdc
@ -18,7 +18,7 @@ use smallvec::SmallVec;
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use std::{ffi::c_void, mem, ptr, sync::Arc};
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const SHADERS_METALLIB: &[u8] = include_bytes!(concat!(env!("OUT_DIR"), "/shaders.metallib"));
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const INSTANCE_BUFFER_SIZE: usize = 8192 * 1024; // This is an arbitrary decision. There's probably a more optimal value.
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const INSTANCE_BUFFER_SIZE: usize = 32 * 1024 * 1024; // This is an arbitrary decision. There's probably a more optimal value (maybe even we could adjust dynamically...)
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pub(crate) struct MetalRenderer {
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layer: metal::MetalLayer,
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@ -204,7 +204,11 @@ impl MetalRenderer {
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let command_buffer = command_queue.new_command_buffer();
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let mut instance_offset = 0;
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let path_tiles = self.rasterize_paths(scene.paths(), &mut instance_offset, command_buffer);
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let Some(path_tiles) =
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self.rasterize_paths(scene.paths(), &mut instance_offset, command_buffer)
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else {
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panic!("failed to rasterize {} paths", scene.paths().len());
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};
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let render_pass_descriptor = metal::RenderPassDescriptor::new();
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let color_attachment = render_pass_descriptor
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@ -228,67 +232,67 @@ impl MetalRenderer {
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zfar: 1.0,
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});
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for batch in scene.batches() {
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match batch {
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PrimitiveBatch::Shadows(shadows) => {
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self.draw_shadows(
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shadows,
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&mut instance_offset,
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viewport_size,
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command_encoder,
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);
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}
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let ok = match batch {
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PrimitiveBatch::Shadows(shadows) => self.draw_shadows(
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shadows,
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&mut instance_offset,
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viewport_size,
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command_encoder,
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),
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PrimitiveBatch::Quads(quads) => {
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self.draw_quads(quads, &mut instance_offset, viewport_size, command_encoder);
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}
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PrimitiveBatch::Paths(paths) => {
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self.draw_paths(
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paths,
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&path_tiles,
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&mut instance_offset,
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viewport_size,
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command_encoder,
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);
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}
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PrimitiveBatch::Underlines(underlines) => {
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self.draw_underlines(
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underlines,
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&mut instance_offset,
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viewport_size,
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command_encoder,
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);
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self.draw_quads(quads, &mut instance_offset, viewport_size, command_encoder)
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}
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PrimitiveBatch::Paths(paths) => self.draw_paths(
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paths,
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&path_tiles,
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&mut instance_offset,
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viewport_size,
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command_encoder,
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),
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PrimitiveBatch::Underlines(underlines) => self.draw_underlines(
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underlines,
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&mut instance_offset,
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viewport_size,
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command_encoder,
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),
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PrimitiveBatch::MonochromeSprites {
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texture_id,
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sprites,
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} => {
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self.draw_monochrome_sprites(
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texture_id,
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sprites,
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&mut instance_offset,
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viewport_size,
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command_encoder,
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);
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}
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} => self.draw_monochrome_sprites(
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texture_id,
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sprites,
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&mut instance_offset,
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viewport_size,
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command_encoder,
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),
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PrimitiveBatch::PolychromeSprites {
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texture_id,
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sprites,
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} => {
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self.draw_polychrome_sprites(
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texture_id,
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sprites,
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&mut instance_offset,
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viewport_size,
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command_encoder,
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);
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}
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PrimitiveBatch::Surfaces(surfaces) => {
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self.draw_surfaces(
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surfaces,
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&mut instance_offset,
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viewport_size,
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command_encoder,
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);
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}
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} => self.draw_polychrome_sprites(
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texture_id,
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sprites,
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&mut instance_offset,
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viewport_size,
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command_encoder,
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),
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PrimitiveBatch::Surfaces(surfaces) => self.draw_surfaces(
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surfaces,
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&mut instance_offset,
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viewport_size,
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command_encoder,
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),
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};
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if !ok {
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panic!("scene too large: {} paths, {} shadows, {} quads, {} underlines, {} mono, {} poly, {} surfaces",
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scene.paths.len(),
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scene.shadows.len(),
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scene.quads.len(),
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scene.underlines.len(),
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scene.monochrome_sprites.len(),
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scene.polychrome_sprites.len(),
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scene.surfaces.len(),
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)
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}
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}
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@ -311,7 +315,7 @@ impl MetalRenderer {
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paths: &[Path<ScaledPixels>],
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offset: &mut usize,
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command_buffer: &metal::CommandBufferRef,
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) -> HashMap<PathId, AtlasTile> {
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) -> Option<HashMap<PathId, AtlasTile>> {
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let mut tiles = HashMap::default();
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let mut vertices_by_texture_id = HashMap::default();
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for path in paths {
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@ -337,10 +341,9 @@ impl MetalRenderer {
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for (texture_id, vertices) in vertices_by_texture_id {
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align_offset(offset);
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let next_offset = *offset + vertices.len() * mem::size_of::<PathVertex<ScaledPixels>>();
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assert!(
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next_offset <= INSTANCE_BUFFER_SIZE,
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"instance buffer exhausted"
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);
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if next_offset > INSTANCE_BUFFER_SIZE {
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return None;
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}
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let render_pass_descriptor = metal::RenderPassDescriptor::new();
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let color_attachment = render_pass_descriptor
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@ -389,7 +392,7 @@ impl MetalRenderer {
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*offset = next_offset;
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}
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tiles
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Some(tiles)
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}
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fn draw_shadows(
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@ -398,9 +401,9 @@ impl MetalRenderer {
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offset: &mut usize,
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viewport_size: Size<DevicePixels>,
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command_encoder: &metal::RenderCommandEncoderRef,
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) {
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) -> bool {
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if shadows.is_empty() {
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return;
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return true;
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}
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align_offset(offset);
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@ -429,6 +432,12 @@ impl MetalRenderer {
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let shadow_bytes_len = std::mem::size_of_val(shadows);
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let buffer_contents = unsafe { (self.instances.contents() as *mut u8).add(*offset) };
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let next_offset = *offset + shadow_bytes_len;
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if next_offset > INSTANCE_BUFFER_SIZE {
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return false;
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}
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unsafe {
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ptr::copy_nonoverlapping(
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shadows.as_ptr() as *const u8,
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@ -437,12 +446,6 @@ impl MetalRenderer {
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);
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}
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let next_offset = *offset + shadow_bytes_len;
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assert!(
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next_offset <= INSTANCE_BUFFER_SIZE,
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"instance buffer exhausted"
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);
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command_encoder.draw_primitives_instanced(
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metal::MTLPrimitiveType::Triangle,
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0,
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@ -450,6 +453,7 @@ impl MetalRenderer {
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shadows.len() as u64,
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);
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*offset = next_offset;
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true
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}
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fn draw_quads(
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@ -458,9 +462,9 @@ impl MetalRenderer {
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offset: &mut usize,
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viewport_size: Size<DevicePixels>,
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command_encoder: &metal::RenderCommandEncoderRef,
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) {
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) -> bool {
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if quads.is_empty() {
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return;
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return true;
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}
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align_offset(offset);
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@ -489,16 +493,16 @@ impl MetalRenderer {
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let quad_bytes_len = std::mem::size_of_val(quads);
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let buffer_contents = unsafe { (self.instances.contents() as *mut u8).add(*offset) };
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let next_offset = *offset + quad_bytes_len;
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if next_offset > INSTANCE_BUFFER_SIZE {
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return false;
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}
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unsafe {
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ptr::copy_nonoverlapping(quads.as_ptr() as *const u8, buffer_contents, quad_bytes_len);
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}
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let next_offset = *offset + quad_bytes_len;
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assert!(
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next_offset <= INSTANCE_BUFFER_SIZE,
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"instance buffer exhausted"
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);
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command_encoder.draw_primitives_instanced(
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metal::MTLPrimitiveType::Triangle,
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0,
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@ -506,6 +510,7 @@ impl MetalRenderer {
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quads.len() as u64,
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);
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*offset = next_offset;
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true
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}
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fn draw_paths(
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@ -515,9 +520,9 @@ impl MetalRenderer {
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offset: &mut usize,
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viewport_size: Size<DevicePixels>,
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command_encoder: &metal::RenderCommandEncoderRef,
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) {
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) -> bool {
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if paths.is_empty() {
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return;
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return true;
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}
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command_encoder.set_render_pipeline_state(&self.path_sprites_pipeline_state);
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@ -587,8 +592,14 @@ impl MetalRenderer {
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.set_fragment_texture(SpriteInputIndex::AtlasTexture as u64, Some(&texture));
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let sprite_bytes_len = mem::size_of::<MonochromeSprite>() * sprites.len();
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let next_offset = *offset + sprite_bytes_len;
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if next_offset > INSTANCE_BUFFER_SIZE {
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return false;
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}
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let buffer_contents =
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unsafe { (self.instances.contents() as *mut u8).add(*offset) };
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unsafe {
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ptr::copy_nonoverlapping(
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sprites.as_ptr() as *const u8,
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@ -597,12 +608,6 @@ impl MetalRenderer {
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);
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}
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let next_offset = *offset + sprite_bytes_len;
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assert!(
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next_offset <= INSTANCE_BUFFER_SIZE,
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"instance buffer exhausted"
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);
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command_encoder.draw_primitives_instanced(
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metal::MTLPrimitiveType::Triangle,
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0,
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@ -613,6 +618,7 @@ impl MetalRenderer {
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sprites.clear();
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}
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}
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true
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}
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fn draw_underlines(
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@ -621,9 +627,9 @@ impl MetalRenderer {
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offset: &mut usize,
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viewport_size: Size<DevicePixels>,
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command_encoder: &metal::RenderCommandEncoderRef,
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) {
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) -> bool {
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if underlines.is_empty() {
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return;
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return true;
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}
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align_offset(offset);
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@ -661,10 +667,9 @@ impl MetalRenderer {
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}
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let next_offset = *offset + quad_bytes_len;
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assert!(
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next_offset <= INSTANCE_BUFFER_SIZE,
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"instance buffer exhausted"
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);
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if next_offset > INSTANCE_BUFFER_SIZE {
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return false;
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}
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command_encoder.draw_primitives_instanced(
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metal::MTLPrimitiveType::Triangle,
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@ -673,6 +678,7 @@ impl MetalRenderer {
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underlines.len() as u64,
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);
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*offset = next_offset;
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true
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}
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fn draw_monochrome_sprites(
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@ -682,9 +688,9 @@ impl MetalRenderer {
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offset: &mut usize,
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viewport_size: Size<DevicePixels>,
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command_encoder: &metal::RenderCommandEncoderRef,
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) {
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) -> bool {
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if sprites.is_empty() {
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return;
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return true;
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}
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align_offset(offset);
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@ -723,6 +729,12 @@ impl MetalRenderer {
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let sprite_bytes_len = std::mem::size_of_val(sprites);
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let buffer_contents = unsafe { (self.instances.contents() as *mut u8).add(*offset) };
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let next_offset = *offset + sprite_bytes_len;
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if next_offset > INSTANCE_BUFFER_SIZE {
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return false;
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}
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unsafe {
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ptr::copy_nonoverlapping(
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sprites.as_ptr() as *const u8,
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@ -731,12 +743,6 @@ impl MetalRenderer {
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);
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}
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let next_offset = *offset + sprite_bytes_len;
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assert!(
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next_offset <= INSTANCE_BUFFER_SIZE,
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"instance buffer exhausted"
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);
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command_encoder.draw_primitives_instanced(
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metal::MTLPrimitiveType::Triangle,
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0,
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@ -744,6 +750,7 @@ impl MetalRenderer {
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sprites.len() as u64,
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);
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*offset = next_offset;
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true
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}
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fn draw_polychrome_sprites(
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@ -753,9 +760,9 @@ impl MetalRenderer {
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offset: &mut usize,
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viewport_size: Size<DevicePixels>,
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command_encoder: &metal::RenderCommandEncoderRef,
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) {
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) -> bool {
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if sprites.is_empty() {
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return;
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return true;
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}
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align_offset(offset);
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@ -794,6 +801,12 @@ impl MetalRenderer {
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let sprite_bytes_len = std::mem::size_of_val(sprites);
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let buffer_contents = unsafe { (self.instances.contents() as *mut u8).add(*offset) };
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let next_offset = *offset + sprite_bytes_len;
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if next_offset > INSTANCE_BUFFER_SIZE {
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return false;
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}
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unsafe {
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ptr::copy_nonoverlapping(
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sprites.as_ptr() as *const u8,
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@ -802,12 +815,6 @@ impl MetalRenderer {
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);
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}
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let next_offset = *offset + sprite_bytes_len;
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assert!(
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next_offset <= INSTANCE_BUFFER_SIZE,
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"instance buffer exhausted"
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);
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command_encoder.draw_primitives_instanced(
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metal::MTLPrimitiveType::Triangle,
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0,
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@ -815,6 +822,7 @@ impl MetalRenderer {
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sprites.len() as u64,
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);
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*offset = next_offset;
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true
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}
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fn draw_surfaces(
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@ -823,7 +831,7 @@ impl MetalRenderer {
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offset: &mut usize,
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viewport_size: Size<DevicePixels>,
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command_encoder: &metal::RenderCommandEncoderRef,
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) {
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) -> bool {
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command_encoder.set_render_pipeline_state(&self.surfaces_pipeline_state);
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command_encoder.set_vertex_buffer(
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SurfaceInputIndex::Vertices as u64,
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@ -874,10 +882,9 @@ impl MetalRenderer {
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align_offset(offset);
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let next_offset = *offset + mem::size_of::<Surface>();
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assert!(
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next_offset <= INSTANCE_BUFFER_SIZE,
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"instance buffer exhausted"
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);
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if next_offset > INSTANCE_BUFFER_SIZE {
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return false;
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}
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command_encoder.set_vertex_buffer(
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SurfaceInputIndex::Surfaces as u64,
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@ -913,6 +920,7 @@ impl MetalRenderer {
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command_encoder.draw_primitives(metal::MTLPrimitiveType::Triangle, 0, 6);
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*offset = next_offset;
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}
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true
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}
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}
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|
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