WIP add basic context menu and make progress toward adding quick actions to it

This commit is contained in:
Keith Simmons 2022-07-11 14:14:33 -07:00 committed by K Simmons
parent 958fd9ad55
commit d796b543e0
6 changed files with 135 additions and 4 deletions

1
Cargo.lock generated
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@ -1611,6 +1611,7 @@ dependencies = [
"anyhow",
"clock",
"collections",
"context_menu",
"ctor",
"env_logger",
"futures",

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@ -23,6 +23,7 @@ test-support = [
text = { path = "../text" }
clock = { path = "../clock" }
collections = { path = "../collections" }
context_menu = { path = "../context_menu" }
fuzzy = { path = "../fuzzy" }
gpui = { path = "../gpui" }
language = { path = "../language" }

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@ -4,6 +4,7 @@ mod highlight_matching_bracket;
mod hover_popover;
pub mod items;
mod link_go_to_definition;
mod mouse_context_menu;
pub mod movement;
mod multi_buffer;
pub mod selections_collection;
@ -319,6 +320,7 @@ pub fn init(cx: &mut MutableAppContext) {
hover_popover::init(cx);
link_go_to_definition::init(cx);
mouse_context_menu::init(cx);
workspace::register_project_item::<Editor>(cx);
workspace::register_followable_item::<Editor>(cx);
@ -425,6 +427,7 @@ pub struct Editor {
background_highlights: BTreeMap<TypeId, (fn(&Theme) -> Color, Vec<Range<Anchor>>)>,
nav_history: Option<ItemNavHistory>,
context_menu: Option<ContextMenu>,
mouse_context_menu: ViewHandle<context_menu::ContextMenu>,
completion_tasks: Vec<(CompletionId, Task<Option<()>>)>,
next_completion_id: CompletionId,
available_code_actions: Option<(ModelHandle<Buffer>, Arc<[CodeAction]>)>,
@ -1010,11 +1013,11 @@ impl Editor {
background_highlights: Default::default(),
nav_history: None,
context_menu: None,
mouse_context_menu: cx.add_view(|cx| context_menu::ContextMenu::new(cx)),
completion_tasks: Default::default(),
next_completion_id: 0,
available_code_actions: Default::default(),
code_actions_task: Default::default(),
document_highlights_task: Default::default(),
pending_rename: Default::default(),
searchable: true,
@ -1596,7 +1599,7 @@ impl Editor {
s.delete(newest_selection.id)
}
s.set_pending_range(start..end, mode);
s.set_pending_anchor_range(start..end, mode);
});
}
@ -5780,7 +5783,12 @@ impl View for Editor {
});
}
EditorElement::new(self.handle.clone(), style.clone(), self.cursor_shape).boxed()
Stack::new()
.with_child(
EditorElement::new(self.handle.clone(), style.clone(), self.cursor_shape).boxed(),
)
.with_child(ChildView::new(&self.mouse_context_menu).boxed())
.boxed()
}
fn ui_name() -> &'static str {

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@ -7,6 +7,7 @@ use crate::{
display_map::{BlockStyle, DisplaySnapshot, TransformBlock},
hover_popover::HoverAt,
link_go_to_definition::{CmdChanged, GoToFetchedDefinition, UpdateGoToDefinitionLink},
mouse_context_menu::DeployMouseContextMenu,
EditorStyle,
};
use clock::ReplicaId;
@ -152,6 +153,24 @@ impl EditorElement {
true
}
fn mouse_right_down(
&self,
position: Vector2F,
layout: &mut LayoutState,
paint: &mut PaintState,
cx: &mut EventContext,
) -> bool {
if !paint.text_bounds.contains_point(position) {
return false;
}
let snapshot = self.snapshot(cx.app);
let (point, _) = paint.point_for_position(&snapshot, layout, position);
cx.dispatch_action(DeployMouseContextMenu { position, point });
true
}
fn mouse_up(&self, _position: Vector2F, cx: &mut EventContext) -> bool {
if self.view(cx.app.as_ref()).is_selecting() {
cx.dispatch_action(Select(SelectPhase::End));
@ -1482,6 +1501,11 @@ impl Element for EditorElement {
paint,
cx,
),
Event::MouseDown(MouseEvent {
button: MouseButton::Right,
position,
..
}) => self.mouse_right_down(*position, layout, paint, cx),
Event::MouseUp(MouseEvent {
button: MouseButton::Left,
position,

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@ -0,0 +1,61 @@
use context_menu::{ContextMenu, ContextMenuItem};
use gpui::{
geometry::vector::Vector2F, impl_internal_actions, MutableAppContext, Task, ViewContext,
ViewHandle,
};
use crate::{
DisplayPoint, Editor, EditorMode, FindAllReferences, GoToDefinition, Rename, SelectMode,
};
#[derive(Clone, PartialEq)]
pub struct DeployMouseContextMenu {
pub position: Vector2F,
pub point: DisplayPoint,
}
impl_internal_actions!(editor, [DeployMouseContextMenu]);
pub fn init(cx: &mut MutableAppContext) {
cx.add_action(deploy_context_menu);
}
pub struct MouseContextMenuState {
pub context_menu: ViewHandle<ContextMenu>,
pub task: Option<Task<()>>,
}
pub fn deploy_context_menu(
editor: &mut Editor,
&DeployMouseContextMenu { position, point }: &DeployMouseContextMenu,
cx: &mut ViewContext<Editor>,
) {
// Don't show context menu for inline editors
if editor.mode() != EditorMode::Full {
return;
}
// Don't show the context menu if there isn't a project associated with this editor
if editor.project.is_none() {
return;
}
// Move the cursor to the clicked location so that dispatched actions make sense
editor.change_selections(None, cx, |s| {
s.clear_disjoint();
s.set_pending_display_range(point..point, SelectMode::Character);
});
editor.mouse_context_menu.update(cx, |menu, cx| {
menu.show(
position,
vec![
ContextMenuItem::item("Rename Symbol", Rename),
ContextMenuItem::item("Go To Definition", GoToDefinition),
ContextMenuItem::item("Find All References", FindAllReferences),
],
cx,
);
});
cx.notify();
}

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@ -384,7 +384,7 @@ impl<'a> MutableSelectionsCollection<'a> {
}
}
pub fn set_pending_range(&mut self, range: Range<Anchor>, mode: SelectMode) {
pub fn set_pending_anchor_range(&mut self, range: Range<Anchor>, mode: SelectMode) {
self.collection.pending = Some(PendingSelection {
selection: Selection {
id: post_inc(&mut self.collection.next_selection_id),
@ -398,6 +398,42 @@ impl<'a> MutableSelectionsCollection<'a> {
self.selections_changed = true;
}
pub fn set_pending_display_range(&mut self, range: Range<DisplayPoint>, mode: SelectMode) {
let (start, end, reversed) = {
let display_map = self.display_map();
let buffer = self.buffer();
let mut start = range.start;
let mut end = range.end;
let reversed = if start > end {
mem::swap(&mut start, &mut end);
true
} else {
false
};
let end_bias = if end > start { Bias::Left } else { Bias::Right };
(
buffer.anchor_before(start.to_point(&display_map)),
buffer.anchor_at(end.to_point(&display_map), end_bias),
reversed,
)
};
let new_pending = PendingSelection {
selection: Selection {
id: post_inc(&mut self.collection.next_selection_id),
start,
end,
reversed,
goal: SelectionGoal::None,
},
mode,
};
self.collection.pending = Some(new_pending);
self.selections_changed = true;
}
pub fn set_pending(&mut self, selection: Selection<Anchor>, mode: SelectMode) {
self.collection.pending = Some(PendingSelection { selection, mode });
self.selections_changed = true;