Use local player selection color, not cursor, for terminal selection

This commit is contained in:
Julia 2024-02-12 10:40:26 -05:00 committed by Julia
parent 0fb6b32bc3
commit d959719f3e
2 changed files with 5 additions and 5 deletions

View File

@ -1015,13 +1015,13 @@ impl EditorElement {
let corner_radius = 0.15 * layout.position_map.line_height;
let mut invisible_display_ranges = SmallVec::<[Range<DisplayPoint>; 32]>::new();
for (participant_ix, (selection_style, selections)) in
for (participant_ix, (player_color, selections)) in
layout.selections.iter().enumerate()
{
for selection in selections.into_iter() {
self.paint_highlighted_range(
selection.range.clone(),
selection_style.selection,
player_color.selection,
corner_radius,
corner_radius * 2.,
layout,
@ -1102,7 +1102,7 @@ impl EditorElement {
}
cursors.push(Cursor {
color: selection_style.cursor,
color: player_color.cursor,
block_width,
origin: point(x, y),
line_height: layout.position_map.line_height,

View File

@ -447,7 +447,7 @@ impl TerminalElement {
};
let text_system = cx.text_system();
let selection_color = theme.players().local();
let player_color = theme.players().local();
let match_color = theme.colors().search_match_background;
let gutter;
let dimensions = {
@ -526,7 +526,7 @@ impl TerminalElement {
}
if let Some(selection) = selection {
relative_highlighted_ranges
.push((selection.start..=selection.end, selection_color.cursor));
.push((selection.start..=selection.end, player_color.selection));
}
// then have that representation be converted to the appropriate highlight data structure