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Use local player selection color, not cursor, for terminal selection
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0fb6b32bc3
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@ -1015,13 +1015,13 @@ impl EditorElement {
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let corner_radius = 0.15 * layout.position_map.line_height;
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let mut invisible_display_ranges = SmallVec::<[Range<DisplayPoint>; 32]>::new();
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for (participant_ix, (selection_style, selections)) in
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for (participant_ix, (player_color, selections)) in
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layout.selections.iter().enumerate()
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{
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for selection in selections.into_iter() {
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self.paint_highlighted_range(
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selection.range.clone(),
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selection_style.selection,
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player_color.selection,
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corner_radius,
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corner_radius * 2.,
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layout,
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@ -1102,7 +1102,7 @@ impl EditorElement {
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}
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cursors.push(Cursor {
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color: selection_style.cursor,
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color: player_color.cursor,
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block_width,
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origin: point(x, y),
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line_height: layout.position_map.line_height,
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@ -447,7 +447,7 @@ impl TerminalElement {
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};
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let text_system = cx.text_system();
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let selection_color = theme.players().local();
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let player_color = theme.players().local();
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let match_color = theme.colors().search_match_background;
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let gutter;
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let dimensions = {
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@ -526,7 +526,7 @@ impl TerminalElement {
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}
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if let Some(selection) = selection {
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relative_highlighted_ranges
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.push((selection.start..=selection.end, selection_color.cursor));
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.push((selection.start..=selection.end, player_color.selection));
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}
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// then have that representation be converted to the appropriate highlight data structure
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