Remove unescessary enum

This commit is contained in:
Mikayla Maki 2023-06-20 15:46:30 -07:00
parent 60b4054b0a
commit dacfd70fb4
No known key found for this signature in database
3 changed files with 12 additions and 48 deletions

View File

@ -9,7 +9,6 @@ use gpui::{
};
use menu::*;
use std::{any::TypeId, borrow::Cow, sync::Arc, time::Duration};
use theme::ToggleState;
pub fn init(cx: &mut AppContext) {
cx.add_action(ContextMenu::select_first);
@ -329,12 +328,7 @@ impl ContextMenu {
Flex::column().with_children(self.items.iter().enumerate().map(|(ix, item)| {
match item {
ContextMenuItem::Item { label, .. } => {
let toggle_state = if Some(ix) == self.selected_index {
ToggleState::Active
} else {
ToggleState::Inactive
};
let style = style.item.in_state(toggle_state);
let style = style.item.in_state(self.selected_index == Some(ix));
let style = style.style_for(&mut Default::default());
match label {
@ -367,12 +361,7 @@ impl ContextMenu {
.with_children(self.items.iter().enumerate().map(|(ix, item)| {
match item {
ContextMenuItem::Item { action, .. } => {
let toggle_state = if Some(ix) == self.selected_index {
ToggleState::Active
} else {
ToggleState::Inactive
};
let style = style.item.in_state(toggle_state);
let style = style.item.in_state(self.selected_index == Some(ix));
let style = style.style_for(&mut Default::default());
match action {
@ -419,12 +408,7 @@ impl ContextMenu {
let action = action.clone();
let view_id = self.parent_view_id;
MouseEventHandler::<MenuItem, ContextMenu>::new(ix, cx, |state, _| {
let toggle_state = if Some(ix) == self.selected_index {
ToggleState::Active
} else {
ToggleState::Inactive
};
let style = style.item.in_state(toggle_state);
let style = style.item.in_state(self.selected_index == Some(ix));
let style = style.style_for(state);
let keystroke = match &action {
ContextMenuItemAction::Action(action) => Some(

View File

@ -816,37 +816,22 @@ pub struct Toggleable<T> {
inactive: T,
}
#[derive(Copy, Clone, Debug, Default, Hash, PartialEq, Eq)]
pub enum ToggleState {
#[default]
Inactive,
Active,
}
impl<T: std::borrow::Borrow<bool>> From<T> for ToggleState {
fn from(item: T) -> Self {
match *item.borrow() {
true => Self::Active,
false => Self::Inactive,
}
}
}
impl<T> Toggleable<T> {
pub fn new(active: T, inactive: T) -> Self {
Self { active, inactive }
}
pub fn in_state(&self, state: impl Into<ToggleState>) -> &T {
match state.into() {
ToggleState::Inactive => &self.inactive,
ToggleState::Active => &self.active,
pub fn in_state(&self, active: bool) -> &T {
if active {
&self.inactive
} else {
&self.active
}
}
pub fn active_state(&self) -> &T {
self.in_state(ToggleState::Active)
self.in_state(true)
}
pub fn inactive_state(&self) -> &T {
self.in_state(ToggleState::Inactive)
self.in_state(false)
}
}

View File

@ -6,7 +6,7 @@ use gpui::{
};
use serde::Deserialize;
use std::rc::Rc;
use theme::{ThemeSettings, ToggleState};
use theme::ThemeSettings;
pub trait Panel: View {
fn position(&self, cx: &WindowContext) -> DockPosition;
@ -498,12 +498,7 @@ impl View for PanelButtons {
Stack::new()
.with_child(
MouseEventHandler::<Self, _>::new(panel_ix, cx, |state, cx| {
let toggle_state = if is_active {
ToggleState::Active
} else {
ToggleState::Inactive
};
let style = button_style.in_state(toggle_state);
let style = button_style.in_state(is_active);
let style = style.style_for(state);
Flex::row()