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https://github.com/zed-industries/zed.git
synced 2024-12-31 01:24:31 +03:00
Add some small test code for tracking down this list bug
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parent
d00067cd86
commit
db433586aa
@ -3,9 +3,9 @@
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use crate::{
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div, Action, AnyView, AnyWindowHandle, AppCell, AppContext, AsyncAppContext,
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BackgroundExecutor, ClipboardItem, Context, Entity, EventEmitter, ForegroundExecutor,
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IntoElement, Keystroke, Model, ModelContext, Pixels, Platform, Render, Result, Size, Task,
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TestDispatcher, TestPlatform, TestWindow, TextSystem, View, ViewContext, VisualContext,
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WindowContext, WindowHandle, WindowOptions,
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InputEvent, IntoElement, Keystroke, Model, ModelContext, Pixels, Platform, Render, Result,
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Size, Task, TestDispatcher, TestPlatform, TestWindow, TextSystem, View, ViewContext,
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VisualContext, WindowContext, WindowHandle, WindowOptions,
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};
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use anyhow::{anyhow, bail};
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use futures::{Stream, StreamExt};
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@ -609,6 +609,12 @@ impl<'a> VisualTestContext {
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self.cx.simulate_input(self.window, input)
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}
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/// Simulate an event from the platform, e.g. a SrollWheelEvent
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pub fn simulate_event(&mut self, event: InputEvent) {
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self.update(|cx| cx.dispatch_event(event));
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self.background_executor.run_until_parked();
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}
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/// Simulates the user blurring the window.
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pub fn deactivate_window(&mut self) {
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if Some(self.window) == self.test_platform.active_window() {
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@ -115,6 +115,12 @@ pub trait Render: 'static + Sized {
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fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement;
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}
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impl Render for () {
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fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
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()
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}
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}
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/// You can derive [`IntoElement`] on any type that implements this trait.
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/// It is used to allow views to be expressed in terms of abstract data.
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pub trait RenderOnce: 'static {
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@ -1,6 +1,6 @@
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use crate::{
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point, px, AnyElement, AvailableSpace, BorrowAppContext, BorrowWindow, Bounds, ContentMask,
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DispatchPhase, Element, IntoElement, Pixels, Point, ScrollWheelEvent, Size, Style,
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DispatchPhase, Element, IntoElement, IsZero, Pixels, Point, ScrollWheelEvent, Size, Style,
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StyleRefinement, Styled, WindowContext,
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};
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use collections::VecDeque;
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@ -28,6 +28,7 @@ struct StateInner {
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render_item: Box<dyn FnMut(usize, &mut WindowContext) -> AnyElement>,
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items: SumTree<ListItem>,
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logical_scroll_top: Option<ListOffset>,
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pending_scroll_delta: Pixels,
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alignment: ListAlignment,
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overdraw: Pixels,
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#[allow(clippy::type_complexity)]
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@ -92,6 +93,7 @@ impl ListState {
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alignment: orientation,
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overdraw,
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scroll_handler: None,
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pending_scroll_delta: px(0.),
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})))
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}
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@ -230,6 +232,8 @@ impl StateInner {
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delta: Point<Pixels>,
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cx: &mut WindowContext,
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) {
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// self.pending_scroll_delta += delta.y;
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let scroll_max = (self.items.summary().height - height).max(px(0.));
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let new_scroll_top = (self.scroll_top(scroll_top) - delta.y)
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.max(px(0.))
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@ -346,105 +350,119 @@ impl Element for List {
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height: AvailableSpace::MinContent,
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};
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// Render items after the scroll top, including those in the trailing overdraw
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let mut cursor = old_items.cursor::<Count>();
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cursor.seek(&Count(scroll_top.item_ix), Bias::Right, &());
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for (ix, item) in cursor.by_ref().enumerate() {
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let visible_height = rendered_height - scroll_top.offset_in_item;
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if visible_height >= bounds.size.height + state.overdraw {
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break;
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}
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// Use the previously cached height if available
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let mut height = if let ListItem::Rendered { height } = item {
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Some(*height)
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} else {
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None
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};
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// If we're within the visible area or the height wasn't cached, render and measure the item's element
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if visible_height < bounds.size.height || height.is_none() {
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let mut element = (state.render_item)(scroll_top.item_ix + ix, cx);
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let element_size = element.measure(available_item_space, cx);
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height = Some(element_size.height);
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if visible_height < bounds.size.height {
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item_elements.push_back(element);
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loop {
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// Render items after the scroll top, including those in the trailing overdraw
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cursor.seek(&Count(scroll_top.item_ix), Bias::Right, &());
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for (ix, item) in cursor.by_ref().enumerate() {
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let visible_height = rendered_height - scroll_top.offset_in_item;
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if visible_height >= bounds.size.height + state.overdraw {
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break;
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}
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// Use the previously cached height if available
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let mut height = if let ListItem::Rendered { height } = item {
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Some(*height)
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} else {
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None
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};
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// If we're within the visible area or the height wasn't cached, render and measure the item's element
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if visible_height < bounds.size.height || height.is_none() {
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let mut element = (state.render_item)(scroll_top.item_ix + ix, cx);
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let element_size = element.measure(available_item_space, cx);
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height = Some(element_size.height);
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if visible_height < bounds.size.height {
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item_elements.push_back(element);
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}
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}
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let height = height.unwrap();
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rendered_height += height;
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measured_items.push_back(ListItem::Rendered { height });
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}
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let height = height.unwrap();
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rendered_height += height;
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measured_items.push_back(ListItem::Rendered { height });
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}
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// Prepare to start walking upward from the item at the scroll top.
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cursor.seek(&Count(scroll_top.item_ix), Bias::Right, &());
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// Prepare to start walking upward from the item at the scroll top.
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cursor.seek(&Count(scroll_top.item_ix), Bias::Right, &());
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// If the rendered items do not fill the visible region, then adjust
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// the scroll top upward.
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if rendered_height - scroll_top.offset_in_item < bounds.size.height {
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while rendered_height < bounds.size.height {
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cursor.prev(&());
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if cursor.item().is_some() {
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let mut element = (state.render_item)(cursor.start().0, cx);
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let element_size = element.measure(available_item_space, cx);
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// If the rendered items do not fill the visible region, then adjust
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// the scroll top upward.
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if rendered_height - scroll_top.offset_in_item < bounds.size.height {
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while rendered_height < bounds.size.height {
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rendered_height += element_size.height;
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measured_items.push_front(ListItem::Rendered {
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height: element_size.height,
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});
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item_elements.push_front(element)
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} else {
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break;
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}
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}
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scroll_top = ListOffset {
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item_ix: cursor.start().0,
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offset_in_item: rendered_height - bounds.size.height,
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};
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match state.alignment {
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ListAlignment::Top => {
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scroll_top.offset_in_item = scroll_top.offset_in_item.max(px(0.));
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state.logical_scroll_top = Some(scroll_top);
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}
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ListAlignment::Bottom => {
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scroll_top = ListOffset {
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item_ix: cursor.start().0,
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offset_in_item: rendered_height - bounds.size.height,
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};
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state.logical_scroll_top = None;
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}
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};
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}
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// Measure items in the leading overdraw
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let mut leading_overdraw = scroll_top.offset_in_item;
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while leading_overdraw < state.overdraw {
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cursor.prev(&());
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if cursor.item().is_some() {
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let mut element = (state.render_item)(cursor.start().0, cx);
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let element_size = element.measure(available_item_space, cx);
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if let Some(item) = cursor.item() {
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let height = if let ListItem::Rendered { height } = item {
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*height
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} else {
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let mut element = (state.render_item)(cursor.start().0, cx);
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element.measure(available_item_space, cx).height
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};
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rendered_height += element_size.height;
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measured_items.push_front(ListItem::Rendered {
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height: element_size.height,
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});
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item_elements.push_front(element)
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leading_overdraw += height;
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measured_items.push_front(ListItem::Rendered { height });
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} else {
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break;
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}
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}
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scroll_top = ListOffset {
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item_ix: cursor.start().0,
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offset_in_item: rendered_height - bounds.size.height,
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};
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let measured_range = cursor.start().0..(cursor.start().0 + measured_items.len());
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let mut cursor = old_items.cursor::<Count>();
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let mut new_items = cursor.slice(&Count(measured_range.start), Bias::Right, &());
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new_items.extend(measured_items, &());
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cursor.seek(&Count(measured_range.end), Bias::Right, &());
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new_items.append(cursor.suffix(&()), &());
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match state.alignment {
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ListAlignment::Top => {
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scroll_top.offset_in_item = scroll_top.offset_in_item.max(px(0.));
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state.logical_scroll_top = Some(scroll_top);
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}
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ListAlignment::Bottom => {
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scroll_top = ListOffset {
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item_ix: cursor.start().0,
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offset_in_item: rendered_height - bounds.size.height,
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};
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state.logical_scroll_top = None;
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}
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};
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state.items = new_items;
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state.last_layout_bounds = Some(bounds);
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// if !state.pending_scroll_delta.is_zero() {
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// // Do scroll manipulation
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// state.pending_scroll_delta = px(0.);
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// } else {
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break;
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// }
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}
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// Measure items in the leading overdraw
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let mut leading_overdraw = scroll_top.offset_in_item;
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while leading_overdraw < state.overdraw {
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cursor.prev(&());
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if let Some(item) = cursor.item() {
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let height = if let ListItem::Rendered { height } = item {
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*height
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} else {
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let mut element = (state.render_item)(cursor.start().0, cx);
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element.measure(available_item_space, cx).height
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};
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leading_overdraw += height;
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measured_items.push_front(ListItem::Rendered { height });
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} else {
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break;
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}
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}
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let measured_range = cursor.start().0..(cursor.start().0 + measured_items.len());
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let mut cursor = old_items.cursor::<Count>();
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let mut new_items = cursor.slice(&Count(measured_range.start), Bias::Right, &());
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new_items.extend(measured_items, &());
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cursor.seek(&Count(measured_range.end), Bias::Right, &());
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new_items.append(cursor.suffix(&()), &());
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// Paint the visible items
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cx.with_content_mask(Some(ContentMask { bounds }), |cx| {
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let mut item_origin = bounds.origin;
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@ -456,12 +474,12 @@ impl Element for List {
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}
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});
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state.items = new_items;
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state.last_layout_bounds = Some(bounds);
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let list_state = self.state.clone();
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let height = bounds.size.height;
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dbg!("scroll is being bound");
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cx.on_mouse_event(move |event: &ScrollWheelEvent, phase, cx| {
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dbg!("scroll dispatched!");
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if phase == DispatchPhase::Bubble
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&& bounds.contains(&event.position)
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&& cx.was_top_layer(&event.position, cx.stacking_order())
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@ -562,3 +580,44 @@ impl<'a> sum_tree::SeekTarget<'a, ListItemSummary, ListItemSummary> for Height {
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self.0.partial_cmp(&other.height).unwrap()
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}
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}
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#[cfg(test)]
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mod test {
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use crate::{self as gpui, Entity, TestAppContext};
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#[gpui::test]
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fn test_reset_after_paint_before_scroll(cx: &mut TestAppContext) {
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use crate::{div, list, point, px, size, Element, ListState, Styled};
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let (v, cx) = cx.add_window_view(|_| ());
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let state = ListState::new(5, crate::ListAlignment::Top, px(10.), |_, _| {
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div().h(px(10.)).w_full().into_any()
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});
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cx.update(|cx| {
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cx.with_view_id(v.entity_id(), |cx| {
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list(state.clone())
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.w_full()
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.h_full()
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.z_index(10)
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.into_any()
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.draw(point(px(0.0), px(0.0)), size(px(100.), px(20.)).into(), cx)
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});
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});
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state.reset(5);
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cx.simulate_event(gpui::InputEvent::ScrollWheel(gpui::ScrollWheelEvent {
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position: point(px(1.), px(1.)),
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delta: gpui::ScrollDelta::Pixels(point(px(0.), px(-500.))),
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..Default::default()
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}));
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assert_eq!(state.logical_scroll_top().item_ix, 0);
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assert_eq!(state.logical_scroll_top().offset_in_item, px(0.));
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panic!("We should not get here yet!")
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}
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}
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@ -2,7 +2,7 @@ use crate::{
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div, point, Element, IntoElement, Keystroke, Modifiers, Pixels, Point, Render, ViewContext,
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};
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use smallvec::SmallVec;
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use std::{any::Any, fmt::Debug, marker::PhantomData, ops::Deref, path::PathBuf};
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use std::{any::Any, default, fmt::Debug, marker::PhantomData, ops::Deref, path::PathBuf};
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#[derive(Clone, Debug, Eq, PartialEq)]
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pub struct KeyDownEvent {
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@ -30,9 +30,10 @@ impl Deref for ModifiersChangedEvent {
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/// The phase of a touch motion event.
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/// Based on the winit enum of the same name.
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#[derive(Clone, Copy, Debug)]
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#[derive(Clone, Copy, Debug, Default)]
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pub enum TouchPhase {
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Started,
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#[default]
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Moved,
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Ended,
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}
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@ -136,7 +137,7 @@ impl MouseMoveEvent {
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}
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}
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#[derive(Clone, Debug)]
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#[derive(Clone, Debug, Default)]
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pub struct ScrollWheelEvent {
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pub position: Point<Pixels>,
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pub delta: ScrollDelta,
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@ -1716,6 +1716,7 @@ impl<'a> WindowContext<'a> {
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.mouse_listeners
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.remove(&event.type_id())
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{
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dbg!(handlers.len());
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// Because handlers may add other handlers, we sort every time.
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handlers.sort_by(|(a, _, _), (b, _, _)| a.cmp(b));
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