add theme testbench command

This commit is contained in:
K Simmons 2022-09-21 15:57:39 -07:00
parent 56f9543a95
commit db5c83eb36
11 changed files with 729 additions and 44 deletions

13
Cargo.lock generated
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@ -5551,6 +5551,18 @@ dependencies = [
"workspace",
]
[[package]]
name = "theme_testbench"
version = "0.1.0"
dependencies = [
"gpui",
"project",
"settings",
"smallvec",
"theme",
"workspace",
]
[[package]]
name = "thiserror"
version = "1.0.31"
@ -7180,6 +7192,7 @@ dependencies = [
"text",
"theme",
"theme_selector",
"theme_testbench",
"thiserror",
"tiny_http",
"toml",

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@ -30,7 +30,6 @@ libc = "0.2"
anyhow = "1"
thiserror = "1.0"
[dev-dependencies]
gpui = { path = "../gpui", features = ["test-support"] }
client = { path = "../client", features = ["test-support"]}

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@ -45,7 +45,6 @@ impl TerminalContainerContent {
}
pub struct TerminalContainer {
modal: bool,
pub content: TerminalContainerContent,
associated_directory: Option<PathBuf>,
}
@ -133,7 +132,6 @@ impl TerminalContainer {
cx.focus(content.handle());
TerminalContainer {
modal,
content,
associated_directory: working_directory,
}
@ -146,7 +144,6 @@ impl TerminalContainer {
) -> Self {
let connected_view = cx.add_view(|cx| TerminalView::from_terminal(terminal, modal, cx));
TerminalContainer {
modal,
content: TerminalContainerContent::Connected(connected_view),
associated_directory: None,
}
@ -178,14 +175,6 @@ impl View for TerminalContainer {
cx.focus(self.content.handle());
}
}
fn keymap_context(&self, _: &gpui::AppContext) -> gpui::keymap::Context {
let mut context = Self::default_keymap_context();
if self.modal {
context.set.insert("ModalTerminal".into());
}
context
}
}
impl View for ErrorView {

View File

@ -2,7 +2,7 @@ mod theme_registry;
use gpui::{
color::Color,
elements::{ContainerStyle, ImageStyle, LabelStyle, TooltipStyle},
elements::{ContainerStyle, ImageStyle, LabelStyle, Shadow, TooltipStyle},
fonts::{HighlightStyle, TextStyle},
Border, MouseState,
};
@ -32,6 +32,7 @@ pub struct Theme {
pub update_notification: UpdateNotification,
pub tooltip: TooltipStyle,
pub terminal: TerminalStyle,
pub color_scheme: ColorScheme,
}
#[derive(Deserialize, Default, Clone)]
@ -728,3 +729,72 @@ pub struct TerminalStyle {
pub bright_foreground: Color,
pub dim_foreground: Color,
}
#[derive(Clone, Deserialize, Default)]
pub struct ColorScheme {
pub name: String,
pub is_light: bool,
pub lowest: Elevation,
pub middle: Elevation,
pub highest: Elevation,
pub players: Vec<Player>,
}
#[derive(Clone, Deserialize, Default)]
pub struct Elevation {
pub ramps: RampSet,
pub bottom: Layer,
pub middle: Layer,
pub top: Layer,
pub shadow: Option<Shadow>,
}
#[derive(Clone, Deserialize, Default)]
pub struct Player {
pub cursor: Color,
pub selection: Color,
}
#[derive(Clone, Deserialize, Default)]
pub struct RampSet {
pub neutral: Vec<Color>,
pub red: Vec<Color>,
pub orange: Vec<Color>,
pub yellow: Vec<Color>,
pub green: Vec<Color>,
pub cyan: Vec<Color>,
pub blue: Vec<Color>,
pub violet: Vec<Color>,
pub magenta: Vec<Color>,
}
#[derive(Clone, Deserialize, Default)]
pub struct Layer {
pub base: StyleSet,
pub on: StyleSet,
pub info: StyleSet,
pub positive: StyleSet,
pub warning: StyleSet,
pub negative: StyleSet,
}
#[derive(Clone, Deserialize, Default)]
pub struct StyleSet {
pub default: Style,
pub variant: Style,
pub active: Style,
pub disabled: Style,
pub hovered: Style,
pub pressed: Style,
}
#[derive(Clone, Deserialize, Default)]
pub struct Style {
pub background: Color,
pub border: Color,
pub foreground: Color,
}

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@ -0,0 +1,18 @@
[package]
name = "theme_testbench"
version = "0.1.0"
edition = "2021"
[lib]
path = "src/theme_testbench.rs"
doctest = false
[dependencies]
gpui = { path = "../gpui" }
theme = { path = "../theme" }
settings = { path = "../settings" }
workspace = { path = "../workspace" }
project = { path = "../project" }
smallvec = { version = "1.6", features = ["union"] }

View File

@ -0,0 +1,506 @@
use gpui::{
actions,
color::Color,
elements::{
Canvas, ConstrainedBox, Container, ContainerStyle, ElementBox, Flex, Label, Margin,
MouseEventHandler, Padding, ParentElement,
},
fonts::TextStyle,
Border, Element, Entity, MutableAppContext, Quad, RenderContext, View, ViewContext,
};
use project::{Project, ProjectEntryId, ProjectPath};
use settings::Settings;
use smallvec::SmallVec;
use theme::{ColorScheme, Elevation, Layer, Style, StyleSet};
use workspace::{Item, Workspace};
actions!(theme, [DeployThemeTestbench]);
pub fn init(cx: &mut MutableAppContext) {
cx.add_action(ThemeTestbench::deploy);
}
pub struct ThemeTestbench {}
impl ThemeTestbench {
pub fn deploy(
workspace: &mut Workspace,
_: &DeployThemeTestbench,
cx: &mut ViewContext<Workspace>,
) {
let view = cx.add_view(|_| ThemeTestbench {});
workspace.add_item(Box::new(view), cx);
}
fn render_ramps(color_scheme: &ColorScheme) -> Flex {
fn display_ramp(ramp: &Vec<Color>) -> ElementBox {
Flex::row()
.with_children(ramp.iter().cloned().map(|color| {
Canvas::new(move |bounds, _, cx| {
cx.scene.push_quad(Quad {
bounds,
background: Some(color),
..Default::default()
});
})
.flex(1.0, false)
.boxed()
}))
.flex(1.0, false)
.boxed()
}
Flex::column()
.with_child(display_ramp(&color_scheme.lowest.ramps.neutral))
.with_child(display_ramp(&color_scheme.lowest.ramps.red))
.with_child(display_ramp(&color_scheme.lowest.ramps.orange))
.with_child(display_ramp(&color_scheme.lowest.ramps.yellow))
.with_child(display_ramp(&color_scheme.lowest.ramps.green))
.with_child(display_ramp(&color_scheme.lowest.ramps.cyan))
.with_child(display_ramp(&color_scheme.lowest.ramps.blue))
.with_child(display_ramp(&color_scheme.lowest.ramps.violet))
.with_child(display_ramp(&color_scheme.lowest.ramps.magenta))
}
fn render_elevation(
elevation_index: usize,
elevation: &Elevation,
cx: &mut RenderContext<'_, Self>,
) -> Flex {
Flex::column()
.with_child(
Self::render_layer(elevation_index * 1000 + 100, &elevation.bottom, cx)
.flex(1., true)
.boxed(),
)
.with_child(
Self::render_layer(elevation_index * 1000 + 200, &elevation.middle, cx)
.flex(1., true)
.boxed(),
)
.with_child(
Self::render_layer(elevation_index * 1000 + 300, &elevation.top, cx)
.flex(1., true)
.boxed(),
)
}
fn render_layer(
layer_index: usize,
layer: &Layer,
cx: &mut RenderContext<'_, Self>,
) -> Container {
Flex::column()
.with_child(
Flex::row()
.with_child(Self::render_button(
0,
layer_index,
"base",
&layer.base,
None,
cx,
))
.with_child(Self::render_button(
1,
layer_index,
"active",
&layer.base,
Some(|style_set| &style_set.active),
cx,
))
.with_child(Self::render_button(
2,
layer_index,
"disabled",
&layer.base,
Some(|style_set| &style_set.disabled),
cx,
))
.flex(1., false)
.boxed(),
)
.with_child(
Flex::row()
.with_child(Self::render_button(
3,
layer_index,
"on",
&layer.on,
None,
cx,
))
.with_child(Self::render_button(
4,
layer_index,
"active",
&layer.on,
Some(|style_set| &style_set.active),
cx,
))
.with_child(Self::render_button(
5,
layer_index,
"disabled",
&layer.on,
Some(|style_set| &style_set.disabled),
cx,
))
.flex(1., false)
.boxed(),
)
.with_child(
Flex::row()
.with_child(Self::render_button(
6,
layer_index,
"info",
&layer.info,
None,
cx,
))
.with_child(Self::render_button(
7,
layer_index,
"active",
&layer.info,
Some(|style_set| &style_set.active),
cx,
))
.with_child(Self::render_button(
8,
layer_index,
"disabled",
&layer.info,
Some(|style_set| &style_set.disabled),
cx,
))
.flex(1., false)
.boxed(),
)
.with_child(
Flex::row()
.with_child(Self::render_button(
9,
layer_index,
"positive",
&layer.positive,
None,
cx,
))
.with_child(Self::render_button(
10,
layer_index,
"active",
&layer.positive,
Some(|style_set| &style_set.active),
cx,
))
.with_child(Self::render_button(
11,
layer_index,
"disabled",
&layer.positive,
Some(|style_set| &style_set.disabled),
cx,
))
.flex(1., false)
.boxed(),
)
.with_child(
Flex::row()
.with_child(Self::render_button(
12,
layer_index,
"warning",
&layer.warning,
None,
cx,
))
.with_child(Self::render_button(
13,
layer_index,
"active",
&layer.warning,
Some(|style_set| &style_set.active),
cx,
))
.with_child(Self::render_button(
14,
layer_index,
"disabled",
&layer.warning,
Some(|style_set| &style_set.disabled),
cx,
))
.flex(1., false)
.boxed(),
)
.with_child(
Flex::row()
.with_child(Self::render_button(
15,
layer_index,
"negative",
&layer.negative,
None,
cx,
))
.with_child(Self::render_button(
16,
layer_index,
"active",
&layer.negative,
Some(|style_set| &style_set.active),
cx,
))
.with_child(Self::render_button(
17,
layer_index,
"disabled",
&layer.negative,
Some(|style_set| &style_set.disabled),
cx,
))
.flex(1., false)
.boxed(),
)
.contained()
.with_style(ContainerStyle {
margin: Margin {
top: 10.,
bottom: 10.,
left: 10.,
right: 10.,
},
background_color: Some(layer.base.default.background),
..Default::default()
})
}
fn render_button(
button_index: usize,
layer_index: usize,
text: &'static str,
style_set: &StyleSet,
style_override: Option<fn(&StyleSet) -> &Style>,
cx: &mut RenderContext<'_, Self>,
) -> ElementBox {
enum TestBenchButton {}
MouseEventHandler::<TestBenchButton>::new(layer_index + button_index, cx, |state, cx| {
let style = if let Some(style_override) = style_override {
style_override(&style_set)
} else if state.clicked.is_some() {
&style_set.pressed
} else if state.hovered {
&style_set.hovered
} else {
&style_set.default
};
Self::render_label(text.to_string(), style, cx)
.contained()
.with_style(ContainerStyle {
margin: Margin {
top: 4.,
bottom: 4.,
left: 4.,
right: 4.,
},
padding: Padding {
top: 4.,
bottom: 4.,
left: 4.,
right: 4.,
},
background_color: Some(style.background),
border: Border {
width: 1.,
color: style.border,
overlay: false,
top: true,
bottom: true,
left: true,
right: true,
},
corner_radius: 2.,
..Default::default()
})
.boxed()
})
.flex(1., true)
.boxed()
}
fn render_label(text: String, style: &Style, cx: &mut RenderContext<'_, Self>) -> Label {
let settings = cx.global::<Settings>();
let font_cache = cx.font_cache();
let family_id = settings.buffer_font_family;
let font_size = settings.buffer_font_size;
let font_id = font_cache
.select_font(family_id, &Default::default())
.unwrap();
let text_style = TextStyle {
color: style.foreground,
font_family_id: family_id,
font_family_name: font_cache.family_name(family_id).unwrap(),
font_id,
font_size,
font_properties: Default::default(),
underline: Default::default(),
};
Label::new(text, text_style)
}
fn elevation_style(elevation: &Elevation) -> ContainerStyle {
let style = ContainerStyle {
margin: Margin {
top: 10.,
bottom: 10.,
left: 10.,
right: 10.,
},
background_color: Some(elevation.bottom.base.default.background),
..Default::default()
};
if elevation.shadow.is_some() {
ContainerStyle {
padding: Padding {
top: 10.,
bottom: 10.,
left: 10.,
right: 10.,
},
border: Border {
width: 1.,
color: elevation.bottom.base.default.border,
overlay: false,
top: true,
bottom: true,
left: true,
right: true,
},
corner_radius: 32.,
shadow: elevation.shadow,
..style
}
} else {
style
}
}
}
impl Entity for ThemeTestbench {
type Event = ();
}
impl View for ThemeTestbench {
fn ui_name() -> &'static str {
"ThemeTestbench"
}
fn render(&mut self, cx: &mut gpui::RenderContext<'_, Self>) -> gpui::ElementBox {
let color_scheme = &cx.global::<Settings>().theme.clone().color_scheme;
Flex::row()
.with_child(
Self::render_ramps(color_scheme)
.contained()
.with_margin_right(10.)
.flex(0.2, false)
.boxed(),
)
.with_child(
Self::render_elevation(0, &color_scheme.lowest, cx)
.flex(1., true)
.boxed(),
)
.with_child(
Flex::row()
.with_child(
Self::render_elevation(1, &color_scheme.middle, cx)
.flex(1., true)
.boxed(),
)
.with_child(
Container::new(
Self::render_elevation(2, &color_scheme.highest, cx).boxed(),
)
.with_style(Self::elevation_style(&color_scheme.highest))
.flex(1., true)
.boxed(),
)
.contained()
.with_style(Self::elevation_style(&color_scheme.middle))
.flex(2., true)
.boxed(),
)
.contained()
.with_style(Self::elevation_style(&color_scheme.lowest))
.boxed()
}
}
impl Item for ThemeTestbench {
fn tab_content(
&self,
_: Option<usize>,
style: &theme::Tab,
_: &gpui::AppContext,
) -> gpui::ElementBox {
Label::new("Theme Testbench".into(), style.label.clone())
.aligned()
.contained()
.boxed()
}
fn project_path(&self, _: &gpui::AppContext) -> Option<ProjectPath> {
None
}
fn project_entry_ids(&self, _: &gpui::AppContext) -> SmallVec<[ProjectEntryId; 3]> {
SmallVec::new()
}
fn is_singleton(&self, _: &gpui::AppContext) -> bool {
false
}
fn set_nav_history(&mut self, _: workspace::ItemNavHistory, _: &mut ViewContext<Self>) {}
fn can_save(&self, _: &gpui::AppContext) -> bool {
false
}
fn save(
&mut self,
_: gpui::ModelHandle<Project>,
_: &mut ViewContext<Self>,
) -> gpui::Task<gpui::anyhow::Result<()>> {
unreachable!("save should not have been called");
}
fn save_as(
&mut self,
_: gpui::ModelHandle<Project>,
_: std::path::PathBuf,
_: &mut ViewContext<Self>,
) -> gpui::Task<gpui::anyhow::Result<()>> {
unreachable!("save_as should not have been called");
}
fn reload(
&mut self,
_: gpui::ModelHandle<Project>,
_: &mut ViewContext<Self>,
) -> gpui::Task<gpui::anyhow::Result<()>> {
gpui::Task::ready(Ok(()))
}
fn to_item_events(_: &Self::Event) -> Vec<workspace::ItemEvent> {
Vec::new()
}
}

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@ -50,6 +50,7 @@ text = { path = "../text" }
terminal = { path = "../terminal" }
theme = { path = "../theme" }
theme_selector = { path = "../theme_selector" }
theme_testbench = { path = "../theme_testbench" }
util = { path = "../util" }
vim = { path = "../vim" }
workspace = { path = "../workspace" }

View File

@ -119,6 +119,7 @@ fn main() {
search::init(cx);
vim::init(cx);
terminal::init(cx);
theme_testbench::init(cx);
let db = cx.background().block(db);
cx.spawn(|cx| watch_themes(fs.clone(), themes.clone(), cx))

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@ -47,5 +47,60 @@ export default function app(colorScheme: ColorScheme): Object {
updateNotification: updateNotification(colorScheme),
tooltip: tooltip(colorScheme),
terminal: terminal(colorScheme.lowest),
colorScheme: {
...colorScheme,
lowest: {
...colorScheme.lowest,
ramps: {
neutral: colorScheme.lowest.ramps.neutral.colors(100, "hex"),
red: colorScheme.lowest.ramps.red.colors(100, "hex"),
orange: colorScheme.lowest.ramps.orange.colors(100, "hex"),
yellow: colorScheme.lowest.ramps.yellow.colors(100, "hex"),
green: colorScheme.lowest.ramps.green.colors(100, "hex"),
cyan: colorScheme.lowest.ramps.cyan.colors(100, "hex"),
blue: colorScheme.lowest.ramps.blue.colors(100, "hex"),
violet: colorScheme.lowest.ramps.violet.colors(100, "hex"),
magenta: colorScheme.lowest.ramps.magenta.colors(100, "hex"),
}
},
middle: {
...colorScheme.middle,
ramps: {
neutral: colorScheme.middle.ramps.neutral.colors(100, "hex"),
red: colorScheme.middle.ramps.red.colors(100, "hex"),
orange: colorScheme.middle.ramps.orange.colors(100, "hex"),
yellow: colorScheme.middle.ramps.yellow.colors(100, "hex"),
green: colorScheme.middle.ramps.green.colors(100, "hex"),
cyan: colorScheme.middle.ramps.cyan.colors(100, "hex"),
blue: colorScheme.middle.ramps.blue.colors(100, "hex"),
violet: colorScheme.middle.ramps.violet.colors(100, "hex"),
magenta: colorScheme.middle.ramps.magenta.colors(100, "hex"),
}
},
highest: {
...colorScheme.highest,
ramps: {
neutral: colorScheme.highest.ramps.neutral.colors(100, "hex"),
red: colorScheme.highest.ramps.red.colors(100, "hex"),
orange: colorScheme.highest.ramps.orange.colors(100, "hex"),
yellow: colorScheme.highest.ramps.yellow.colors(100, "hex"),
green: colorScheme.highest.ramps.green.colors(100, "hex"),
cyan: colorScheme.highest.ramps.cyan.colors(100, "hex"),
blue: colorScheme.highest.ramps.blue.colors(100, "hex"),
violet: colorScheme.highest.ramps.violet.colors(100, "hex"),
magenta: colorScheme.highest.ramps.magenta.colors(100, "hex"),
}
},
players: [
colorScheme.players["0"],
colorScheme.players["1"],
colorScheme.players["2"],
colorScheme.players["3"],
colorScheme.players["4"],
colorScheme.players["5"],
colorScheme.players["6"],
colorScheme.players["7"],
]
}
};
}

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@ -133,8 +133,8 @@ export default function editor(colorScheme: ColorScheme) {
return {
textColor: syntax.primary.color,
background: background(layer),
activeLineBackground: elevation.ramps.neutral(0.29).hex(),
highlightedLineBackground: elevation.ramps.neutral(0.18).hex(),
activeLineBackground: background(layer, "base", "variant"),
highlightedLineBackground: background(layer, "base", "variant"),
codeActions: {
indicator: foreground(layer, "base", "variant"),
verticalScale: 0.618

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@ -123,14 +123,14 @@ function evenSamples(min: number, max: number): number[] {
function resampleSet(ramps: RampSet, samples: number[]): RampSet {
return {
neutral: resample(ramps.neutral, samples),
red: resample(ramps.neutral, samples),
orange: resample(ramps.neutral, samples),
yellow: resample(ramps.neutral, samples),
green: resample(ramps.neutral, samples),
cyan: resample(ramps.neutral, samples),
blue: resample(ramps.neutral, samples),
violet: resample(ramps.neutral, samples),
magenta: resample(ramps.neutral, samples),
red: resample(ramps.red, samples),
orange: resample(ramps.orange, samples),
yellow: resample(ramps.yellow, samples),
green: resample(ramps.green, samples),
cyan: resample(ramps.cyan, samples),
blue: resample(ramps.blue, samples),
violet: resample(ramps.violet, samples),
magenta: resample(ramps.magenta, samples),
}
}
@ -140,22 +140,65 @@ function resample(scale: Scale, samples: number[]): Scale {
}
function elevation(ramps: RampSet, isLight: boolean, shadow?: Shadow): Elevation {
let style: Style = {
background: ramps.neutral(0.25).hex(),
border: ramps.neutral(0.9).hex(),
return {
ramps,
bottom: topLayer(ramps, isLight),
middle: topLayer(ramps, isLight),
top: topLayer(ramps, isLight),
shadow,
};
}
function topLayer(ramps: RampSet, isLight: boolean): Layer {
let defaultStyle: Style = {
background: ramps.neutral(0).hex(),
border: ramps.neutral(0.7).hex(),
foreground: ramps.neutral(1).hex(),
};
let styleSet: StyleSet = {
default: style,
variant: style,
active: style,
disabled: style,
hovered: style,
pressed: style,
let variantStyle: Style = {
background: ramps.neutral(0.2).hex(),
border: ramps.neutral(0.6).hex(),
foreground: ramps.neutral(0.8).hex(),
};
let layer: Layer = {
let hoveredStyle: Style = {
background: ramps.neutral(0.4).hex(),
border: ramps.neutral(1.0).hex(),
foreground: ramps.neutral(0.9).hex(),
};
let pressedStyle: Style = {
background: ramps.neutral(0.55).hex(),
border: ramps.neutral(0.9).hex(),
foreground: ramps.neutral(0.9).hex(),
};
let activeStyle: Style = {
background: ramps.neutral(0.8).hex(),
border: ramps.neutral(0.8).hex(),
foreground: ramps.neutral(0.1).hex(),
};
let disabledStyle: Style = {
background: ramps.neutral(0.25).hex(),
border: ramps.neutral(1).hex(),
foreground: ramps.neutral(0.9).hex(),
};
let styleSet: StyleSet = {
default: defaultStyle,
variant: variantStyle,
hovered: hoveredStyle,
pressed: pressedStyle,
active: activeStyle,
disabled: disabledStyle,
};
return {
base: styleSet,
on: styleSet,
info: styleSet,
@ -163,14 +206,4 @@ function elevation(ramps: RampSet, isLight: boolean, shadow?: Shadow): Elevation
warning: styleSet,
negative: styleSet
};
return {
ramps,
bottom: layer,
middle: layer,
top: layer,
shadow,
};
}