Highlight active lines

This commit is contained in:
Antonio Scandurra 2021-07-30 14:10:27 +02:00 committed by Max Brunsfeld
parent 3abed88c76
commit db9cfb0d2b
4 changed files with 77 additions and 27 deletions

View File

@ -15,8 +15,9 @@ modal_match_text = 0xcccccc
modal_match_text_highlight = 0x18a3ff
[editor]
background = 0x1c1d1e
gutter_background = 0x1c1d1e
background = 0x131415
gutter_background = 0x131415
active_line_background = 0x1c1d1e
line_number = 0x5a5a5b
line_number_active = 0xffffff
default_text = 0xd4d4d4

View File

@ -27,7 +27,7 @@ use smallvec::SmallVec;
use smol::Timer;
use std::{
cmp::{self, Ordering},
collections::HashSet,
collections::BTreeMap,
fmt::Write,
iter::FromIterator,
mem,
@ -2357,7 +2357,7 @@ impl Snapshot {
pub fn layout_line_numbers(
&self,
rows: Range<u32>,
active_rows: &HashSet<u32>,
active_rows: &BTreeMap<u32, bool>,
font_cache: &FontCache,
layout_cache: &TextLayoutCache,
theme: &Theme,
@ -2373,7 +2373,7 @@ impl Snapshot {
.enumerate()
{
let display_row = rows.start + ix as u32;
let color = if active_rows.contains(&display_row) {
let color = if active_rows.contains_key(&display_row) {
theme.editor.line_number_active.0
} else {
theme.editor.line_number.0

View File

@ -14,10 +14,10 @@ use gpui::{
};
use json::json;
use smallvec::SmallVec;
use std::{cmp::Ordering, collections::HashSet, ops::Range};
use std::{
cmp::{self},
collections::HashMap,
cmp::{self, Ordering},
collections::{BTreeMap, HashMap},
ops::Range,
};
pub struct EditorElement {
@ -182,19 +182,64 @@ impl EditorElement {
true
}
fn paint_gutter(&mut self, rect: RectF, layout: &LayoutState, cx: &mut PaintContext) {
let settings = self.view(cx.app).settings.borrow();
let theme = &settings.theme;
fn paint_background(
&self,
gutter_bounds: RectF,
text_bounds: RectF,
layout: &LayoutState,
cx: &mut PaintContext,
) {
let bounds = gutter_bounds.union_rect(text_bounds);
let scroll_top = layout.snapshot.scroll_position().y() * layout.line_height;
cx.scene.push_layer(Some(rect));
let editor = self.view(cx.app);
let settings = editor.settings.borrow();
let theme = &settings.theme;
cx.scene.push_quad(Quad {
bounds: rect,
bounds: gutter_bounds,
background: Some(theme.editor.gutter_background.0),
border: Border::new(0., ColorU::transparent_black()),
corner_radius: 0.,
});
cx.scene.push_quad(Quad {
bounds: text_bounds,
background: Some(theme.editor.background.0),
border: Border::new(0., ColorU::transparent_black()),
corner_radius: 0.,
});
if !editor.single_line {
let mut active_rows = layout.active_rows.iter().peekable();
while let Some((start_row, contains_non_empty_selection)) = active_rows.next() {
let mut end_row = *start_row;
while active_rows.peek().map_or(false, |r| {
*r.0 == end_row + 1 && r.1 == contains_non_empty_selection
}) {
active_rows.next().unwrap();
end_row += 1;
}
if !contains_non_empty_selection {
let origin = vec2f(
bounds.origin_x(),
bounds.origin_y() + (layout.line_height * *start_row as f32) - scroll_top,
);
let size = vec2f(
bounds.width(),
layout.line_height * (end_row - start_row + 1) as f32,
);
cx.scene.push_quad(Quad {
bounds: RectF::new(origin, size),
background: Some(theme.editor.active_line_background.0),
border: Border::default(),
corner_radius: 0.,
});
}
}
}
}
fn paint_gutter(&mut self, rect: RectF, layout: &LayoutState, cx: &mut PaintContext) {
let scroll_top = layout.snapshot.scroll_position().y() * layout.line_height;
for (ix, line) in layout.line_number_layouts.iter().enumerate() {
if let Some(line) = line {
let line_origin = rect.origin()
@ -209,8 +254,6 @@ impl EditorElement {
);
}
}
cx.scene.pop_layer();
}
fn paint_text(&mut self, bounds: RectF, layout: &LayoutState, cx: &mut PaintContext) {
@ -225,12 +268,6 @@ impl EditorElement {
let scroll_left = scroll_position.x() * max_glyph_width;
cx.scene.push_layer(Some(bounds));
cx.scene.push_quad(Quad {
bounds,
background: Some(theme.background.0),
border: Border::new(0., ColorU::transparent_black()),
corner_radius: 0.,
});
// Draw selections
let corner_radius = 2.5;
@ -393,7 +430,7 @@ impl Element for EditorElement {
let end_row = ((scroll_top + size.y()) / line_height).ceil() as u32 + 1; // Add 1 to ensure selections bleed off screen
let mut selections = HashMap::new();
let mut active_rows = HashSet::new();
let mut active_rows = BTreeMap::new();
self.update_view(cx.app, |view, cx| {
let replica_id = view.replica_id(cx);
for selection_set_id in view.active_selection_sets(cx).collect::<Vec<_>>() {
@ -405,6 +442,7 @@ impl Element for EditorElement {
) {
set.push(selection.clone());
if selection_set_id.replica_id == replica_id {
let is_empty = selection.start == selection.end;
let mut selection_start;
let mut selection_end;
if selection.start < selection.end {
@ -416,10 +454,13 @@ impl Element for EditorElement {
};
selection_start = snapshot.prev_row_boundary(selection_start).0;
selection_end = snapshot.next_row_boundary(selection_end).0;
active_rows.extend(
cmp::max(selection_start.row(), start_row)
..=cmp::min(selection_end.row(), end_row),
);
for row in cmp::max(selection_start.row(), start_row)
..=cmp::min(selection_end.row(), end_row)
{
let contains_non_empty_selection =
active_rows.entry(row).or_insert(!is_empty);
*contains_non_empty_selection |= !is_empty;
}
}
}
@ -478,6 +519,7 @@ impl Element for EditorElement {
overscroll,
text_offset,
snapshot,
active_rows,
line_layouts,
line_number_layouts,
line_height,
@ -520,17 +562,22 @@ impl Element for EditorElement {
cx: &mut PaintContext,
) -> Self::PaintState {
if let Some(layout) = layout {
cx.scene.push_layer(Some(bounds));
let gutter_bounds = RectF::new(bounds.origin(), layout.gutter_size);
let text_bounds = RectF::new(
bounds.origin() + vec2f(layout.gutter_size.x(), 0.0),
layout.text_size,
);
self.paint_background(gutter_bounds, text_bounds, layout, cx);
if layout.gutter_size.x() > 0. {
self.paint_gutter(gutter_bounds, layout, cx);
}
self.paint_text(text_bounds, layout, cx);
cx.scene.pop_layer();
Some(PaintState {
bounds,
text_bounds,
@ -590,6 +637,7 @@ pub struct LayoutState {
gutter_padding: f32,
text_size: Vector2F,
snapshot: Snapshot,
active_rows: BTreeMap<u32, bool>,
line_layouts: Vec<text_layout::Line>,
line_number_layouts: Vec<Option<text_layout::Line>>,
line_height: f32,

View File

@ -57,6 +57,7 @@ pub struct UiTheme {
pub struct EditorTheme {
pub background: Color,
pub gutter_background: Color,
pub active_line_background: Color,
pub line_number: Color,
pub line_number_active: Color,
pub default_text: Color,