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https://github.com/zed-industries/zed.git
synced 2024-09-18 18:08:07 +03:00
Highlight active lines
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3abed88c76
commit
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@ -15,8 +15,9 @@ modal_match_text = 0xcccccc
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modal_match_text_highlight = 0x18a3ff
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[editor]
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background = 0x1c1d1e
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gutter_background = 0x1c1d1e
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background = 0x131415
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gutter_background = 0x131415
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active_line_background = 0x1c1d1e
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line_number = 0x5a5a5b
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line_number_active = 0xffffff
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default_text = 0xd4d4d4
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@ -27,7 +27,7 @@ use smallvec::SmallVec;
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use smol::Timer;
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use std::{
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cmp::{self, Ordering},
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collections::HashSet,
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collections::BTreeMap,
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fmt::Write,
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iter::FromIterator,
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mem,
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@ -2357,7 +2357,7 @@ impl Snapshot {
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pub fn layout_line_numbers(
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&self,
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rows: Range<u32>,
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active_rows: &HashSet<u32>,
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active_rows: &BTreeMap<u32, bool>,
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font_cache: &FontCache,
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layout_cache: &TextLayoutCache,
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theme: &Theme,
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@ -2373,7 +2373,7 @@ impl Snapshot {
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.enumerate()
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{
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let display_row = rows.start + ix as u32;
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let color = if active_rows.contains(&display_row) {
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let color = if active_rows.contains_key(&display_row) {
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theme.editor.line_number_active.0
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} else {
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theme.editor.line_number.0
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@ -14,10 +14,10 @@ use gpui::{
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};
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use json::json;
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use smallvec::SmallVec;
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use std::{cmp::Ordering, collections::HashSet, ops::Range};
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use std::{
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cmp::{self},
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collections::HashMap,
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cmp::{self, Ordering},
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collections::{BTreeMap, HashMap},
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ops::Range,
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};
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pub struct EditorElement {
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@ -182,19 +182,64 @@ impl EditorElement {
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true
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}
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fn paint_gutter(&mut self, rect: RectF, layout: &LayoutState, cx: &mut PaintContext) {
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let settings = self.view(cx.app).settings.borrow();
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let theme = &settings.theme;
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fn paint_background(
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&self,
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gutter_bounds: RectF,
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text_bounds: RectF,
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layout: &LayoutState,
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cx: &mut PaintContext,
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) {
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let bounds = gutter_bounds.union_rect(text_bounds);
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let scroll_top = layout.snapshot.scroll_position().y() * layout.line_height;
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cx.scene.push_layer(Some(rect));
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let editor = self.view(cx.app);
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let settings = editor.settings.borrow();
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let theme = &settings.theme;
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cx.scene.push_quad(Quad {
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bounds: rect,
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bounds: gutter_bounds,
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background: Some(theme.editor.gutter_background.0),
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border: Border::new(0., ColorU::transparent_black()),
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corner_radius: 0.,
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});
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cx.scene.push_quad(Quad {
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bounds: text_bounds,
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background: Some(theme.editor.background.0),
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border: Border::new(0., ColorU::transparent_black()),
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corner_radius: 0.,
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});
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if !editor.single_line {
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let mut active_rows = layout.active_rows.iter().peekable();
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while let Some((start_row, contains_non_empty_selection)) = active_rows.next() {
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let mut end_row = *start_row;
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while active_rows.peek().map_or(false, |r| {
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*r.0 == end_row + 1 && r.1 == contains_non_empty_selection
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}) {
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active_rows.next().unwrap();
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end_row += 1;
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}
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if !contains_non_empty_selection {
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let origin = vec2f(
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bounds.origin_x(),
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bounds.origin_y() + (layout.line_height * *start_row as f32) - scroll_top,
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);
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let size = vec2f(
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bounds.width(),
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layout.line_height * (end_row - start_row + 1) as f32,
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);
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cx.scene.push_quad(Quad {
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bounds: RectF::new(origin, size),
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background: Some(theme.editor.active_line_background.0),
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border: Border::default(),
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corner_radius: 0.,
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});
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}
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}
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}
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}
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fn paint_gutter(&mut self, rect: RectF, layout: &LayoutState, cx: &mut PaintContext) {
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let scroll_top = layout.snapshot.scroll_position().y() * layout.line_height;
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for (ix, line) in layout.line_number_layouts.iter().enumerate() {
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if let Some(line) = line {
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let line_origin = rect.origin()
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@ -209,8 +254,6 @@ impl EditorElement {
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);
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}
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}
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cx.scene.pop_layer();
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}
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fn paint_text(&mut self, bounds: RectF, layout: &LayoutState, cx: &mut PaintContext) {
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@ -225,12 +268,6 @@ impl EditorElement {
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let scroll_left = scroll_position.x() * max_glyph_width;
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cx.scene.push_layer(Some(bounds));
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cx.scene.push_quad(Quad {
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bounds,
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background: Some(theme.background.0),
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border: Border::new(0., ColorU::transparent_black()),
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corner_radius: 0.,
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});
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// Draw selections
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let corner_radius = 2.5;
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@ -393,7 +430,7 @@ impl Element for EditorElement {
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let end_row = ((scroll_top + size.y()) / line_height).ceil() as u32 + 1; // Add 1 to ensure selections bleed off screen
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let mut selections = HashMap::new();
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let mut active_rows = HashSet::new();
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let mut active_rows = BTreeMap::new();
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self.update_view(cx.app, |view, cx| {
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let replica_id = view.replica_id(cx);
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for selection_set_id in view.active_selection_sets(cx).collect::<Vec<_>>() {
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@ -405,6 +442,7 @@ impl Element for EditorElement {
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) {
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set.push(selection.clone());
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if selection_set_id.replica_id == replica_id {
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let is_empty = selection.start == selection.end;
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let mut selection_start;
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let mut selection_end;
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if selection.start < selection.end {
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@ -416,10 +454,13 @@ impl Element for EditorElement {
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};
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selection_start = snapshot.prev_row_boundary(selection_start).0;
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selection_end = snapshot.next_row_boundary(selection_end).0;
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active_rows.extend(
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cmp::max(selection_start.row(), start_row)
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..=cmp::min(selection_end.row(), end_row),
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);
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for row in cmp::max(selection_start.row(), start_row)
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..=cmp::min(selection_end.row(), end_row)
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{
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let contains_non_empty_selection =
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active_rows.entry(row).or_insert(!is_empty);
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*contains_non_empty_selection |= !is_empty;
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}
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}
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}
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@ -478,6 +519,7 @@ impl Element for EditorElement {
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overscroll,
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text_offset,
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snapshot,
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active_rows,
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line_layouts,
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line_number_layouts,
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line_height,
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@ -520,17 +562,22 @@ impl Element for EditorElement {
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cx: &mut PaintContext,
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) -> Self::PaintState {
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if let Some(layout) = layout {
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cx.scene.push_layer(Some(bounds));
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let gutter_bounds = RectF::new(bounds.origin(), layout.gutter_size);
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let text_bounds = RectF::new(
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bounds.origin() + vec2f(layout.gutter_size.x(), 0.0),
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layout.text_size,
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);
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self.paint_background(gutter_bounds, text_bounds, layout, cx);
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if layout.gutter_size.x() > 0. {
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self.paint_gutter(gutter_bounds, layout, cx);
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}
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self.paint_text(text_bounds, layout, cx);
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cx.scene.pop_layer();
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Some(PaintState {
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bounds,
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text_bounds,
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@ -590,6 +637,7 @@ pub struct LayoutState {
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gutter_padding: f32,
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text_size: Vector2F,
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snapshot: Snapshot,
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active_rows: BTreeMap<u32, bool>,
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line_layouts: Vec<text_layout::Line>,
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line_number_layouts: Vec<Option<text_layout::Line>>,
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line_height: f32,
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@ -57,6 +57,7 @@ pub struct UiTheme {
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pub struct EditorTheme {
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pub background: Color,
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pub gutter_background: Color,
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pub active_line_background: Color,
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pub line_number: Color,
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pub line_number_active: Color,
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pub default_text: Color,
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