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https://github.com/zed-industries/zed.git
synced 2024-09-20 02:47:34 +03:00
Use a ListItem
as the empty state for Picker
s
This commit is contained in:
parent
a773a3cb92
commit
dc09dbc98c
@ -1,11 +1,11 @@
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use editor::Editor;
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use gpui::{
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div, prelude::*, rems, uniform_list, AppContext, DismissEvent, Div, EventEmitter, FocusHandle,
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div, prelude::*, uniform_list, AppContext, DismissEvent, Div, EventEmitter, FocusHandle,
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FocusableView, Length, MouseButton, MouseDownEvent, Render, Task, UniformListScrollHandle,
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View, ViewContext, WindowContext,
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};
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use std::{cmp, sync::Arc};
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use ui::{prelude::*, v_stack, Color, Divider, Label};
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use ui::{prelude::*, v_stack, Color, Divider, Label, ListItem};
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use workspace::ModalView;
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pub struct Picker<D: PickerDelegate> {
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@ -229,21 +229,10 @@ impl<D: PickerDelegate> Render for Picker<D> {
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.px_3()
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.child(self.editor.clone());
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let empty_state = div().p_1().child(
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h_stack()
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// TODO: This number matches the height of the uniform list items.
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// Align these two with a less magic number.
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.h(rems(1.4375))
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.px_2()
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.child(Label::new("No matches").color(Color::Muted)),
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);
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div()
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.key_context("Picker")
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.size_full()
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.when_some(self.width, |el, width| {
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el.w(width)
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})
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.when_some(self.width, |el, width| el.w(width))
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.overflow_hidden()
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// This is a bit of a hack to remove the modal styling when we're rendering the `Picker`
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// as a part of a modal rather than the entire modal.
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@ -257,9 +246,7 @@ impl<D: PickerDelegate> Render for Picker<D> {
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.on_action(cx.listener(Self::cancel))
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.on_action(cx.listener(Self::confirm))
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.on_action(cx.listener(Self::secondary_confirm))
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.child(
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picker_editor
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)
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.child(picker_editor)
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.child(Divider::horizontal())
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.when(self.delegate.match_count() > 0, |el| {
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el.child(
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@ -272,7 +259,6 @@ impl<D: PickerDelegate> Render for Picker<D> {
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self.delegate.match_count(),
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{
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let selected_index = self.delegate.selected_index();
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move |picker, visible_range, cx| {
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visible_range
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.map(|ix| {
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@ -305,7 +291,10 @@ impl<D: PickerDelegate> Render for Picker<D> {
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})
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.when(self.delegate.match_count() == 0, |el| {
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el.child(
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empty_state
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ListItem::new("empty_state")
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.inset(true)
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.disabled(true)
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.child(Label::new("No matches").color(Color::Muted)),
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)
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})
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}
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@ -8,6 +8,7 @@ use crate::{prelude::*, Disclosure};
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#[derive(IntoElement)]
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pub struct ListItem {
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id: ElementId,
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disabled: bool,
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selected: bool,
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indent_level: usize,
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indent_step_size: Pixels,
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@ -32,6 +33,7 @@ impl ListItem {
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pub fn new(id: impl Into<ElementId>) -> Self {
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Self {
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id: id.into(),
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disabled: false,
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selected: false,
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indent_level: 0,
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indent_step_size: px(12.),
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@ -110,6 +112,13 @@ impl ListItem {
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}
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}
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impl Disableable for ListItem {
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fn disabled(mut self, disabled: bool) -> Self {
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self.disabled = disabled;
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self
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}
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}
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impl Selectable for ListItem {
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fn selected(mut self, selected: bool) -> Self {
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self.selected = selected;
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@ -157,7 +166,7 @@ impl RenderOnce for ListItem {
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.gap_1()
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.px_2()
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.group("list_item")
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.when(self.inset, |this| {
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.when(self.inset && !self.disabled, |this| {
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this
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// TODO: Add focus state
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// .when(self.state == InteractionState::Focused, |this| {
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