Fix cursor adjustment on scroll

Fixes: zed-industries/community#1929

Also preserves visual modes correctly.
This commit is contained in:
Conrad Irwin 2023-08-18 10:38:06 -06:00
parent d1aa82bb48
commit e3c0e93e46
2 changed files with 20 additions and 23 deletions

View File

@ -29,6 +29,7 @@ use self::{
};
pub const SCROLL_EVENT_SEPARATION: Duration = Duration::from_millis(28);
pub const VERTICAL_SCROLL_MARGIN: f32 = 3.;
const SCROLLBAR_SHOW_INTERVAL: Duration = Duration::from_secs(1);
#[derive(Default)]
@ -136,7 +137,7 @@ pub struct ScrollManager {
impl ScrollManager {
pub fn new() -> Self {
ScrollManager {
vertical_scroll_margin: 3.0,
vertical_scroll_margin: VERTICAL_SCROLL_MARGIN,
anchor: ScrollAnchor::new(),
ongoing: OngoingScroll::new(),
autoscroll_request: None,

View File

@ -1,7 +1,9 @@
use std::cmp::Ordering;
use crate::Vim;
use editor::{display_map::ToDisplayPoint, scroll::scroll_amount::ScrollAmount, Editor};
use editor::{
display_map::ToDisplayPoint,
scroll::{scroll_amount::ScrollAmount, VERTICAL_SCROLL_MARGIN},
DisplayPoint, Editor,
};
use gpui::{actions, AppContext, ViewContext};
use language::Bias;
use workspace::Workspace;
@ -53,13 +55,9 @@ fn scroll(cx: &mut ViewContext<Workspace>, by: fn(c: Option<f32>) -> ScrollAmoun
fn scroll_editor(editor: &mut Editor, amount: &ScrollAmount, cx: &mut ViewContext<Editor>) {
let should_move_cursor = editor.newest_selection_on_screen(cx).is_eq();
editor.scroll_screen(amount, cx);
if should_move_cursor {
let selection_ordering = editor.newest_selection_on_screen(cx);
if selection_ordering.is_eq() {
return;
}
let visible_rows = if let Some(visible_rows) = editor.visible_line_count() {
visible_rows as u32
} else {
@ -69,21 +67,19 @@ fn scroll_editor(editor: &mut Editor, amount: &ScrollAmount, cx: &mut ViewContex
let top_anchor = editor.scroll_manager.anchor().anchor;
editor.change_selections(None, cx, |s| {
s.replace_cursors_with(|snapshot| {
let mut new_point = top_anchor.to_display_point(&snapshot);
s.move_heads_with(|map, head, goal| {
let top = top_anchor.to_display_point(map);
let min_row = top.row() + VERTICAL_SCROLL_MARGIN as u32;
let max_row = top.row() + visible_rows - VERTICAL_SCROLL_MARGIN as u32 - 1;
match selection_ordering {
Ordering::Less => {
new_point = snapshot.clip_point(new_point, Bias::Right);
}
Ordering::Greater => {
*new_point.row_mut() += visible_rows - 1;
new_point = snapshot.clip_point(new_point, Bias::Left);
}
Ordering::Equal => unreachable!(),
}
vec![new_point]
let new_head = if head.row() < min_row {
map.clip_point(DisplayPoint::new(min_row, head.column()), Bias::Left)
} else if head.row() > max_row {
map.clip_point(DisplayPoint::new(max_row, head.column()), Bias::Left)
} else {
head
};
(new_head, goal)
})
});
}